Assume a book with chapters on Ease of Use, Evocative Writing, and Interactivity. Assume a fourth chapter called: and some explicit feedback for more classic D&D type exploratory/investigation games.
Assume that interactivity can be stabbing stuff, like monsters. Or talking to stuff, like monsters, NPC's, and kings. Assume that there is third type of interactivity that we will call Environmental Interactivity. This is pushing button, turning statues, and fucking with those pools of colored water you found.
Assume the word "all", whenever used, is defined as "close enough, but there are corner cases"
Is that third type, Environmental, for lack of a better word, a necessary aspect of all good RPG adventures? Are there genres which you can have a good adventure without that sort of interactivity?
Does this sort of thing go in to the interativity chapter, relevent to all rpg adventures, or in to the "D&D-like exploratory games" chapter?
Assume that interactivity can be stabbing stuff, like monsters. Or talking to stuff, like monsters, NPC's, and kings. Assume that there is third type of interactivity that we will call Environmental Interactivity. This is pushing button, turning statues, and fucking with those pools of colored water you found.
Assume the word "all", whenever used, is defined as "close enough, but there are corner cases"
Is that third type, Environmental, for lack of a better word, a necessary aspect of all good RPG adventures? Are there genres which you can have a good adventure without that sort of interactivity?
Does this sort of thing go in to the interativity chapter, relevent to all rpg adventures, or in to the "D&D-like exploratory games" chapter?