Two orcs
Officially better than you, according to PoN
Two noble families in the periphery of the kingdom advertise far and wide for capable commanders, promising a lot in victory. They have hacked and poisoned each other's family trees, root and branch, till only gnarled stumps and rotten fruit remain. Their hatred spans generations and their loyal subjects too have been caught up having spent so many generations doing vile deeds petty and great in the name of their lords.
Strike the beak from the hated Hawk and recieve my daughter's hand and all my lands when I retire, for I am old and crooked and wealthy.
Fell the foul Fawn for his fortress is fabulous and free for you my friend if you fain to favor my fighting force!
The invitation accepted the only road passes by a final inn before the war torn and festering Feudlands. There, another band of adventurers (cagey about their mission) have accepted the opposing invitation (or they are like the players likely are, keeping their options open). They have some minor trouble and will be grateful if helped, some friendly games had to pass the time before night, stories swapped of previous adventure.
Then you meet your employer who has called his banners in anticipation of your arrival, anxious to attack. On the field you face off against your new friends, who if the players behaved decently and honorably in their encounter, will avoid killing them in battle if it can be helped and set generous ransom if capturing them.
Note: This is another of my attempts to create the perfect generic mass-combat scenario for ACKS at the levels before the Conqueror tier. This could also easily be scaled up, baronies becoming counties, hundreds of men becoming thousands.
Strike the beak from the hated Hawk and recieve my daughter's hand and all my lands when I retire, for I am old and crooked and wealthy.
Fell the foul Fawn for his fortress is fabulous and free for you my friend if you fain to favor my fighting force!
The invitation accepted the only road passes by a final inn before the war torn and festering Feudlands. There, another band of adventurers (cagey about their mission) have accepted the opposing invitation (or they are like the players likely are, keeping their options open). They have some minor trouble and will be grateful if helped, some friendly games had to pass the time before night, stories swapped of previous adventure.
Then you meet your employer who has called his banners in anticipation of your arrival, anxious to attack. On the field you face off against your new friends, who if the players behaved decently and honorably in their encounter, will avoid killing them in battle if it can be helped and set generous ransom if capturing them.
Note: This is another of my attempts to create the perfect generic mass-combat scenario for ACKS at the levels before the Conqueror tier. This could also easily be scaled up, baronies becoming counties, hundreds of men becoming thousands.