The Classic Adventure Gaming Podcast

And, the other side to this, is good Adventure Design; if the traps are arbitrary and poorly telegraphed then pixel bitching will result immediately after the first 'hahahaha, gotcha!'.
On this, one of the points of discussion in the podcast that interested me (I can't remember which episode) was respecting trap placement and the use of standard operating procedures. I actually encourage the use of SOPs in certain situations, as opposed to asking for a declaration every time. But I make sure the players know the consequences before they employ them.

In particular, I want to know what everyone in the party is doing when they travel down a hall. Is someone mapping? (Believe it or not I have Leeroy Jenkins players who don't want the party to be slowed down with mapping, and then wonder why they get lost.) Is someone checking for secret doors as they go? Is someone probing ahead with a 10' pole? Is someone on point, and is someone keeping an eye on the rear? Do you have enough characters to cover all those tasks?

I also have hall traps, but I make them automatically detectable if one character is assigned to using a 10' pole (I'm considering having some chance of failure, to balance the choice between risking traps and losing surprise because of all that tapping; I'm not really sure if this is an issue yet). Part of the reason for this is to encourage mapping (see previous paragraph), because (a) that way they know where the traps are when they try to escape (not that Leeroy Jenkins ever runs away :rolleyes:), and (b) I slow down party movement the same amount for pole use as for mapping, i.e. enough to make wandering monster checks meaningful, so if they do one they may as well do the other.
 
The original AD&D books are literary and historical gold. Playing to those rules was wild and weird.
There are some indications (e.g. cancelling of publication agreements with Penguin) that WotC has seen what most of the corporate world has realized --- digital content that "they" can pull the plug on unless your subscribe monthly is the new tenent serfdom. You never get to own anything, just rent.

I wonder how much longer the POD 1e books will be offered. I think WotC wants to eliminate physical copies of D&D---and if they don't today, then they eventually will.
 
Worth noting that Forge of Fury has short stat blocks. Like "Orcs (2): hp 8, 6; longbow (1d8/x3), greataxe, 1dl0 gp, 4d6 sp," in the main text. There is an appendix with longer stat blocks, but that they are still abbreviated for standard monsters:


Is that just because it is a 3.0 and not a 3.5 product?

No that works for 3.5, I guess they stopped doing that though. I'm personally not a huge fan of monster rosters elsewhere in the product. I can see their utility, particularly if you're running a living dungeon where encounters are not necessarily attached to their room descriptions, but generally, if I'm trying to play the adventure right out of the book, I want the full stats with the description. The first abbreviated stats above are pretty much inline with OS esthetics though.

That second stat block though is in no way abbreviated. Crunch that into a two column format and it's going to form a large block. And, that's just for a simple humanoid with zero special abilities, defences, etc.
To be fair though, I'm looking at some of these 1.5 and 2e blocks, and they get pretty long after 5th-ish level as well. Sorry about the filthy whataboutism folks. Note, I did say 1.5 and not 1. I'm looking at S1-4 here, and things are pretty succinct.
Althoooooooough, I followed that up with a peak at Q1 and monsters with spells occupy huge chunks of page and that old paragraph style is fucking illegible for on-the-fly combat, so...
 
Thanks for the podcast!

I love Robs work on the wilderlands! If only the city state Kickstarter was not exploited

That pdf map with the interactive key is so useful!

Nice to see other bloggers give Rob reviews and signal after that podcast! Shout out to Blackmarsh. This made for a fun sandbox for white box new players!
 
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