squeen
8, 8, I forget what is for
When I was a player, we went through magic items fairly regularly. In certain dungeons it was easy come, easy go. But at all times, things got wrecked whether you used them up or squirreled them away. It was rare you got a leg-up on the world and it stayed that way. We constantly felt like the underdogs...and I loved it.
I've tried to impress this upon my players: Things break...and they are there to be used.
@The1True : I think you'd hate my dungeons, even though I can be a push-over. By design, at least, things are not supposed to go the player's way entirely---even though they still mostly "win", there's always (suppose to be) a cost. You are always intended to be 40% frustrated as aplayer. For a 9th level spell, that Disjunction sound appropriate. No worse than a wish. (If 9th level magic is uber-rare, of course). Set-backs should, IMO, be common.
I've tried to impress this upon my players: Things break...and they are there to be used.
@The1True : I think you'd hate my dungeons, even though I can be a push-over. By design, at least, things are not supposed to go the player's way entirely---even though they still mostly "win", there's always (suppose to be) a cost. You are always intended to be 40% frustrated as aplayer. For a 9th level spell, that Disjunction sound appropriate. No worse than a wish. (If 9th level magic is uber-rare, of course). Set-backs should, IMO, be common.
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