{"id":9719,"date":"2025-04-19T07:11:00","date_gmt":"2025-04-19T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=9719"},"modified":"2025-03-31T14:08:54","modified_gmt":"2025-03-31T18:08:54","slug":"cult-of-the-rat-god","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=9719","title":{"rendered":"Cult of the Rat God"},"content":{"rendered":"\n<figure class=\"wp-block-image size-medium\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/03\/ratgod.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"230\" height=\"300\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/03\/ratgod-230x300.jpg\" alt=\"\" class=\"wp-image-9718\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/03\/ratgod-230x300.jpg 230w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/03\/ratgod-785x1024.jpg 785w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/03\/ratgod-768x1002.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/03\/ratgod.jpg 900w\" sizes=\"auto, (max-width: 230px) 100vw, 230px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Andy Castillo<br>Celestial Skunkworks<br>OSRIC<br>Levels 3-7<\/pre>\n\n\n\n<p>The party arrives in the City of Genepa, a thriving port and trade town where they explore the city and seek adventure.&nbsp; Their inquiries lead them to a troll and reptile infested swamp, in search of an elusive group of slavers that are reputed to be lead by a wererat bandit and his wife, The Rat King and The Rat Queen.&nbsp; Meanwhile, a necromancer is busy, secretly plying his trade in or about the Ratmire District and the Planned Afterlife Cemetery.&nbsp; As undead start to rampage through sections of the city each night, the council summons the players to investigate the cause of these serious disturbances.&nbsp; This leads the players down a perilous path of uncovering the Cult of The Rat God!<\/p>\n\n\n\n<p>This 101 page adventure uses about 22 pages to describe the titular adventure of 22 rooms, and includes a couple of other small areas as well as an extensive gazetteer\/campaign guide. It is quite wordy, uses second person voice, and eventually just ends up, after all the talk, in simply stabbing things. Whatever the vision, it did not come through.<\/p>\n\n\n\n<p>I don\u2019t know how to get you going here. There are a couple of adventures in this. I\u2019m going to ignore the one with a vampire and thirteen shadows in one room (rated for level four+). Oh, also that one has a level fourteen evil magicuser. But, hey, we\u2019re gonna ignore that one. Instead we\u2019re gonna concentrate on the adventure of the title, the rat god thing. Yes, of course it\u2019s wererats. Duh.<\/p>\n\n\n\n<p>But, first, we must slog through the fifty or so pages of the gazeteer. Land of blah blah blah. City of blah blah blah. We\u2019re here for the adventure; I don\u2019t know how to review a gazeteer. It does seem to be a bit prosaic though, so, not my style at all. Specificity! That\u2019s what I\u2019m after. But, also, not the kind that means a random monster encounter takes three quarters of a page to describe. FOR THE STA BLOCK. That\u2019s just stat blocks. There are, in several places, d8 random tables for wanderers. Those generally take four or so pages to describe, the stat blocks taking up half a page at least. Every once in awhile you get a \u201cLore\u201d section in a wanderer, which is something like \u201cThe traveling wizard\u2019s apprentice will keep to herself and try to travel past the party without drawing much attention. If they engage her, she may offer to trade with the party, providing magical services as allowed by her memorized spells.\u201d Hope your day is going better than mine. I know what a kitchen looks like, after all.<\/p>\n\n\n\n<p>Eventually you stumble upon the keep of the rat men. It intimates over and over again their evil deeds, but there is no lead in. You\u2019re there. They are in league with some bandits, and, of course \u201cThe bandits have committed countless terrible atrocities, and do not expect mercy; therefore, they will fight brutally to the death.\u201d Gotcha. IIf it wasn\u2019t clear already, it\u2019s one of THOSE adventures. Inside you will stab things. Over and over again. With little interactivity beyond that. If you encounter a trap it will be a simple one and then you will get attacked immediately by \u201csentries\u201d waiting in hiding on the other side. They don\u2019t exist, I guess, unless you trigger the trap.&nbsp;<\/p>\n\n\n\n<p>The descriptions are rather simplistic and overreveal. We get things like this: \u201cThis courtyard is 40\u2019long and 30\u2019wide, with a statue of a warrior pointing a two-handed sword towards the ground. A campfire is in front of the statue,where the bandits cook their meals.Wooden doors are spaced evenly along the north and south walls. A couple of these doors appear to have been bashed in, revealing that the area is used by the bandits as a barracks.\u201d And, then, of course, it switches things up to second person ni read-aloud: \u201cWhen you open the door \u2026\u201d and \u201cYou even find a small trail of jewels that lead around the keep to the south side.They could add up.Do you collect them?\u201d Don\u2019t do this. Don\u2019t use second person in your read-alouds. We endeavor to describe something in a neutral way, and, if we include something like that statue then we do something with it, not ignore it. Sure, there can be window dressing.&nbsp;<\/p>\n\n\n\n<p>And then of course the guards and monsters\/bandits. They have a reaction to the intrusion. But their reactions are all included in their individual encounters. So room three and such will say things like their sentries react and run to help the people in room one. Better to put that in room one, yes, where the action is taking place? Or to include a note on the map on reactions? Something that the DM can readily see and use DURING the running of the adventure?<\/p>\n\n\n\n<p>And then there\u2019s the DM advice. There\u2019s a lot of it. \u201cPlay on the group\u2019s sense of greed. Tell them they have a vision of themselves in gilded armor or golden finery, surrounded by admiring glances! Encourage them to lunge to their deaths! Try not to laugh until you have sprung the trap\u201d I don\u2019t know who falls for this. Well, I guess I do every time I see something that could be The Hand or The Eye, but, there\u2019s no accounting for taste. And, of course, everyone gets a little backstory in their room, meaningless for actual play but obfuscating the ability to tun the adventure at the table by interfering with the DMs ability to locate the text they need during play.<\/p>\n\n\n\n<p>A mundane stab fest, disorganized, with muddled descriptions. This would have been far better as a stand alone adventure that was really worked on to pump it up. Not that there\u2019s much here to pump up, with most everything just being a stab.<\/p>\n\n\n\n<p>This is $15 at DriveThru. The preview is fourteen pages, and shows some of the regional gazetteer as well as those awesome wanderer tables. Poor preview.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/en\/product\/373071\/gma1-cult-of-the-rat-god-osric-1st-edition-rpgs?1892600\">https:\/\/www.drivethrurpg.com\/en\/product\/373071\/gma1-cult-of-the-rat-god-osric-1st-edition-rpgs?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Andy CastilloCelestial SkunkworksOSRICLevels 3-7 The party arrives in the City of Genepa, a thriving port and trade town where they explore the city and seek adventure.&nbsp; Their inquiries lead them to a troll and reptile infested swamp, in search &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=9719\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":9718,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-9719","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/03\/ratgod.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9719","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9719"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9719\/revisions"}],"predecessor-version":[{"id":9720,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9719\/revisions\/9720"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/9718"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9719"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9719"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9719"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}