The1True
8, 8, I forget what is for
There are actually a couple of interesting adventures for Masters Set that might be worth looking at for those stumbling into the epic levels in their campaigns, but yeah, the Immortal rules always seemed a bit like an afterthought.
We've had one or two ambitious characters achieve apotheosis as a sort of epilogue to a long campaign. I've even included them as demigods or minor deities in later campaigns usually as cameos or Easter eggs.
I did try once to run a sort of Multiversal, Secret Wars sort of thing and brought some beloved epic level characters back for an appearance in a new campaign. Like the PC's actions were affecting events in the wider multiverse and overlapping with the schemes of demi-gods and eternal heroes. The narrative went back and forth between the new, intermediate level PC's and the old, epic level (one of them an immortal) PC's. It was pretty engaging, but soon descended into chaos as one would expect. I think I made the cardinal sin of imagining an overarching plot.
People complain a lot about the rails on high level adventures. Dungeons with anti-teleport walls etc. But Superman is frequently motivated by kryptonite, Green Lantern by something yellow, the crew of the Enterprise are frequently baffled by atmospheric interference; the characters wake up butt naked in A4, and I see nothing wrong with any of that. Here are the rules of the current challenge; work within them.
We've had one or two ambitious characters achieve apotheosis as a sort of epilogue to a long campaign. I've even included them as demigods or minor deities in later campaigns usually as cameos or Easter eggs.
I did try once to run a sort of Multiversal, Secret Wars sort of thing and brought some beloved epic level characters back for an appearance in a new campaign. Like the PC's actions were affecting events in the wider multiverse and overlapping with the schemes of demi-gods and eternal heroes. The narrative went back and forth between the new, intermediate level PC's and the old, epic level (one of them an immortal) PC's. It was pretty engaging, but soon descended into chaos as one would expect. I think I made the cardinal sin of imagining an overarching plot.
People complain a lot about the rails on high level adventures. Dungeons with anti-teleport walls etc. But Superman is frequently motivated by kryptonite, Green Lantern by something yellow, the crew of the Enterprise are frequently baffled by atmospheric interference; the characters wake up butt naked in A4, and I see nothing wrong with any of that. Here are the rules of the current challenge; work within them.