The Adventures of the Company of the GOAT
-Prodrick, the Squire, now questing to a knight, somewhere
-Maria the Halfling, Bitter and caustic, especially towards men
- Vitaly the Priest...of Cthulu, nuff said
- Kellen, the priest of some goddess of nature, overly obsessed with his goat, Betsy, who some of the other party members want to eat
Session 3-4 Castle X- Random Bargains
The company of the GOAT, after some dilly dalying with fur traders (all soon to be turned into wights, because of certain actions from prior sessions) where they sold hacked up wolf pelts, made their way to Tours-N-Savoy, a rather french and civilized place where our more traditional english peasants felt a bit out of place. Regardless, they forged on, arguing with the bar maid about why anyone would charge a gold piece for snails, as she not so subtly tried to sell them poison, since they looked like the type that would likely use them.
After some settling down, shopping, and stabling Betsy the Goat, the group set off to the infamous Castle X, and the Malevol family that they had heard so much about. The vastness of the castle was lost on them until they approached the damn place and realized that it was bigger than a small city. The company headed to the courtyard, and through the judicious use of a ten foot pole, some henchemen, and scouting, made it through the kitchen, and environs where they picked up Edward, a Brain in a Jar who seemed to know a bit about the place, and served as their guide. They continued on, some of the looting and combat in a library, where Maria read a book being held by the statue of the grim reaper, and ended up fighting such said being alone, and through the use of many luck points burned, suceeded in besting the creature and thus gaining 3 additional deaths (is this a good thing?), drawing the attention of a certain garlic loving Countess, who along with their retinue, clearly took one look at the party and decided that they were too ugly for seduction and much better as fresh meat.
The party, much to their credit, realizing that these pseudo french might like the arts, made a plethora of offers, finally settling on bring her one bardic/musical type to be played with to alleviate her boredom per month, in return for her sparing their lives. Further exploration of the library made the party realize there was something/someone hidden behind a panel, which upon further exploration, revealed a hidden file room and another Malevol, who seemed perfectly normal and gentleman like and helpful, until Vitaly told him to calm down, and everything is alright, which seemed to trigger the homicidal maniac- though he was out homicidaled by Maria, who was becoming increasingly unhinghed by what considered to be condescending and male patriarchal assholes stealing her credit/thinking they were better.
observations:
-Definitely very funhouse, lots to play with, push, pull and get yourself killed on. Everyone seemed to really enjoy it.
-Smart parties can definitely make out, if they play their cards right.
-At times the maps aren't really clear with where stairs lead, and with multiple levels, I made up shit on the fly which upon further evaluation was wrong per the map, but wasn't very clear (i.e., multi level rooms). Also, stairs should more clearly indicate what level it leads to.
-This product definitely needs book marks- otherwise I would say that one needs to print out multiple copies and annotate the NPCs to the specific sections and rooms they link to. I think I had 5 different PDFs of the same document to run this thing at times. Nestled links between the rooms, and the NPCs and vice versa would also be super helpful if gaming electronically.
-Each of the Malevols could use with at least one more sentence on their nature- might be helpful for more novice DMs as you'll still need to wing about 20% of stuff as you are running it due to the random encounter generation and the vast number of NPCs.
- Additional connectivity between the town and the Castle might also need to be explored a bit more- it clearly creates a more dynamic economy and environment between the town and the castle; i'd say it's likely one of the main sources of wealth for the town and would have evolved certain aspects based on this (need to think on this a bit more)
-Next sessions: continued exploration of the castle provides even more fun, a bevy of magical weapons, a GM misreading that hands out an artifact,more strange alliances, the birth of the Wolf Knight, and more fun with jars and brains (i think Melan likes stuff in jars).