(...continued from previous post)
Malrex said:
That next fisherman I see who catches a fish, Ill be all like "Hey yo!! You should give me that fish for free!"
This made me laugh. I mean really---out-loud, from the gut. The mental image it conjured was great.
But it's totally wrong-headed. Here's why:
First and foremost, "The Bazaar" works in the digital age precisely because it is low-overhead, i.e. I'm not paying someone else to do the task for me---it's just my time, no physical resources (besides electricity) are consumed, and distribution is also essentially "free" via the internet. Also, there's no warranty, or buyer's regret since everything is stated to be "
as is", "
take it or leave it", and "
use at your own risk". This paradigm meshes well in conjunction with a Gift Economy (non-essentials) and an empowered DIY user-base---just like computers and D&D hobbies (used to be?).
Secondly...demanding a present in a Gift Culture is bad etiquette. (Shame on you!)
Malrex said:
Your hobby is to play RPG games.
You should be paying someone else to make your hobby better or easier.
You should be paying a RPG writer for your hobby.
Yes. No. Maybe.
Let me try to clear things up now, in terms of my opinion and "squeen's world".
I am not advocating you spend yourself broke and quit the hobby (why do I always end up in such a sad, broken-state in your allegories?). Nor am I chastizing you for charging money for a quality product. What I am trying to do is decouple (for the
average hobbist) the constant need for money and product from the hobby. I think, as you say, too many people are trying for the "side hustle". As Byrce's reviews show, there are an excess of wanna-be Publishers and a drought of good content Producers. That's why I'm urging folks to "Be Artists!" and "Screw the dollar!", because this deluge of fast-food quality products pouring into our proverbial cart out the window of an aptly named
DriveThruRPG store, has us all fat and overweight from consumption, but generally not satisfied.
Yeah, the Bazaar can be slow. Hand-crafted, artisan, or high-end stuff usually takes longer to produce. But I think the time may be ripe to consider slowing things down a bit and focus more on the content. When I read some of the things Melan, EOTB and Gus L. have written---lamenting a time, not so long ago, before 5e and the fever-pitched return of D&D to profitability, I think the pendulum probably has swung too far towards commerce. Honestly, I could potentially buy a product-a-week---but I can't possibly use them. And if they are just mediocre at-best, why would I want to?
I am taking a cue in part from Gus L., who has turned his back on what he saw happen to the OSR and now draws (for free) the maps in Ben L's
Through Ultan's Door out of some sense of hobbyist camaraderie.
Malrex said:
You are the third person who has offered to review something without being asked/begged in 2+ years. Before this forum, I compared it to a wet noodle hitting a cold stone wall...no reaction.
That's because I understand how the Gift Economy is suppose to work. I've been mucking around in them (of one form or another) for nearly 20 years now. The
Eternal September speaks to some early internet culture norms.
..so I'm throwing the gauntlet in the sand in your general direction....Show me this glorious sunset!!....Open the gates and bring forth your PWYW masterpiece...I'm willing to help with it...
Ho HO! I saw what you did there---with your inversion of my inspirational
sunrise, by turning it into a
sunset. Clever that. You sir, are clearly a master debater, and I will need to keep an eye on
you.
While I do appreciate your offer for help, I know my limits. Family and professional-job come first. I am unlikely to have the spare cycles to tackle my personal
Magnum Opus until after 2023---when the project I am currently engaged with "launches". Even then, I am such a perfectionist it will probably take me many more years beyond that to publish.
However, I have probably also reached that "
Put-up or shut-up" limit in many folk's minds due to my prolific on-line big-mouth-ery. I am also feeling an itch to get-something-out-there in order to test my chops as a creator. I'd love to receive some feedback on the quality of what I can produce. I know it will most likely be tepid or negative---and it's the latter in particular I am hoping for (assuming it's constructive) because it will help me improve both as a DM (for my players) and as a wannabe-writer. Because I know it will be a freshman attempt---I will definitely put it out there
gratis.
What would be ideal time-wise is if I could "tear out" something I've already play-tested and put it out there into the world to garner a response. Both as my contribution to the hobby in part---but also as a form of a homework-assignment to be (hopefully) publicly graded for my own education. Unfortunately, that's proving to be problematic. Let me explain:
In my home campaign, due to a general lack of free-time, I am usually struggling to keep up with the player's wanderings. I do make myself prep and write everything down formally with half-a-mind to publish---but also as a living document in case something should later resurface. To date, I have (in a LaTeX document) nearly 250 pages of Brycian-terse text---typed in a compact 8-pt, two-column format with hand-drawn digitized maps, etc. It encompasses about 650 keyed locations in an intentionally mid-sized sandbox with little-to-no backstory beyond what's essential for a particular locale. Some of the artwork is mine, but a lot of it is proprietary placeholders fished from cyberspace. In my mind it's less than half done and wholly unsuitable for publication---even in part.
Why is that? Because of what I was advocating to y'all earlier. If you are focusing on your art (with a critical eye) you have to ask yourself "
What is new or different about this?". In my case, the content is somewhat vanilla. For my players, it's fine. They have no previous D&D experience, and the old troupes or occasional gonzo elements are all new and surprising to them. In the vast sea of RPG publishing today, I don't think it would make much of a splash. Not a "masterpiece" by any means. Even after 5 years of DMing, I'm still just a yeoman, trying to learn the craft.
What I thought (in 2014) I might be able to pull off that was fresh is a feat of scale. I have already "let the cat out of the bag" here in the blog with some of the ideas/techniques that I felt had been lacking---nested maps that zoom in to orient the DM. An illusion of infinite depth augmented by hints to vague off-camera elements. Enough functional-but-mundane elements so that the extraordinary ones evoke surprise and wonder. I also felt that the stand-alone dungeons/adventures had been "done-to-death", and that it would be really neat to be able to hand a starting DM a sandbox that had campaign-level scope, but dungeon-encounter-level detail. Strange, far-reaching, and subtle inter-connections that you can't really achieve with a one-off lair or dungeon, and yet a level-of-detail that drilled down so that the closer the players looked, the more they saw. All that and organized well-enough to be
Usable At The Table!!!!!
("We interrupt this post now to salute the stick figure of our patron Byrce in the tenfootpole.org banner. Thank you for your patience.")
Achieving such an ambitious goal has proven to be elusive at best. I'm reminded of the derision Dwimmermount received...the whole "Giant Rats, 3000 cp" thing. Is that the fate of all attempts to translate a home-campaign into print? I also note Gygax's own failure to ever bring Castle Greyhawk into print. My own "Great Work" is probably doomed-by-design. I fear I've probably already said too much---hype lends itself quickly to disappointment.
What's more, in the 5+ years I've been puttering along, more than a few other sandboxes have started to surface. Notably the Swordfish Islands stuff, and even Malrex's own City of Vermillion looks to be doing what I thought hadn't previously been done. Ironically, the more I see of other work, the more my own creative juices seems to dry up. (Ben L's Wishery zine is a stand-out exception---it inspires!)
Where does that leave me? Well, as my forum handle says, "Should probably be playing D&D instead". I will keep at it---filling in the landscape of the home campaign. Some day, after a ton of editing and rework, it may see the light of day. Who knows? Whatever. At least I'll have a dictionary-sized rough draft I can hand to my kids.
In the mean time, I may try a smaller project. I am thinking either a fanzine entry or...I have half a notion to offer to my assistance to EOTB fleshing out on that free-resource city+mega-dungeon thingy he has mentioned as an aide for new OSRIC DMs. It's probably closest in direction to the course I've charted for myself. (...and I do seem to have a soft-spot for open-sourced content.)
Sorry Malrex. I just can't (or won't) pick up that mixed-metaphor "gauntlet in-the-sand" you threw (
Holy Grail-esque?) in my
gen-er-al di-rection....but my offer to help with Vermillion still stands (no strings attached). After all, as Paul said, "in the end, the love you take is equal to the love you make.”
Peace.
(P.S. It's "Let's dance" you idiot! Not, "Let us dance"... That's just plain stupid!)