14. Level 2 - The Fog!


i fucking hate writing ...
Staff member
The rando generator really liked to pick "Fog" on this level, but it was restricted to rooms on the NE side. I ended up just deciding they were all foggy and wet, which also helped with the fucking Shrieker issue. It's wet, that's why there's Shriekers. Outlining an area, they all got a fog/wet twist to them, and then the rando room that had a "grate" in it #9, got to be the source. As a bonus, the limited visibility and Wraith King stuff added an obstacle. (More on obstacles in an other missive.)

Also, it looks like I've set precedent for Shriekers emulating voice with the Star Trek ripoff "Help me Jim" shrieker.