The1True
8, 8, I forget what is for
I can't think of a single blog / forum that is half as interesting, or as geared towards depth as the OSR blogs are.
this this this!
I can't think of a single blog / forum that is half as interesting, or as geared towards depth as the OSR blogs are.
What are the 3 OSR waves in your eyes? I was arguing that the 1st-wave was preservative---do you agree?
You're right, I have over generalized here. I think I'm frustrated at the amount of 'you're doing it wrong' that I've encountered here and elsewhere from the grognards. To be fair, in many cases I (or someone else) have courted their opinion, but it's a rough starting position for a conversation.
Still, please, if you know of a strong contender for 5e consideration that has a comparable measure of depth and craft and reason, point the way?
In your own "newbie course" synopsis, you go to some great lengths to recommend Matt Colville - does it count as a blog if it's in video format?
Yeah the OSR has a shared revisionist myth about how D&D was universally played in the old days that has always chafed a bit (especially when its coming at me from people a decade or so younger than I am). I generally don't refer to myself as an OSR gamer, not because of the system I play, but because I don't buy into the myth, or the dogma (by which I mean pedantic adherence to certain game elements procedures even when they don't make sense in context).I'm starting to think the OSR for some has become a belief with its own dogma and orthodoxies and that's frequently why we run into friction here.
I read x blogs and digest and internalize their arguments and that becomes my world view on hex crawls and procedural mechanics and whether Gary was a rock god etc. and at a certain point I become saturated and am no longer open to ideas that stand in opposition to what I already believe.
It's one thing for us to discuss philosophies and another to attack my comfy, cozy beliefs.
I'll ask you to expand on this to make sure, but I think you have identified the source of my annoyance. I can't recognize a movement that defines itself by enforcing limitations as being "old school". To be fair, I actually don't know it this attitude is universal in the OSR; I don't detect a hint of any desire to impose limitations on play in Grognardia, for example, or in Bryce's reviews. But to the extent that this is a quality of the mainstream of the OSR, I don't think that it is old school at all.... OSR games are more rules light, but have a more pronounced ethos. The scope of what you are trying to achieve with your game and what is considered good play is more defined, so it is easier to form an opinion on practices.
Angry started with one of the versions of Basic where he got at least some of his sensibilities; on the other hand I think his megadungeon project was 5e, and 5e was his primary system when I stopped reading him a couple of years ago.Edit: Actually I am quite fond of the AngryGM but he doesn't always do 5e so not sure if it counts.
Blue Medusa was some sort of apex---but when I bought it and looked very closely at it...I found it unplayable. It was performance art for a crowd I didn't swing with. Too edgy and mature (and roleplay-y?)---not my tastes at all. Written by and for cool kids in their 20's obsessed with sex and being popular. For me, a Dead End. And most importantly, not really D&D. It think it thought it was a better D&D, but (perhaps) when it became apparent to other (like me) that it was something else...that it had gone so far afield that it was now something completely different from why I had dragged out those old books---suddenly the Emperor Had No Clothes, and I was looking elsewhere for inspiration. I landed on Byrce's review blog. He seemed to be much more about the at-the-table-experience, as opposed to performance art. It wasn't long after we had this explosive thread about "What is D&D?", instigated by @Yora ---a gamer that has now abandoned D&D altogether in favor of a more story-driven game.
But maybe if everyone stops debating if the OSR is dead or still alive...and instead, start writing and drawing maps..........just saying.
I once saw a PBS documentary once about the human brain that ended something like:But maybe if everyone stops debating if the OSR is dead or still alive...and instead, start writing and drawing maps..........just saying.
I'll ask you to expand on this to make sure, but I think you have identified the source of my annoyance. I can't recognize a movement that defines itself by enforcing limitations as being "old school". To be fair, I actually don't know it this attitude is universal in the OSR; I don't detect a hint of any desire to impose limitations on play in Grognardia, for example, or in Bryce's reviews. But to the extent that this is a quality of the mainstream of the OSR, I don't think that it is old school at all.
Maybe they should call themselves "Old School Revisionists"
based on personal preferences
I notice disparaging remarks or mockery towards grognards are more common here then disparaging remarks towards new schoolers.
Blah blah, Prince notes something about mocking Grogs and I can't be bothered to understand the Quoting system of the own forum I run
So maybe that's what the OSR is. I mean the people who identify with that community anyway, because at this point, as has been mentioned above, the products have moved on from something identifiable as an old school renaissance. What remains behind are people: As gamers mature, they delve into the guts of the game, they ask how it works at the molecular level. They've moved on from cosmetic homebrews of classes and monsters or the odd nettlesome rule, and the people discussing this deep arcana they seek are the grognards. They've been playing the game the longest and often had to contend with incomplete or vague rules systems which forced them to meditate on the bare bones of the hobby from the outset.
Fresh waves of gamers have come in, used to modding their favourite video games and eager to get at the guts of their favourite RPG. That's where we're seeing turmoil as they bring mechanics abhorrent to the old guard with them to the discussion. Sometimes the friction is warranted; some mechanics or styles of play just aren't compatible with the soul of the original game. Occasionally though, I'm seeing grognards uncomfortable with mechanics or campaign settings that they just don't recognize and so dismiss out of hand.
In the end, I believe we're all here following these blogs (which could be grouped under an OSR banner even though, as pointed out, many don't actually identify as such), searching for the soul of the game. The thing that gave us that first thrill so long (or in some cases not so long) ago. We're looking to bottle that lightning and bring it to our games. That to me is the OSR.
Now, having defended my "Sure, whatever. everything is essentially personal preference" position, you may now resume.
I can't speak for Beoric here, but I bash my chosen system's shortcomings (including power creep and ridiculous stat blocks) all the time here. I also did some solid 4e bashing when I first got here but laid off it after fellow forum goers made strong arguments for why they're having a great time playing it. It's possible there's some self-consciousness among those of us using newer rules systems as we foray into this warm, cozy, old-school love-fest.
Also, the dismissiveness man. It gets to you, and then yeah, you lash out. As Squeen recently pointed out to me though, maybe I'm making more of it than there actually is. It's easy to misread malice in a dissenting view. That shouldn't be a surprise in the wilds of the internet, but I guess this place has a way of lulling one into complacency and then BAM. More emoticons? I dunno.
Also also, even the grognards can't get along. Reading the bile on YDIS used to be hilarious but has mostly become nauseating recently. The infighting in the scene presents a target-rich environment for those new to the scene to pig-pile onto.
I have a personal theory. I think that they close themselves off from society, new ideas and trends. Rather than be open to life they close down and shut off. This embitters them, which is then just exacerbated by the Everyone Else who continues to question and experience life. Ossification.
It's not awful. I don't object to the playstyle, or setting limits on it. I find the characterization of it as being "old school" to be inaccurate, insofar as it claims to be based on the way games "used to be played", and mildly irritating, like people who use the word "literal" when they mean figurative. What I find really irritating is when people chastise me, or more often dismiss me, because they think I don't play the game the way it "used to be played" because the OSR has defined "how it used to be played" as something else. I played the game in the "used to be" days, by definition I play it the way it used to be played. Unless you started playing in the "nobody knows what the rules are" mid 70's period, in which case you may have been gaming longer than me, but I won't be able to take you seriously if you try to suggest there was a universal playstyle.I don't understand the problem, perhaps you might elaborate on why that is awful? As far as I can see every movement that exists must neccesarily posses attributes that define it and attributes that do not define it. If I describe to you a Wargame there is a set of attributes that is commonly associated with it and a set that is not with a lot of grey area in between. Advanced Recon or Battletech is absolutely a Wargame, Werewolves probably is not, but what do we think about calling 4e a Wargame?
For godsake, someone explain Kent to me, please?!I think I still have...2? 3? of OGs on my blog that I met there.
Why would you want that? Just back away slowly and don't make eye contact.For godsake, someone explain Kent to me, please?!
If grogs are going to edition-neutral or late edition game discussion areas; i.e., seeking out not-grogs, and acting this way, then I agree they have personal problems.
If its a bunch of not-grogs going on to grog forums and bending the forum purpose to fit their self-exploration, then "Fuck you we don't want to hear your questioning" is simply expedient. Because the exploration results desiring discussion aren't original. I can't recall the last time I heard some original thought from a non-grog on groggy game mechanics. Places should exist that are free of both new explorers, and also those who have a problem with a game and want to tell you all about it.