events in the sandbox
museum tour adventures
hook players
railroad choice/consequences
hints in the room read aloud
map the third dimension
appeal to the player
dont embed sty;e/morality
bad skill checks
roll to continue
avoid expo/diary/fiction
horeshadow villain
hooks
good design working together
museum tour adventures
hook players
railroad choice/consequences
hints in the room read aloud
map the third dimension
appeal to the player
dont embed sty;e/morality
bad skill checks
roll to continue
avoid expo/diary/fiction
horeshadow villain
hooks
good design working together