Grützi
Should be playing D&D instead
Over in the "Price of an Adventure"-Thread a little idea was expressed:
Why not create a team of people from this board and try to build something from there.
The1True's Post
As I find this a very interessting propositon let's see what we get together
First of all: Even tough I'm the one starting this thing here I don't want to control or force anyone to do anything here Anyone can join in, involve themselves in any way they see fit and leave at any time. This is a group excercise and everyone should take something worthwhile with him.
That being said let's talk about how we are going to do this.
The Phases
I think the best way to do something like this, is to divide it into discret phases, work trough each phase together and see where that gets us.
Phase 1: Building a team
In this Phase we will come together, discuss and share our skillsets and hopefully get all of it together in one place.
Assemble Participants:
Everyone who's intersted can join.
Goal:Create a list of people that are willing to take part in this project.
Participants share their skillsets
Every participant lists his/her skills and other useful informations for the project.
Goal: Have an overview of the usable skills and who has them
Choose a name for our group
We need a kickass/awesome name.
Goal: Create a name that makes the heavens tremble in fear
Create our own Subforum
If enough people are willing to make this work we should ask Bryce to give us our own little subforum. So we won't clutter the Workshop area with our myriad of awesome idead
Goal: Get everything together in one place
Phase 2: Defining the Foundations
Here we define the core concepts and themes of our oncoming work. Laying the foundation of all that is to come ... so to speak.
How much detail do we want? What does each of us want or not? Which system (if any) should we use? How much detail should we add to our setting?
Define a broad genre and the big themes
High fantasy, low fantasy ... gritty and dark, whimsical and fun? What themes do we want to be prominently featured in our project.
Hope, fate destiny? The contrast of life and death ... or nothing at all, making it up as we go along?
To be clear: This shouldn't limit what we are able to do, but rather bring everyone on the same page on a very basic level.
Goal: Get a first impression where we are going with all of this. Get everyone on the same page on a very basic level
Throw in "Must Haves" and "Do Nots"
Everyone can define one thing he/she absolutely wants to have and one thing he/she doesn't want to have in our project.
Try to be reasonable here, but keep it interessting. A good "Must Have" adds much to a setting or adventure, a good "Do Not" does just the same.
Goal: Everyone gets a chance to define the basics. Further define where we are going with this.
Choose a System (or not)
What system should our project use? Dnd? LotFP? For Gold andGlory? A stranger thing even? Do we write our own homebrew (forumbrew?)
Or do we make the whole thing system agnostic? If so, how do we handle the mechanics that are going to come in? Do we define a "standard" of mechanics for our project or make it up as we go along ... seeing where that gets us?
Goal: Get a system or at least define the underlying mechanics as much as is needed for everyone to be able to make this work.
Choose a level of detail for our setting
Should our setting be instantly plug-and-playable? Generic and easy to use. Or do we want a highly specific background? This can be very interssting to use but rather hard to adapt to any ongong campaign?
How much background do we want? How detailed should it be? How easy/hard to adapt shoukd it be?
Goal: Define the level of detail our Setting will have. Define the ease of adaptability for future DMs
Phase 3: Building a shared setting
Here we define/brainstorm a shared setting our adventures should take place in. I love the idea of many adventures taking place in a shared setting, as it instantly builds a vision of a greater world (Tolkien effect).
Build/Brainstorm the basic with what is already defined
With all we defined above we build/brainstorm the first rough draft of the setting
Goal: Get a first glimpse at our setting.
Go from coarse to fine
We take the first draft and refine what is needed/wished for until we reach the level of detail everyone (or most) are happy with.
We should leave plenty of white spaces to fill later (by us or by the DMs), but define enough for everyone to work with.
Goal: Get the wished for level of detail for our setting
Brainstorm/Fill in/Define our setting
This is the big part. Here we put the most part in. While we will jump around here quite some bit, I normaly try to organize my worldbuilding into broad terms to help me get everything together.
Goal: Get a setting together
Phase 4: Writting Adventures
When we've come this far there remains only one thing to do. Write adventures in our new setting.
As everyone involved should have a pretty good picture of our basics, our system or mechanics and our setting ... everyone should be able to participate in any adventure they like.
Brainstorm/Create adventure seeds
We will create adventure seeds, fromwhich whole adventures can grow.
Goal: Get an overview of possible adventures in our setting
Write Adventures
Yeah I know.
I think if we've come this far we can further discuss the exact procedings on how to write adventures in our setting
Goal: Come together an discuss how we want to write our adventures
A few words to end this post:
1. All of the above is merely a suggestion.
Take it apart, discuss it, adapt it ... everyone who wants to take part in this is welcomed to help me/us create something awesome here We can change all of this. Ive brainstromed a few settings together with people and I've given/lead workshops on themes of the hobby for a few years now. So while I'm halfway certain that I'm not totally talking out of my ass here I still have a ton to learn and theres always another way to do things as well (or even better) than ones own way.
2. Everyone shares in everything here , Nobody owns anything here
Thats a rather good core rule for our future conduct on this project I think
Everyone can discuss/criticize/reassemble/change or in any way interact with anything created here ... but nobody "owns" anything created here inan absolute sense. So while you may have a strong vision of how soemthing should go ... you are only one of many here that shape this project together. Even if you are the person who created a specific part here ... now it belongs to anyone else as much as to you.
So what do you say?
Shall we do this?
Edit:
Who's in?
Beoric
Commodore
DangerousPuhson
Grützi
Ice
Malrex
The1True
Slick
Why not create a team of people from this board and try to build something from there.
The1True's Post
As I find this a very interessting propositon let's see what we get together
First of all: Even tough I'm the one starting this thing here I don't want to control or force anyone to do anything here Anyone can join in, involve themselves in any way they see fit and leave at any time. This is a group excercise and everyone should take something worthwhile with him.
That being said let's talk about how we are going to do this.
The Phases
I think the best way to do something like this, is to divide it into discret phases, work trough each phase together and see where that gets us.
Phase 1: Building a team
In this Phase we will come together, discuss and share our skillsets and hopefully get all of it together in one place.
Assemble Participants:
Everyone who's intersted can join.
Goal:Create a list of people that are willing to take part in this project.
Participants share their skillsets
Every participant lists his/her skills and other useful informations for the project.
Goal: Have an overview of the usable skills and who has them
Choose a name for our group
We need a kickass/awesome name.
Goal: Create a name that makes the heavens tremble in fear
Create our own Subforum
If enough people are willing to make this work we should ask Bryce to give us our own little subforum. So we won't clutter the Workshop area with our myriad of awesome idead
Goal: Get everything together in one place
Phase 2: Defining the Foundations
Here we define the core concepts and themes of our oncoming work. Laying the foundation of all that is to come ... so to speak.
How much detail do we want? What does each of us want or not? Which system (if any) should we use? How much detail should we add to our setting?
Define a broad genre and the big themes
High fantasy, low fantasy ... gritty and dark, whimsical and fun? What themes do we want to be prominently featured in our project.
Hope, fate destiny? The contrast of life and death ... or nothing at all, making it up as we go along?
To be clear: This shouldn't limit what we are able to do, but rather bring everyone on the same page on a very basic level.
Goal: Get a first impression where we are going with all of this. Get everyone on the same page on a very basic level
Throw in "Must Haves" and "Do Nots"
Everyone can define one thing he/she absolutely wants to have and one thing he/she doesn't want to have in our project.
Try to be reasonable here, but keep it interessting. A good "Must Have" adds much to a setting or adventure, a good "Do Not" does just the same.
Goal: Everyone gets a chance to define the basics. Further define where we are going with this.
Choose a System (or not)
What system should our project use? Dnd? LotFP? For Gold andGlory? A stranger thing even? Do we write our own homebrew (forumbrew?)
Or do we make the whole thing system agnostic? If so, how do we handle the mechanics that are going to come in? Do we define a "standard" of mechanics for our project or make it up as we go along ... seeing where that gets us?
Goal: Get a system or at least define the underlying mechanics as much as is needed for everyone to be able to make this work.
Choose a level of detail for our setting
Should our setting be instantly plug-and-playable? Generic and easy to use. Or do we want a highly specific background? This can be very interssting to use but rather hard to adapt to any ongong campaign?
How much background do we want? How detailed should it be? How easy/hard to adapt shoukd it be?
Goal: Define the level of detail our Setting will have. Define the ease of adaptability for future DMs
Phase 3: Building a shared setting
Here we define/brainstorm a shared setting our adventures should take place in. I love the idea of many adventures taking place in a shared setting, as it instantly builds a vision of a greater world (Tolkien effect).
Build/Brainstorm the basic with what is already defined
With all we defined above we build/brainstorm the first rough draft of the setting
Goal: Get a first glimpse at our setting.
Go from coarse to fine
We take the first draft and refine what is needed/wished for until we reach the level of detail everyone (or most) are happy with.
We should leave plenty of white spaces to fill later (by us or by the DMs), but define enough for everyone to work with.
Goal: Get the wished for level of detail for our setting
Brainstorm/Fill in/Define our setting
This is the big part. Here we put the most part in. While we will jump around here quite some bit, I normaly try to organize my worldbuilding into broad terms to help me get everything together.
Cosmology and natural laws |
Theology and Religions |
Magic, Fate and strange phenomena |
History, Myths and Legends |
Cultures, customs and languages |
intelligent Races and species |
Animals and Plants |
Biomes and Regions |
Goal: Get a setting together
Phase 4: Writting Adventures
When we've come this far there remains only one thing to do. Write adventures in our new setting.
As everyone involved should have a pretty good picture of our basics, our system or mechanics and our setting ... everyone should be able to participate in any adventure they like.
Brainstorm/Create adventure seeds
We will create adventure seeds, fromwhich whole adventures can grow.
Goal: Get an overview of possible adventures in our setting
Write Adventures
Yeah I know.
I think if we've come this far we can further discuss the exact procedings on how to write adventures in our setting
Goal: Come together an discuss how we want to write our adventures
A few words to end this post:
1. All of the above is merely a suggestion.
Take it apart, discuss it, adapt it ... everyone who wants to take part in this is welcomed to help me/us create something awesome here We can change all of this. Ive brainstromed a few settings together with people and I've given/lead workshops on themes of the hobby for a few years now. So while I'm halfway certain that I'm not totally talking out of my ass here I still have a ton to learn and theres always another way to do things as well (or even better) than ones own way.
2. Everyone shares in everything here , Nobody owns anything here
Thats a rather good core rule for our future conduct on this project I think
Everyone can discuss/criticize/reassemble/change or in any way interact with anything created here ... but nobody "owns" anything created here inan absolute sense. So while you may have a strong vision of how soemthing should go ... you are only one of many here that shape this project together. Even if you are the person who created a specific part here ... now it belongs to anyone else as much as to you.
So what do you say?
Shall we do this?
Edit:
Who's in?
Beoric
Commodore
DangerousPuhson
Grützi
Ice
Malrex
The1True
Slick
Last edited: