General Discussion

The1True

My my my, we just loooove to hear ourselves don't we?
The hex pieces and everything were way too gamified. It's hard to imagine it as an accurate predicter of real world events.
 

Beoric

8, 8, I forget what is for
From what I gather from when I used to follow MilTwitter, I think they really build wargames that way for scenario simulation. With custom rules depending on the variable and equipment.

I noticed a notation on the hexes which showed when it was easier to move from one hex to another. Like the lines on the hex edges denoting which beaches were possible to land on. I like that, I'm going to adopt it as a slower-than-a-road-but-faster-than-most-cross-country notation.
 
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