13. Level 2 Teases


i fucking hate writing ...
Staff member
Motivating the players, as opposed to their characters, to engage can be hard but can result in some of the most rewarding play, imo. The players driving action can turn a mundane encounter in to a great one. Potential energy is multiplied.

My blunt example is the friendly ogre wearing a crown that turns his back to the (low level) party. He's an ally. He's powerful, and he's got some XP on him ... Temptation is DELICIOUS! On level 2 you can see this in several encounters.

  • Room 4 has the mob huddled over the chests, slamming them shut.
  • Room 16 has a bunch of bodies mixed in with obvious coin. Everyone knows whats gonna happen when you fuck with those bodies. And yet ... TREASURE ...
  • Room 35 has Karl the Troll. An open box full of coins, an overpowered opponent, and a potential "ally", in limited circumstances.