A list of some objections to 5e design:
So in an attempt to "lighten the mood" (blogger just deleted a rather long comment I was scribbling re the conflict in Ukraine...I'll take t...
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His comments on the game economy are bang on, which is probably not surprising since the original conception of the game has money being essentially irrelevant. Values for magic items weren't in the original game, but a rough system was bolted on later.
Just about everything else he says is purely subjective, and some some of it appears to reflect a misunderstanding of the system. My understanding (from reading, not play) of the reason for the difference in experience between 10th and 11th, and 11th and 12th, is that the design gives you a big power bump at 11th, and so requires more experience to get there, whereas there is a very small increase in power at 12th, so it rates less experience to get there.
I'm also not that sure about his argument regarding reach, because I couldn't find the rule he was talking about. What I did see, and my experience from 4e, suggests that a monster with 10' reach can hit you from 10' away, and you can't hit him with a non-reach weapon - unless you take the extraordinary maneuver of taking a couple of steps forward first. But if there is something intervening, like other characters, you are out of luck. This lets a long armed creature (which according to the 5e rules does NOT include a troll) hit the back row of the party, and the back row can't hit the monster unless they have a ranged or reach weapons.
As one of the commenters pointed out, he was whining about the power of Hellish Rebuke, which he thought was useable at will, when it was in fact useable once per day. He hasn't exactly done his homework. Which is fairly typical of any comments he ever has on any late edition D&D; he is as objective as a staffer at a political convention.