{"id":9929,"date":"2025-08-20T07:11:00","date_gmt":"2025-08-20T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=9929"},"modified":"2025-08-03T10:47:47","modified_gmt":"2025-08-03T14:47:47","slug":"son-of-a-lich","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=9929","title":{"rendered":"Son of a Lich"},"content":{"rendered":"\n<figure class=\"wp-block-image size-medium\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/07\/530935.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"200\" height=\"300\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/07\/530935-200x300.jpg\" alt=\"\" class=\"wp-image-9922\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/07\/530935-200x300.jpg 200w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/07\/530935-683x1024.jpg 683w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/07\/530935.jpg 736w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Tim Edmonson<br>Ghost Ape Games<br>2e<br>Levels 1-2<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">He was never meant to be a necromancer. He just had the grades for it. When the players stumble across the talking corpse of a failed wizard named Bob, things spiral fast. One page of an ancient entropy-powered grimoire is already inside him. Another waits on a savage island ruled by saurian warlords, wild elves, and ghost apes that don\u2019t sleep. What begins as a weird jungle crawl becomes a siege defense, a dungeon delve, a psychedelic fever dream, and possibly the start of a reality-hopping campaign. Or they could just go home. If Bob lets them.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This 82 page single-column adventure details an episodic journey centering around a level-4 lich who thinks he\u2019s a fun guy. I don\u2019t really know what to say here. It is what it is? It\u2019s an amateurish effort, but that\u2019s ok. The tone, adventure-path nature, and basic mistakes in information delivery are really offputting, but only the information delivery issues are actual valid criticism?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In D&amp;D\u2019s long history there have been some shifts in how the game is played. These are communicated through the official rules, or through the published material like adventures, or through the way most people are actually engaging with the game, or with the visibility being communicated in online social platforms. There will be ad-nauseum arguments about the official play, the actual home play and so on, but for better or worse there are memes about the style of certain editions or eras. 2e is solidly in the plot &amp; story area meme, and this adventure unabashedly follows that, noting it explicitly. You can\u2019t really criticize a man for doing an episodic adventure when you buy a \u201cstory drive adventure\u201d, or for the comedic elements when it\u2019s communicated up front. I know the 2e crowd is fierce, so we\u2019re going to talk a bit about this just to ensure there\u2019s fair warning, and then I\u2019m going to cover some of the more issues with the adventure that lead to a \u201cbut is it a GOOD story based adventure with comedy elements?\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You\u2019re gonna start in a village of cat-people. When you reach the lich, Bob (yes, that\u2019s his name) he\u2019s gonna cast hold person on your group and then do some magic tricks for you before running away and escaping. He\u2019ll later keep up a constant banter with you as you drag his dismembered body around the rest of the adventure. He throws in comments and so on. This is 100% a railroad, errr, episodic adventure adventure path. It is solidly High 2e. Are you chill with that? I\u2019m not, but I bought it anyway and can\u2019t really criticize a man for doing what he said he was gonna do in the sales pitch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But Bryce\u2019s pillars stand apart from that. This is a rather amateurish affair, and I mean that in the best way possible. It\u2019s a single column effort, which remains difficult to read and comprehend. I know that the point seems trivial, but the eye travel study on comprehension is real, as is the anecdotal data for anyone who has had to use single-column. It\u2019s just going to be a little more difficult to comprehend the adventure and use it.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And then there are the asides. There are a lot of these. This one, early in the adventure, is a good representative example of what I\u2019m talking about: \u201cThis episode is meant to open in media res\u2014no meeting in a tavern, they start to learn how to be a team and how to play the game immediately. Characters either begin here in their home village or are here on personal business.\u201d It explains what is about to happen. Is there a need to explain what is about to happen? I don\u2019t think so. I\u2019m a big fan of the designer framing what\u2019s to come, in terms of how it works, but this isn\u2019t that. It\u2019s not explaining how the different areas work together or the tone, it\u2019s instead just repeating everything that\u2019s to come in a different tone of voice. And that\u2019s just padding that is of no use and just gets in the way of running the adventure.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And then text grows overwrought and purple in places. \u201cYou find a patch of earth that hasn\u2019t been claimed by vines. The river gurgles behind you, dark and sluggish. The trees here lean in, like they\u2019re watching. The air smells like burnt grass and rotting fish. You can make camp. You can rest. But you are not welcome.\u201d This isn\u2019t consistent, but, also, it\u2019s clearly trying for this epic adventure vibe (it says so explicitly) and I\u2019m guessing that this is a part of that. The purple prose is not great. At all.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But it\u2019s also not doing an altogether terrible job with the descriptions. If we take that purple section above, it\u2019s not too bad. A gurgling river. A patch of earth not claimed by vines may be on the edge of purple, but the air smelling like burnt grass and rotting fish isn\u2019t bad. In other places we get a decent description of mudmen attacking the village that ranges from te usual to very good. \u201cA child screams. You hear the splash before you see the thing\u2014humanoid, muddy, crawling on malformed limbs. It twitches like it\u2019s listening to the ground. Someone yells, \u201cIt\u2019s in the ground!\u201d and you see dark veins stretching out from the water, moving in the soil, like the river itself is leaking something alive. As you watch, another mud creature forms before your eyes, first pseudopods made of stinking, corrupted soil, then something resembling a humanoid figure with arms and a large torso\u201d I hate the pseudopod thing, in general, and corrupted soil is a conclusion that should be a show don\u2019t tell thing. But, hey, not bad. We\u2019re not saying \u201cthree mudmen attack\u201d, it\u2019s instead trying to describe them, something the adventure tries to do consistently, and that\u2019s a good thing. I\u2019m going to go out on a limb and make an assumption from this that dude is an ok dungeon master, just not a great adventure writer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If we follow through with the mudmen encounter, this is the next thing that happens once they are defeated \u201cWhen the last Mudman collapses into a puddle of inert sludge, the village is in shock. Farmers report rot in the irrigation ditches. The elders whisper about the water. Something is poisoning the land.\u201c This is a crude and amateurish attempt to have, I believe, a chaotic battle aftermath scene in the village. People all over the place, side conversations, helpful and unhelpful injections from by standers and so on. I think I am not alone in reading that in to the description provided? And, yet, that\u2019s not a strong description of it or how to run it or anything close to it. And I\u2019m sure we all know what I what I think about supporting the DM.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In other places there\u2019s a certain degree of disorganization of the text that requires you to be completely familiar with it in order to run it effectively. This comes to pass time to time; the designer has lived and breathed their adventure for months while any of us who have simply bought it to run and read and re-read it can never know it as well as the designer can. Thus, after entering the dungeon we get notes about a second entry point to the dungeon. I think, perhaps, it should be obvious to everyone that \u201cEntering the Dungeon\u201d comes after \u201cOutside the Dungeon\u201d, but not in the kind of stream of consciousness layout from a designer that knows the material inside and out. Likewise, somewhat later in the adventure we\u2019ll get notes buried in a paragraph about how the second entry point is in this particular room being described right now. Perfect if you know the adventure inside and out and less perfect if that\u2019s not the case; it just looks like throwing information in wherever \u2026 or almost a subcase of&nbsp; room 54 reacting to the inclusion in room 1 \u2026 in the description of room 54.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is hardcore story mode 2e. It\u2019s got a slapstick comedic element that, on going, that proves that the Mork Borg call is coming from the inside the house the entire time. But, beyond these tonal baselines, it\u2019s also not the easiest to follow and run with as a DM.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is Pay What You Want at DriveThru with a suggested price of $1. The preview is five pages. You get to see the mudman attack. This is enough to show the conversational tone, asides, and sometimes decent imagery and sometimes purple imagery that is conveyed.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.drivethrurpg.com\/en\/product\/530935\/son-of-a-lich?1892600\">https:\/\/www.drivethrurpg.com\/en\/product\/530935\/son-of-a-lich?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Tim EdmonsonGhost Ape Games2eLevels 1-2 He was never meant to be a necromancer. He just had the grades for it. When the players stumble across the talking corpse of a failed wizard named Bob, things spiral fast. One page &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=9929\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":9922,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-9929","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/07\/530935.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9929","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9929"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9929\/revisions"}],"predecessor-version":[{"id":9930,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9929\/revisions\/9930"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/9922"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9929"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9929"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9929"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}