{"id":9861,"date":"2025-07-14T07:11:00","date_gmt":"2025-07-14T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=9861"},"modified":"2025-07-01T06:49:46","modified_gmt":"2025-07-01T10:49:46","slug":"sour-grapes","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=9861","title":{"rendered":"Sour Grapes"},"content":{"rendered":"\n<figure class=\"wp-block-image size-medium\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/06\/525635.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"232\" height=\"300\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/06\/525635-232x300.jpg\" alt=\"\" class=\"wp-image-9856\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/06\/525635-232x300.jpg 232w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/06\/525635-792x1024.jpg 792w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/06\/525635-768x993.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/06\/525635.jpg 900w\" sizes=\"auto, (max-width: 232px) 100vw, 232px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Stephen Smith<br>Mister Smith Design<br>OSE<br>Levels 1-3<\/pre>\n\n\n\n<p>SIPPING ON SHADOWS FROM A BOTTLE OF BETRAYAL! Ardin Winery, once a flourishing estate, is now on the brink of collapse. The Baroness promises a generous reward to anyone who can save her farm from distress. A sobering reality\u2014her recently deceased husband secretly attempted to formulate an eldritch wine and cheat death\u2014but the dark recipe twisted his body and mind instead. It\u2019s time to uncork the truth!<\/p>\n\n\n\n<p>This 26 page adventure uses three pages to describe thirteen rooms in the basement of a vineyard mansion. It feels like 5e conversion crap, though I can find no of another version. It\u2019s nice to see someone making all of the classic mistakes and producing classic shovelware.<\/p>\n\n\n\n<p>Isn\u2019t it fun, the many myriad ways in which adventures can suck ass? Today we have a classic shovelware adventure. All of the trappings of a decent adventure with none of the content to make it so. Dude made 28 pages of content, art, all of those words, and only three pages are the actual fucking adventure. Which is gonna suck ass, but, imagine what the thirteen adventure rooms could look like if the designer had actually put effort in to them? I mean, all of that effort that went in to the other 25 pages. What if THAT effort was sent on the fucking room keys? You know, the art piece of two wizards (one barefoot. No wizard goes barefoot man.) The brothers, a wizard and an illusionist, that have crafted the bespoke security measures for the winery in which the adventure takes place. That art piece. The backstory for them. WHo don\u2019t appear int eha adventure at all and are never referenced by anyone in any way. That effort. What if instead you had spent that fucking effort on actuall doing your fucking job as a fucking designer and made just one sentence in one room key actuall decent? Think about how you could be proud of that one sentence. How you could have contributed to a better world, producing something worthwhile. Instead of spending your time on AI art prompts for an art piece to accompany the sidebar description of the two magical brothers (one of who doesn\u2019t wear shoes. Yes, that bothers me a lot.) who run a bespoke security company. That has no impact on the adventure at all. But, no, you made a different decision. Put your fucking effort in to the part of the adventure that matters. This is almost always the fucking encounter keys, by a lopsided degree. Yes, content and supplemental material like a wanderer table help with adventure. But the fucking keys ARE the adventure. That\u2019s where most of the designers effort should be. It\u2019s not an afterthought.<\/p>\n\n\n\n<p>Hey, have you ever wondered what a farm field looks like? \u201cRows of wheat, barley, corn, and root vegetables stretch across the gently rolling hills. The land is tilled in organized sections. Rutted paths allow carts to pass through for harvesting.\u201d Yeah, that\u2019s a farm field. Good thing you put that description in there telling me what a farm field looks like. Otherwise I might not know what a farm field looks like. Over and over again, hammering in mundane and worthless descriptions. We know what a kitchen looks like. Tell us why this kitchen is different.&nbsp;<\/p>\n\n\n\n<p>Line after line of text description background information. Line after line of text explaining why something is the way it is. \u201cDuring happier times, the fairgrounds would be hosting lively gatherings and celebrations, with several bungalos offering convenient lodging with stunning views. But today \u2026 all is uncommonly quiet.\u201d I don\u2019t fucking care. I DONT FUCKING CARE. It is the way it is NOW. I care about that. You know, something that happens during the actual game of D&amp;D. In the graveyard there\u2019s a fresh grave. Part of the tedium says \u201cBefore heading down, he pilfered Chuco\u2019s staff (Vintner\u2019s Vine) for protection. Unfortunately he dropped it in the Fermentation Hall.\u201d I\u2019m knocking one point off of this things final score because the designer didn\u2019t tell us what the dead guy had for breakfast.&nbsp;<\/p>\n\n\n\n<p>Let\u2019s see, level one and two. The ladies maid, to the baroness who hires you? She\u2019s a level five bard. A level five bard is scrubbing the shit out of a womans chamberpot every morning. Yes, I know, but there are only a couple of servants left. The four or five NPC\u2019s all get long paragraphs describing them that is absolutely useless in running them at the table. As one would expect from a high quality adventure like this.<\/p>\n\n\n\n<p>Oh, right, level one and two adventure. The wanderer table has a hill giant on it. And a decent amount of other monsters. For an upscale vineyard, like, Napa Valley long established estate kind of shit. The fucking fairgrounds have a god damned Press Area on them.&nbsp; (I chose to believe that this is for reporters and not for pressing grapes.) Did I mention that the entire thing ends with finding \u2026 a journal! Ah yes, the classic Find A Journal shitty backstory exposition. How have I have missed thee! Too long have I waded through the shit of Ai crap, not understanding the simple joys of ranting about an exposition dump through a journal that doesn\u2019t mean anything to the adventure. It\u2019s like a pair of comfortable slippers.<\/p>\n\n\n\n<p>A Level five ladies maid. Telling us what a farm field looks like and what it is. Meaningless and long NPC descriptions. A journal describing all of the backstory. Backstory for everything and everyone. No real interactivity beyond fighting. Oh, shitty adventures, how I missed you. It\u2019s nice to see people still churning out the same shit piles that were being turned out twenty years ago. I love you always forever<\/p>\n\n\n\n<p>Near or far, closer together<br>Everywhere I will be with you<br>Everything I will do for you<br>Say it, say it again<br>I love you always forever<br>Near or far, closer together<br>Everywhere I will be with you<br>Everything I will do for you<\/p>\n\n\n\n<p>This is $5 at DriveThru. The preview is thirteen pages.&nbsp; You get to see everything worthwhile, the backstory, the farm field description, the level five ladies maid description. The first eleven of the thirteen rooms. Great preview.&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/en\/product\/525635\/sour-grapes?1892600\">https:\/\/www.drivethrurpg.com\/en\/product\/525635\/sour-grapes?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Stephen SmithMister Smith DesignOSELevels 1-3 SIPPING ON SHADOWS FROM A BOTTLE OF BETRAYAL! Ardin Winery, once a flourishing estate, is now on the brink of collapse. The Baroness promises a generous reward to anyone who can save her farm &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=9861\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":9856,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-9861","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/06\/525635.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9861","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9861"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9861\/revisions"}],"predecessor-version":[{"id":9862,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9861\/revisions\/9862"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/9856"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9861"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9861"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9861"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}