My bad, I run into this issue a lot, but not in a gaming context.
I suspect that is why "verbal" has ended up being redefined, to avoid the snickering from dudes who can't see a reference to the number sixty-nine without saying "Nice!"
Haha..ya, probably. Seems a lot of words are being changed or redefined.
I just saw I had posted this elsewhere that seems relevant with the original title post:
"There must be some sort of gray line here, because I'm not looking to read a book. I understand an adventure needs to help the DM run it--so it may be dry like a textbook. But a lot of stuff that may be termed 'fluff' sometimes is useful for me to visualize it? Bryce is always harping on evocative writing, and I can understand the importance of that, but sometimes I feel designers just open a thesaurus and put in some different, interesting words to try to make their descriptions more evocative--and that doesn't help my brain, it actually makes me eyeroll a bit. I dont want to look up a word in a dictionary so that I can visualize the room better, ya know?"
So ya DP...I think we are in an agreement over here. I think one difference that I can think of is using a name to label something, like your shrine example...call it what it is....but with descriptive words, there is a bit more leeway. "A gaping hole" hits a little different than "A large hole".