{"id":9485,"date":"2024-12-04T07:16:00","date_gmt":"2024-12-04T12:16:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=9485"},"modified":"2024-11-19T09:18:00","modified_gmt":"2024-11-19T14:18:00","slug":"cult-of-the-sky-titans","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=9485","title":{"rendered":"Cult of the Sky Titans"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/11\/Screenshot-2024-11-18-173338.png\"><img loading=\"lazy\" decoding=\"async\" width=\"942\" height=\"567\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/11\/Screenshot-2024-11-18-173338.png\" alt=\"\" class=\"wp-image-9484\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/11\/Screenshot-2024-11-18-173338.png 942w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/11\/Screenshot-2024-11-18-173338-300x181.png 300w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/11\/Screenshot-2024-11-18-173338-768x462.png 768w\" sizes=\"auto, (max-width: 942px) 100vw, 942px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Into the Weird Blue Yonder<br>Self Published<br>Knave<br>Level 1<\/pre>\n\n\n\n<p>A blight creeps across the land. Trees blacken and die. People disappear in the night, only to return taken by madness and rot. The spirits cry out for heroes.<\/p>\n\n\n\n<p>This is a deceptively dense 36 page adventure that uses about eleven pages to describe nineteen rooms in some cultist caves \u2026 during caveman times. It is doing almost everything right, only getting a bit long in some encounters and needing a little more work in the appendices to make them more accessible. Weirdly niche, though.&nbsp;<\/p>\n\n\n\n<p>The designer has a supplement, Fire&amp;Stone, that I assume describes neolithic roleplaying for Knave or some such, and this adventure is meant for that. Hence the weirdly niche comment I made. I\u2019m going forward with a review though since we can always dump in a lost valley setting or some such; I\u2019m not sure anything here precludes that.&nbsp;<\/p>\n\n\n\n<p>The setup here is that a hunter gatherer tribe has returned to a certain place. Near the mountain where they bury their dead, and the once lush valley is now not. Or, as one of the hooks puts it \u201cA party member knew this place in their youth. It was once lush and verdant.\u201d I think that\u2019s a pretty decent hook. Simple, Moody, to be sure, and a pretty decent pretext. The adventure outlines three \u201ccamps\u201d near each other. They each have a little bit of information and the third one has a VERY sick child. People have started disappearing. Once has come back, the child. Let\u2019s see what the adventure has to say \u2026 \u201cA bibilious child reeking of death, covered in&nbsp; failed poultices. His veins are black, eyes and hands crusted over with black tears. He lies in&nbsp; the dirt; writhing, screaming in hoarse tongues.\u201d Yes, that would seem to be a fucking problem, ey? Great little fucking description. Writhing. Screaming in hoarse tongues. Fuck yeah! There\u2019s some showing instead of telling!<\/p>\n\n\n\n<p>The designer has a knack for this. The NPC\u2019s are pretty well described, terse, but with explicit Wants, Needs, Knows sections. A couple of little vignettes in the camp that bring a sense of unease to things. This is married with a kind of omen table that has something like \u201ca single fish, no more. It is filled with black glass shards.\u201d Well that\u2019s not cool, eh? And we don\u2019t have a perfect society here, we\u2019ve also got a vain woman and charlatan fortune teller. \u201cYou shall meet a tall dark stranger with exquisite feet.\u201d The reason for the season is not forgotten in this adventure, with the designer inserting these little moments here and there. It\u2019s got this excellent vibe, of a worried tribe. The omens are appropriate and help build the setting.<\/p>\n\n\n\n<p>Ok, so, old dude who tended the graves up in the mountain burial place is dead, so, no help from him. Up you go.&nbsp; \u201cA thick fog shrouds this rocky clearing. The icy bottom layer soaks into your legs and conceals something that darts between the rocks.\u201d Pretty chill, eh? That\u2019s a good ominous description, especially for the entrance to the caverns. All of the rooms start with a little thing like that, impressions, but tied in to the actual room elements further described below. They are pretty decent, being terse, giving good impressions, and yet also having the elements you need, or that the players should be paying attention to, to ask further questions of the DM. It\u2019s not perfect perfection, but it hits pretty well most of the time. This knack for using descriptions appropriately extends to creatures \u201cScars healed and reopened too many times crust on a wretched face, converging on a malformed mouth and a bloodshot beady eye. Infected piercings cover all else.\u201d Hey man, aftercare instructions, yeah? \u201cWants; Bloody violent entertainment. Failing that, entertainment.\u201d Me too buddy! (Both the sequel and gameshow version of Squid Game are abhorrent misreadings of the theme. I\u2019ll watch them anyway.)<\/p>\n\n\n\n<p>I note that the rooms start with a little description. Then they go to \u201cConnections\u201d the dreaded Bryce \u201cwhere the exits go\u201d text. But, in this case \u201cTo the west two rows of black bloody&nbsp; footprints flank a red-black smear leading to \u2026\u201d and \u201cTo the north the occasional glimmer can be seen from \u2026\u201d and so on. A vibe, a hint, a decent but terse description. Those are exits I can get behind!&nbsp;<\/p>\n\n\n\n<p>For interactivity \u2026 we\u2019ve got some fuck around and find out shit going on. Fuck with the deep pool and get The Evil Eye and maybe summon up an abomination from the depths. Wade through chest high water and maybe kick loose something from bottom \u2026 that maybe you should chase after. Some decent amount of stabbing, and\/or rescuing people with a surprising amount of potential talking. Some psychedelics and environment features add to the mix. And the weirdness. A cavern, with thick rolling mist and a suffocating stench of blood. Putrid mists and a strange stillness. In the center sit two cultists, eyes and hands locked together, a cord tightly wound around their hands, breathing incredibly subtly \u2026 with one appearing pregnant. Ok man, are we trying to save them or just executing them? I know what I WANT to do and what I SHOULD do. The strength here is that the should competes against the want, the preamble camp and so on helping to build empathy. The whole thing just builds and builds and lyrics on top of each other to create more than the sum.<\/p>\n\n\n\n<p>There\u2019s a turn of phrase here and there that isn\u2019t great. In some spot we\u2019re told that this is where cultists try and funnel intruders \u2026 which is really something that should be in a general notes section and not in a room description. It\u2019s deceptively dense for an eleven page 19 room adventure. And the rooms can also sometimes get quite dense and\/or full. Too much, I\u2019d say, for any one location given the formatting used. And not just the page long central room. The formatting IS working well to help locate and run things, but it\u2019s WAY leaning to thick side.<\/p>\n\n\n\n<p>This thing is just full of great things. It\u2019s doing just about everything right in the way it does it, and I think that excuses a little bit of the content being a bit flat or samey. I have no idea how you would use this in a \u201cnormal\u201d game, but its certainly worth the ol college try, perhaps with a restating and a bit more treasure to match your chosen level range.<\/p>\n\n\n\n<p>This is $2.50 at itch.io. The demo is just the map. And the sample page is white text on black background \u2026 which is not present in the adventure at all. I think, though, otherwise, that\u2019s a good sample of the room content of the adventure.<\/p>\n\n\n\n<p><a href=\"https:\/\/weirdandblue.itch.io\/sky-titans\">https:\/\/weirdandblue.itch.io\/sky-titans<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Into the Weird Blue YonderSelf PublishedKnaveLevel 1 A blight creeps across the land. Trees blacken and die. People disappear in the night, only to return taken by madness and rot. The spirits cry out for heroes. This is a &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=9485\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":9484,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3,7],"tags":[],"class_list":["post-9485","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews","category-the-best"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/11\/Screenshot-2024-11-18-173338.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9485","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9485"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9485\/revisions"}],"predecessor-version":[{"id":9486,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9485\/revisions\/9486"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/9484"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9485"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9485"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9485"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}