Why the sudden hate for Roleplaying?

It rejects the term "roleplaying game" or "RPG" because today those names firmly convey implicit expectations running contrary to practices of successful adventure gaming.

Some years back, I decided that I would stop referring to what I do as 'role-playing' and instead refer to these things (what I once called "RPGs") as "fantasy adventure games"

I'm sorry, I had assumed those were words that implied a dislike of something, much how the words "I reject having any tomato on my sandwich, I'm not ordering them anymore" implies a newfound hatred of tomatoes.
 
I used specific words in my piece that have specific meanings. Nowhere did I say roleplaying must not occur, but that it must not be enforced upon those who have no desire to do it. This is, IME, sufficient to prevent it from becoming an unwelcome focus of effort as play-acting is often preceded by a low-grade type of peer pressure, or, in more insistent tables, a DM requesting that this or that must be communicated "in character".

That's interesting. Do the players who do not want to roleplay then simply summarize what they want to say to an NPC, rather than speaking it in character? I'd probably (lightly) insist on that, but with no funny voices required.

Also, aren't a lot of the qualities you described (quoted by DP in post #8) a response to Art Punk and it's influence on the OSR (NSR whatever)? I think DP may have misunderstood because he didn't know the context within which it was written.

The Heretic
 
It's perfectly fine to summarize rather than monolog, the game works fine at that level of abstraction.
This is how I do it. The player tells me the idea he wants to express, but the circumstances and the dice determine how it is presented/received. I don't care how eloquent the player is if he is running a half-orc thief with a 6 Cha, or how much he stutters if he is running an 18 Cha paladin.

Player: I say to the barmaid, "You are my sun, my moon, my stars, without you I live in darkness!"
Me: Uh-huh. Roll.
Player: With my charisma penalty, I get a 3.
Me: That's what you meant to say. What your character actually manages to get out is, "Nice tits!" The barmaid rolls her eyes.

I note that the current fashion would be for the DM to ask the player to explain what went wrong. In the APs I have watched/listened to, this usually results in a pause, and then a monolog as the player tries to describe the most interesting fail ever. And the player's description never, ever, suggests any serious or long term consequences. I am not a fan of this technique.
 
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