Malrex
So ... slow work day? Every day?
Just a question for curiousity and not necessarily directed at anyone, but it comes from Bryce's latest review.
Does everything need to follow the same trend? It seems like that is what people look for and I'm not sure I understand the logic? Snake men adventure? then need crumbling temple. Dwarven mine? Then needs to be like Moria. Island adventure? Then needs to be like Isle of Dread. I'm not defending the particular product that was reviewed as the cover DOES actually have a temple on it and a snake lady and so I understand that IS a reason to ask where are the crumbling temple vibes or snakeman vibes, but just reflecting on some past adventure reviews. Dwarven mines definitely comes to mind because if it doesn't feel like Moria or whatever then it sucks, and I'm not sure why people want the same thing over and over and over and not something a little different.
If you keep following that trend and have expectations and comparisons, then I think it leads to the 'goblin in a hole' situation...no?
Does everything need to follow the same trend? It seems like that is what people look for and I'm not sure I understand the logic? Snake men adventure? then need crumbling temple. Dwarven mine? Then needs to be like Moria. Island adventure? Then needs to be like Isle of Dread. I'm not defending the particular product that was reviewed as the cover DOES actually have a temple on it and a snake lady and so I understand that IS a reason to ask where are the crumbling temple vibes or snakeman vibes, but just reflecting on some past adventure reviews. Dwarven mines definitely comes to mind because if it doesn't feel like Moria or whatever then it sucks, and I'm not sure why people want the same thing over and over and over and not something a little different.
If you keep following that trend and have expectations and comparisons, then I think it leads to the 'goblin in a hole' situation...no?