Another example on white space....
#53 The Water Organ
Rich murals on the northern wall (see
secrets). The axis of an immense water wheel connects to a water organ. The water wheel and its mechanism is protected by a bronze cage. A dry moat runs under the wheel and through the organ. Hundreds of pipes twist and wind around the organ like a storm of brass braids. A lever underneath the keyboard decides if it plays automatically or manually (currently automatically). Pulling a chain that hangs by the keyboard opens the hidden cistern filling the moat causing the water wheel to turn and the organ to play. The organ's automatic song is at first haunting and apprehensive then rushing and rageful. A scrap of paper is stuck between two keys, written in Giant:
"When Goldencomb crows in the stable of my son, when Red crows in the hall of my father, when Soot Red crows in the court of my daughter; then music sounds from the grave, then the chains of the wolf are broken, then the burners of the world descend on my brother's hall."
Loremastery (if you know this regards Loki): Loki's son the horse Sleipner lives in Valhalla, his other son the monster wolf Fenrir, his father Fárbauti is a giant who lives in the forested Jotunheim, his daughter is Hel, ruler of the underworld Hel.
Encounter: The automatic song calls a random encounter to the chamber every 2 turns. The water runs for 1 day before turning off, completely filling the pit in
#13 in 12 hours then flooding
#12 to knee height washing away the ramparts after another 12 hours.
Treasure: The song would delight and scandalize an entire kingdom bringing great fame and infamy to the minstrel. Playing it grants friendly reactions with Chaotic giants. Learning it by heart takes 1 hour of uninterrupted listening and a performance throw. Dismantling the organ reveals 10 stone iron cylinder stamped with mechanical notes.
Secrets: Rich murals cover secret and locked stone doors
(SHP: 12, AC: 6) unlocked by playing the songs of the roosters in
#70 on the water organ.
(A) A castle made of shields and spears
warm to the touch (unlocked by goldencomb's song). Hides a portal to the elemental plane of fire: when the door opens searing heat fills the room dealing 1 fire damage per round, melting the organ and boiling the water. After 3 rounds
4 fire giants (HD: 11+5, AC: 6, Move: 120', Giant sword (5d6), immune to fire, Morale: +1) burst through the portal intent on destruction. As long as the portal is open add
4 fire giants (no limit) to the wandering monster table.
(B) A forest of gallow trees (unlocked by red's song). Hides a wicked battleaxe of wrought iron, it's shaft actually a
rod of cancellation (hold axehead to swing the rod, a struck magic item is drained of all magical properties, then the rod itself breaks, 3,500gp).
(C) A dark feasting hall, a fire only illuminates one side of the guests' faces (unlocked by soot red's song). Hides
Lyre of the Liar.
(D) No mural. Unlocked by a discordant set of keys marked by wear.
The bolding is good here....but I would do a space between each bold section. Give my eyes a break from all the words man!
You could also consider making the headers a bigger font so that people don't get confused with the bolding...i.e. make #53 The Water Organ a font size of 15 instead of 11...do this for EVERY room header.
Maybe take another sweep through it and work on more evocative descriptions--this is the hardest part. Maybe a second descriptive sentence for some rooms..? Some descriptions feel more like stating facts instead of invoking a mood. Also, double check the order of things in your description. For example, the Water Organ room above--characters may first be drawn to the waterwheel and its hundreds of pipes, rather than the murals on the wall (which should come later).
I may have more input as I stopped near The Croaking Cleft, but I wanted to provide something in case I get wrapped up with life (I'm getting settled at a new location, re-starting my job, etc.).
Overall--I REALLY like the adventure and what's going on. Lots of things going on...you got the components to support all that--rumors (rumor tables in different locations--I love that!), NPCs that may join the party, faction info...you got everything all in there! Def. a recipe for success in my opinion. I definitely would like to see this published.