DangerousPuhson
My my my, we just loooove to hear ourselves don't we?
Do people like puzzles? Is that a thing people still put into adventures, or is it too "hokey"? Do your players have problems solving them?
Here's one I've come up with - a sort of combination lock puzzle:
Three dials nested into one another (so the smallest is in the center and the largest is on the outside). I've done them this way so I could cut all three circles out, pin them in the middle, and let my players spin the dial to figure it out.
The key to this puzzle is that it can be solved right here, without any outside information required if the players come to a realization about it (the sum of all the 3-number combinations must be the same - a value of 50). They can come to this conclusion if they add up all the numbers (400) and then divide by the number of combinations expected (8). Otherwise I'd give them a hint like "to open the lock as odd as it is all must be even, and even so, must be equal" or something.
Anybody else have any cool puzzles or opinions on puzzles they'd like to share?
Here's one I've come up with - a sort of combination lock puzzle:
Three dials nested into one another (so the smallest is in the center and the largest is on the outside). I've done them this way so I could cut all three circles out, pin them in the middle, and let my players spin the dial to figure it out.
The key to this puzzle is that it can be solved right here, without any outside information required if the players come to a realization about it (the sum of all the 3-number combinations must be the same - a value of 50). They can come to this conclusion if they add up all the numbers (400) and then divide by the number of combinations expected (8). Otherwise I'd give them a hint like "to open the lock as odd as it is all must be even, and even so, must be equal" or something.
Anybody else have any cool puzzles or opinions on puzzles they'd like to share?