Two orcs
Officially better than you, according to PoN
I consider XP to be a sort of score - a measure of your success and dedication. At death - back to 0!
The sting of death separates D&D from many other games, and it creates a true thrill when your characters life is on the line. Usually there is Raise Dead and other cushions available, and true death is only a feature of special circumstances. It also seems unfair that the risk takers are more often put back at 0 score.
I'm considering adding Campaign XP for each player. When your character dies the Campaign XP remains and the new character adds to it too. Has this been done before? What tangible rewards should be tied to a high score without disrupting normal play too much? I thought about allowing you to start with a fresh character at higher level, but the way the old experience tables work a level 1 character catches up to the rest quickly anyway, so it's not a problem that needs to be solved. Any ideas? You think this will create bad unintended consequences?
The sting of death separates D&D from many other games, and it creates a true thrill when your characters life is on the line. Usually there is Raise Dead and other cushions available, and true death is only a feature of special circumstances. It also seems unfair that the risk takers are more often put back at 0 score.
I'm considering adding Campaign XP for each player. When your character dies the Campaign XP remains and the new character adds to it too. Has this been done before? What tangible rewards should be tied to a high score without disrupting normal play too much? I thought about allowing you to start with a fresh character at higher level, but the way the old experience tables work a level 1 character catches up to the rest quickly anyway, so it's not a problem that needs to be solved. Any ideas? You think this will create bad unintended consequences?