I started running Castle Xyntillan last night for a group of mid-40's casuals. I've
never run a game with female players and it's only the second time I've run a game for new players (my kids being the first). Advice online suggested a short one-shot, but I really liked the potential of all the interactive elements in the Castle. It helps that we're in a french speaking country right now, so the Helvetic flavour of the game world resonates with people.
Not going to lie, I'm usually a pretty chill DM, but I was nervous as shit about this one. These are 'normies' who I drink with on the weekend and bump into at diplomatic events, and sitting at the table behind my DM screen handing out pieces of paper describing elves and halflings and dwarves made me wonder if I was going to be able to show my face in public again after this. I took an extra risk and gave the players 5e characters, a system I've only played once and am not tremendously familiar with. I figure if they have a good time, this will allow them to take what they learn to other games. It also makes their players slightly more robust, which I know the grogs will disagree with, but it allows for a few more starter mistakes if they can take a 1 hr rest and regain some hp. Also, because I started the players in medea res, so they didn't have a chance to pick up henchmen or gossip (a tradeoff for not getting bogged down in session zero rrrrrroleplaying that always amuses one of the players and loses all the others.)
They had a GREAT time. The Castle just oozes personality effortlessly. Like, skeletons laugh and tell ribald jokes in a french accent. Undead princes leap out of tombs pledging undying love to a nonplused halfling thief. I swear to god, the players were taking too long setting up an ambush so I rolled a random encounter, and a depressed Malevol-family boa constrictor slithered between the legs of the cleric as he was hiding in the bushes. The other players wondering where he is as he has a silent moment with this soulful reptile in the weeds. Like one word in the monster description. He's depressed. Why is a snake a named NPC? Why is he sad? We'll never know! There's just going to be this mute interaction in the middle of a raging combat with a bunch of sadistic skeletons. It's fucking haunting.
I opened the book and the invoice fell out, scrawled with a friendly, hand-written note from the author. He doesn't know me. He didn't have to do that. I dunno,
@Melan got eaten alive by the baying masses of the internet lynch mob a while ago, and maybe he doubled down on the bad wrongthink in the face of it instead of ignoring the haters, but anyone who is passing on this work because of a bad/false impression of him, are missing out on pure personality written into
every page. There is joy and non-sacharine whimsy coming through in almost every description. I'm barely reading the book at the table, just looking down, getting cued by a few evocative words, and then I'm looking up and communicating them to the people in front of me. They're having an experience instead of playing a tactical board game. They're interacting with me instead a set of instructions. They're talking about it the next day. This is the shit I've been missing.
So yeah, we haven't seen you in a while, but Melan, if you're still out there, thanks for putting
yourself into this and thanks for one of the best game nights I've had in years.