{"id":9580,"date":"2025-02-05T07:20:00","date_gmt":"2025-02-05T12:20:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=9580"},"modified":"2025-01-21T09:21:25","modified_gmt":"2025-01-21T14:21:25","slug":"the-haunt","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=9580","title":{"rendered":"The Haunt"},"content":{"rendered":"\n<figure class=\"wp-block-image size-medium\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/01\/haunt.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"230\" height=\"300\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/01\/haunt-230x300.jpg\" alt=\"\" class=\"wp-image-9579\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/01\/haunt-230x300.jpg 230w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/01\/haunt.jpg 631w\" sizes=\"auto, (max-width: 230px) 100vw, 230px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Phil Beckwith<br>P.B. Publishing<br>5e<br>Levels 4-5<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">In ages past, an ancient town was lost and destroyed to a seige of orcs. Only one building survived and to this day, the manor is the only still standing building to be seen for miles around. Some say it is haunted, a few whisper of great treasures within, whilst others whisper that it is the manor itself that lives!&nbsp; No one knows for sure, only that a great evil haunts its halls. Do you dare enter Montarthas Manor?!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This sixteen page adventure presents 24 rooms in a two floor haunted house. If you liked the Dwimmermount chess players then this adventure is for you. Otherwise, it\u2019s just a collection of what not to do in an adventure.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For [reasons] you are entering an abandoned manor home. You know the deal, tired old generic you were hired or you need a place to stay or it feels evil shit. You approach. There are front doors. You try to enter them but you cannot, in any way, open them. Then, as you turn to leave, the doors open with a creeeeaaakkkk. Welcome to this adventure, where the tropes are done childishly and the adventure is a railroad.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You are not adventuring here. You are EXPERIENCING this. Because it\u2019s a railroad. It\u2019s all telegraphed through a series of simplistic vignettes that tell you how to feel and what to think instead of showing you. There is the front door thing, it not opening until you turn your back on it after trying. Because a front door opening on itself with a creak is c00L! No mention of the doors, windows, roof, or anything else. YOU WILL DO AS THE DESIGNER INSTRUCTS YOU!! You want free will? You want to explore? You want some player agency? Fuuuuucccckck you! \u201cA portcullis blocks the way up until the party has explored at least 5 rooms on the Ground Floor (in total)\u201d It\u2019s clear what is meant to happen. There\u2019s no mention of the windows or roof or balconies or alfresco areas as entry points because that\u2019s not how the adventure is meant to be experienced. I can, perhaps, get behind this. If this were some story game and not D&amp;D. Write the fucking thing for a story game if you want to fucking story game. This is a shitty fucking D&amp;D adventure. \u201cOnce the heroes enter the basement, the door slams shut and a noxious green gas begins to fill the room\u201d Yes, I am fucking aware that this has happened in many an adventure. And it was bad then and its bad now. There have always been designers doing these shitty things.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And the prose. It is almost purple, and not for lack of trying. I suspect that if it could be it would \u201cThe looming black space behind the entryway stares menacingly at you, inviting you into its abode.\u201d&nbsp; Ug, ok, so, second person. Never good. It tells you what to think instead of showing you, with that menacing word. And the room descriptions aren\u2019t even god at all. It\u2019s just barely a description, at all, with nothing evocative about them and sometimes the read-aloud telling you what to feel. It\u2019s fucking weird.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The map is super simplistic. You can go right or left, down a hallway, with rooms hanging off of it. Oh, I guess you can dgo up one set of spiral stairs to the second floor. Where you can go right or left with rooms hanging off the hallway. And the kitchen is on the second floor?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Whatever. I mentioned the chess players. I don\u2019t mean to keep crapping on it, but it was an iconic moment in the OSR. This thing has, I don\u2019t know, eight chess player rooms? Meaning that there\u2019s a hologram in the room that you watch and essentially has no impact on the adventure. There is the (required) ghostly dining room. If you do nothing they do not interact with you, or have anything to do with the&nbsp; adventure, just floating around. If you do then the host screams at you \u201cYou should not be here! Leave this place!\u201d and then everyone disappears. Or, perhaps, if that\u2019s too much interactivity for you: \u201cA ghostly apparition is stirring an ectoplasmic load of dirty<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">clothes. She fades once the party attempts to interact or they enter the room.\u201d This is not horror.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It\u2019s padded out. \u201cBut the heroes must defeat it [ed: the monster]&nbsp; one way or another to retrieve the jeweled sword.\u201d Yup, sure is. \u201cThis is the tea room. Where the residents drink tea and have refreshments.\u201d Yup, that\u2019s a tea room all right. The read-aloud over reveals details of the rooms. The adventure is DESIGNED to split the party. For \u201cAtmosphere\u201d purposes. I fucking HATE running splot parties. One group is always bored to death. I don\u2019t know, maybe I don\u2019t know how to run a split party.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The main baddie is a hag. You meet her in the last room to stab her. There are attempts to foreshadow, through the ghost vignettes and diaries, but her evil never really comes through. The more relatable evil is a little childs doll that does hit and uns on you when you reach the second floor. No description of it, of course. But it drops from the ceiling, stabs you with a knife and then teleports away \u2026 as a bonus action. A little uncool. More like a \u201ctake damage\u201d situation. Don\u2019t get me wrong, an evil little possessed doll with a knife and glinting eyes is, BY FAR, the best concept in this adventure. It\u2019s just not handled well and doesn\u2019t really have enough room to breathe. Also, you actually find the doll in room two, inert. If I found a doll like that I\u2019d destroy it. No notes from the designer about that. It\u2019s just a doll laying on a chair. Maybe its not the real doll? But I think the adventure says it is. It\u2019s fucking weird. It doesn\u2019t occur in the plot yet so it doesnt occur in the design yet, of course.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I leave you now with this read-aloud, the last thing in the adventure: \u201cYou manage to escape the falling manor, which has been the epitome of true evil. The night hag, Gertrude, has been defeated, the horrifying evil doll was removed from this world, and the undead have been laid to rest. You know not who the hag\u2019s victim was, however, but they did leave you the emerald in their departure. Now, standing before you, are the piles of rubble and decayed remains of the manor; finally resting in peace. The night begins to grow old as the first hints of dawn start to creep over the horizon. Today is going to be a good day, well a better day, you hope\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is $7 at DriveThru. The preview is three pages, with the last page showing you some rooms. If the entire preview were like that then it would be a good preview.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.drivethrurpg.com\/en\/product\/206076\/the-haunt?1892600\">https:\/\/www.drivethrurpg.com\/en\/product\/206076\/the-haunt?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Phil BeckwithP.B. Publishing5eLevels 4-5 In ages past, an ancient town was lost and destroyed to a seige of orcs. Only one building survived and to this day, the manor is the only still standing building to be seen for &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=9580\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":9579,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[25,3],"tags":[],"class_list":["post-9580","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-5e","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2025\/01\/haunt.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9580","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9580"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9580\/revisions"}],"predecessor-version":[{"id":9581,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9580\/revisions\/9581"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/9579"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9580"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}