tetramorph
A FreshHell to Contend With
I understand usability. Got it.
I understand his emphasis on evocative prose - even if I mildly disagree. In the link @Avi gave, it looks like what Lynch wants is to set up the ref to set up the players to "have some kind of feeling." I care little for this. I want the ref and the players to have fun playing a game solving puzzles and reaching goals. Watch a movie or read a book to "have a feeling." Just MHO.
So what is interactivity? As opposed to what?
And then what is design? From @squeen 's post it sounds like just designing something cool and making it playable? Yes?
Thanks for helping me understand this stuff.
I understand his emphasis on evocative prose - even if I mildly disagree. In the link @Avi gave, it looks like what Lynch wants is to set up the ref to set up the players to "have some kind of feeling." I care little for this. I want the ref and the players to have fun playing a game solving puzzles and reaching goals. Watch a movie or read a book to "have a feeling." Just MHO.
So what is interactivity? As opposed to what?
And then what is design? From @squeen 's post it sounds like just designing something cool and making it playable? Yes?
Thanks for helping me understand this stuff.