{"id":9620,"date":"2025-03-10T07:11:00","date_gmt":"2025-03-10T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=9620"},"modified":"2025-02-24T10:56:34","modified_gmt":"2025-02-24T15:56:34","slug":"a-miraculous-mousy-metamorphosis","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=9620","title":{"rendered":"A Miraculous Mousy Metamorphosis"},"content":{"rendered":"\n<figure class=\"wp-block-image size-medium\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/02\/mouse.png\"><img loading=\"lazy\" decoding=\"async\" width=\"232\" height=\"300\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/02\/mouse-232x300.png\" alt=\"\" class=\"wp-image-9619\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/02\/mouse-232x300.png 232w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/02\/mouse-792x1024.png 792w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/02\/mouse-768x993.png 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/02\/mouse.png 816w\" sizes=\"auto, (max-width: 232px) 100vw, 232px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Paul Hoeffler<br>The Alchemical Press<br>OSRIC<br>Levels 1-3<\/pre>\n\n\n\n<p>Navigating through the sprawling wilderness, your party enters the quaint hamlet of Braeford, a community perpetually besieged by marauding rat raiders. Your mission unfolds amidst this perilous backdrop, promising a blend of adventure, danger, and unexpected discoveries.<\/p>\n\n\n\n<p>This 30 page adventure has the party fighting orcs, kobolds, and other humanoids in a couple of missions given to them by the town guard. The sites are boring and staid and the text to get there is loooonng and without much flavour.&nbsp;<\/p>\n\n\n\n<p>I don\u2019t want to hear it. It could have been good. There was that adventure back in Dungeon that was good. Or maybe had potential? I forget. Anyway, it shrunk you down. \u201cRely on your ingenuity!\u201d this one says. Ha! Nothing like that. This is a mouseworld adventure. You get turned in to mice. The rest of this is just the boring version of D&amp;D. Instead of humans there are mice people. Instead of orcs and kobolds there are rats. Instead of gnolls there are black rats. Your size does not matter AT ALL. Everything is scaled to you. The only thing that DOES seem to matter is the occasional hawk or owl. That\u2019s the only evidence that this is not bog standard D&amp;D. And \u201cgiant hawk\u201d and\/or \u201cgiant owl\u201d are, I think, monsters that have appeared. Again, this is just normal old D&amp;D. Everything is scaled down and a search\/replace has been done to replace orc with rat. NOTHING else matters related to a mouse-sized world or a being a mouse. If you take B2 and replace \u201chuman, elf, dwarf\u201d with \u201cmouse\u201d and all of the monster names with some derivation of \u201crat\u201d then you understand what this adventure is. Window dressing. Nothing more.<\/p>\n\n\n\n<p>And, at that, it\u2019s pretty poor. Three thing happen. When you reach town one, after transforming, it is raided at night by \u201crats.\u201d After that you get encouraged to go ferret (ha!) them out at their lair. Which is seven rooms. Then you go to an overrun fortress with eleven rooms with rats. End of adventure. Nothing interesting happens in any part of this. Oh, it\u2019s a room with two rats. Oh, it the literal tripwire pit trao. Oh, it\u2019s a room with rats, rat women and rat children. It\u2019s a room with one rat. Oh, it\u2019s a room with some rats in it. Of, it\u2019s a room with a rat and some prisoner mice.It\u2019s the rat shaman room, and then the rat leaders room and then the double rat treasury. It\u2019s just a room with a fucking rat, man. You stab it and move on. The other stuff is like this also. And there\u2019s no real order of battle, just stab them and move on. Oh! Oh! The initial town raid? You know, the rats raid the town of mice in the middle of the night. The DM is given three options.&nbsp; A sentry can shot the alarm, or the party can lead the defences, or some soldiers can come to help the party. That\u2019s it. The section takes up a third or half a page and there is NOTHING to it. Just that they attack. No details beyond what I typed. No vignettes No situations.&nbsp;<\/p>\n\n\n\n<p>Worry not though! The text is long and the only formatting is an occasional section break or the bolded monster in a room. It takes THREE LINES to tell us one room has light in it. THREE FUCKING LINES. Conversational and padded out.&nbsp; \u201cIf you camp for the night then there will be a higher than average probability of a random encounter (twice as likely)\u201d Jesus Christ man. \u201cLike most of the town he is a follower of the goddess Berwyn\u201d It\u2019s just meaningless trivia, padded out FOR. EVER. I was thinking about this. Where do people learn this? It has to be that they are emulating all of the previous adventures they have seen. The endless text blobs or WoTC and Paizo and Chaosim. That\u2019s what people think an adventure is so that\u2019s what they write. Would that I could just snap my fingers and make all of these things go away. But, of course, a good adventure is only a side effect, the big boys are looking for sales. A good adventure is just a nice coincidence.&nbsp;<\/p>\n\n\n\n<p>The very first door in the adventure, that hides EVERYTHING else behind it, is a problem. You must succeed in a lockpick, break it down roll or spell it open. And if nothing fails? I guess you\u2019re stuck there forever Now, obviously, thats not going to happen, the DM is going to fudge something. But then WHY?! Why put it in there? It is meaningless.&nbsp;<\/p>\n\n\n\n<p>There is absolutely nothing to see here.&nbsp;<\/p>\n\n\n\n<p>This is $10 at DriveThru. The preview is six pages. You\u2019re going to have to intuit, from pages four through six, how the formatting and padding goes.<\/p>\n\n\n\n<p><br><a href=\"https:\/\/www.drivethrurpg.com\/en\/product\/497328\/module-m1-a-miraculous-mousy-metamorphosis?1892600\">https:\/\/www.drivethrurpg.com\/en\/product\/497328\/module-m1-a-miraculous-mousy-metamorphosis?1892600<\/a><\/p>\n\n\n\n<p>I&#8217;m gonna go listen to Dua Lippa on repeat to get through this.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Paul HoefflerThe Alchemical PressOSRICLevels 1-3 Navigating through the sprawling wilderness, your party enters the quaint hamlet of Braeford, a community perpetually besieged by marauding rat raiders. Your mission unfolds amidst this perilous backdrop, promising a blend of adventure, danger, &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=9620\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":9619,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-9620","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/02\/mouse.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9620","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9620"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9620\/revisions"}],"predecessor-version":[{"id":9621,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9620\/revisions\/9621"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/9619"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9620"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9620"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9620"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}