Beoric
8, 8, I forget what is for
More like it lures them into the gameplay without their knowledge.Basically what you're saying is that we want a module that doesn't necessarily teach OSR gameplay, but rather good adventure design and game running principles in general.
You could include an appendix to let the DM know what you did, and why - or better yet, leave out the appendix in version 1, and send it out with an update later on. I used to get a lot of pushback when I talked about these concepts on the 4e forums, and learned that you need to hide this stuff from "the kids", like when I cram as many vegetables as I can into a spaghetti sauce so my youngest doesn't notice.