squeen
8, 8, I forget what is for
I've been thinking a bit on how to run illusions. It's a difficult subject. Anthony Huso has two posts entitled "Death By Illusion" over on his Blue Bard blog. The gist of it can be seen in this excerpt from his DM screen:

I am not completely won over about illusion causing actual player death and dissipating after the first instance of inflicted damage. I have been thinking more along the lines of Illusion causing only subdual damage until the PC reaches zero at which point they pass out for 1 round. Afterwards, they wake up with 1-hp/level and the remaining subdual-damage is recovered at the normal rate of 1-hp/round (or is it 1-hp/turn)?
Also needing clarification:
Anyone with any play-tested house rules (or other systems) that they'd like to advocate?

I am not completely won over about illusion causing actual player death and dissipating after the first instance of inflicted damage. I have been thinking more along the lines of Illusion causing only subdual damage until the PC reaches zero at which point they pass out for 1 round. Afterwards, they wake up with 1-hp/level and the remaining subdual-damage is recovered at the normal rate of 1-hp/round (or is it 1-hp/turn)?
Also needing clarification:
- when should illusions dissipate if touched (low level?)
- should illusions only be seen and have no physical effects? (low level?)
- when should illusions be able to react/interact (only when an intelligent mind if driving them?)
Anyone with any play-tested house rules (or other systems) that they'd like to advocate?
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