{"id":9700,"date":"2025-04-07T07:11:00","date_gmt":"2025-04-07T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=9700"},"modified":"2025-03-23T08:33:54","modified_gmt":"2025-03-23T12:33:54","slug":"the-caves-beneath-us","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=9700","title":{"rendered":"The Caves Beneath Us"},"content":{"rendered":"\n<figure class=\"wp-block-image size-medium\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/03\/caves.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"213\" height=\"300\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/03\/caves-213x300.jpg\" alt=\"\" class=\"wp-image-9699\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/03\/caves-213x300.jpg 213w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/03\/caves-727x1024.jpg 727w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/03\/caves-768x1082.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/03\/caves.jpg 900w\" sizes=\"auto, (max-width: 213px) 100vw, 213px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Giles Pritchard<br>Caradoc Games<br>With Every Fibre<\/pre>\n\n\n\n<p>Redevelopment of an old building deep down, close to the mines, led to a collapse. A crack in the wall has revealed a cave beyond. Now, the builders say, when the hammers and forges of Bellfounders District fall quite, you can hear something. The sound of some vast thing sleeping\u2026 Terror has put a stop to the work, you don\u2019t need to be superstitious to find the distant hissing sigh of giant breaths unnerving. Is anyone brave (or foolhardy) enough to find out what\u2019s causing the noise?<\/p>\n\n\n\n<p>This 36 page adventure presents a cavern system with about thirty rooms. There is little in the way of evocative text, with most being overly padded out mechanics. It\u2019s got an interesting vibe, kind of Tekumelish, but its just a hint.<\/p>\n\n\n\n<p>So, I\u2019m not sure about that intro. Redevelopment? Mines? Builders? Dudes got a basement and a wall collapsed and he hears giant breathing beyond it. Somehow the miners are involved and send a crew in but they turn back after a hundred feet, the breathing scared them. Ok. Sure. And now you\u2019re being offered 150 coppers to go figure shit out. Oh, and the favour of the Founders Guild. Sure. I\u2019m not judging the 150 cp thing, different game world different economy. But, also, you\u2019re paying more. Terror has put a stop to the work? Your first crew turned back after a hundred feet? Also, your crews stopped work because of some heavy breathing in a basement somewhere else in the city? I\u2019m just gonna hand wave a Setting Details thing, but, in my heart, I know its just another one of those shitty hooks without any thinking behind it. If you gonna hook, and I\u2019m not saying you have to, then put some effort behind it. If kis are missing, and there are parents, then theres a vigilante mob, not parents too scared to do something. Miners can\u2019t work? That\u2019s not what some dude in a suit sitting behind a desk has to say about it. There\u2019s always scabs and a mine owner willing to break the workforce for more profit.&nbsp;<\/p>\n\n\n\n<p>&nbsp;The dungeon itself is \u2026 well, lets cover the vibe. The encounters range from caves to old basements to and underground lake to ancient sites to beastmen warrens. This is, I think, where I\u2019m making the Tekumel comparison. It\u2019s an interesting mix, under an urban environment. One portion of the basements has bootleggers in it with a FUCK TON of whiskey. Bootleggers! That\u2019s chill! I Love it! Not bandits. Bootleggers. This is the specificity I\u2019m always referring to. Not just Bandits. And, you might be able to join them! Thats not really covered much, but also they are willing to talk in some circumstances. That\u2019s the kind of shit I am looking for.&nbsp;<\/p>\n\n\n\n<p>Most of the rest of this, though, is terrible.&nbsp;<\/p>\n\n\n\n<p>The room descriptions are \u2026 I don\u2019t know. It\u2019s not minimalism, for sure. There is sentence after sentence after sentence of text for even the smallest mechanic. The mechanics of a room are what make up 95% of the room descriptions, I\u2019d say. And we\u2019re not talking overly complex things here. There are no Grimtooths to be found. This is very simple stuff like falling in to a pit or getting scared of the breathing sounds. That hearing the breathing sounds in the hallway? Half a page of text. To be scared of it or figure out that your torches waver when you hear it. And that is not that unusual at all, the amount of text. It\u2019s wiiiild!&nbsp;<\/p>\n\n\n\n<p>And the atmosphere of the various locations? Practically nonexistent. The room that the sounds originate from? Two pages long. \u201cA room so large the light of a torch or lantern will illuminate only part. The roof, if there is one, is beyond sight. Dominating the room, and giving off a strange and eerie glow, is a vast insectoid statue. It looks like it is made of metal, and is crusted green, markings are barely visible on the surface. Each leg rises and falls in turn, like giant bellows, whatever this thing is, it is obviously the driving force behind the wind rushing through the tunnel system.\u201d&nbsp; Note the padding. \u201cIf there is one\u201d and abstraction with the use of the words \u201cstrange and eerie glow.\u201d Instead, pulsating iridescent or something. This BY FAR the best of the rooms in terms of atmosphere. There are brief glimpses, here and there, that the designer was trying. But they are full of this abstraction and lack of specificity in most places \u2026 and then followed by tons of padding, a conversational writing style and mechanics, mechanics, mechanics.&nbsp;<\/p>\n\n\n\n<p>This is for a d10 system that I\u2019ve not heard of before, so I thought I\u2019d check it out. This COULD be the reason that the mechanics play such a prominent role. After all, you don\u2019t do your own system unless you give a couple of shits about mechanics and fixing all of those problems that all of those other RPGs have. It also appears to be for a light system, with the rulebook being 48 pages, which makes the focus on mechanics even weirder to me if its a light system. I suspect that the light folks are looking for atmosphere and interactivity, not die rolling and minute judgements. Your debut adventure has to be rock star; it\u2019s what people are going to remember. It should chanel ever essence of what you\u2019ve got going on.&nbsp;<\/p>\n\n\n\n<p>There is a nice bit of naturalism here, with the caves, basements, and ancient civ room. (That bug statue.) The bootleggers mixed in with a chasm and underground lake.That\u2019s a great vibe. In theory.&nbsp;<\/p>\n\n\n\n<p>This is $6 at DriveThru. You shall find no preview here! Sucker!<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/en\/product\/515078\/the-caves-beneath-us?1892600\">https:\/\/www.drivethrurpg.com\/en\/product\/515078\/the-caves-beneath-us?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Giles PritchardCaradoc GamesWith Every Fibre Redevelopment of an old building deep down, close to the mines, led to a collapse. A crack in the wall has revealed a cave beyond. Now, the builders say, when the hammers and forges &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=9700\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":9699,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-9700","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/03\/caves.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9700","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9700"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9700\/revisions"}],"predecessor-version":[{"id":9701,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9700\/revisions\/9701"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/9699"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9700"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9700"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9700"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}