{"id":9219,"date":"2024-06-22T07:11:00","date_gmt":"2024-06-22T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=9219"},"modified":"2024-06-06T09:56:10","modified_gmt":"2024-06-06T13:56:10","slug":"the-salt-shipment","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=9219","title":{"rendered":"The Salt Shipment"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/06\/salt-1.png\"><img loading=\"lazy\" decoding=\"async\" width=\"593\" height=\"768\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/06\/salt-1.png\" alt=\"\" class=\"wp-image-9218\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/06\/salt-1.png 593w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/06\/salt-1-232x300.png 232w\" sizes=\"auto, (max-width: 593px) 100vw, 593px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Matthew Evans<br>Mithgarthr Entertainment<br>Castles &amp; Crusades<br>Levels 4-6<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Charcuterie in Nefford may never be the same\u2026 A butcher was supposed to receive a large shipment of salt from the Dwarves of Kamoz Kamendom two weeks ago and has heard neither hide nor hair from them. He\u2019s willing to pay for someone to find out what happend to his friend and business partner, Harbem Bottlebringer. The road wasn\u2019t easy for the Dwarves, nor will it be for those seeking them\u2026<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This 44 page adventure describes a linear 40 hex wilderness journey with several side caves to explore. There are some situations and details here that are quite above average, showing some interesting non game centric thought behind them. But, also, It pads things out, is linear, maybe a little treasure light, and doesn\u2019t revel in its situations quite enough for my tastes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Strap on boys! The local butcher didn\u2019t get his salt from Moria and wants you to go track em down and find out what happened! There\u2019s only one road, so off you get, traveling 200 miles away to Moria to get your 500gp reward. I wonder just how much he paid for that salt, anyway? What is that, a forty day journey? I admire putting the place 200 miles away. Anyway, you walk down the road, with each hex having something in it. Sometimes it\u2019s just a note about weather. Sometimes it\u2019s a traveler. And sometimes it\u2019s a monster ambush. That\u2019s all the adventure is. Travel to a hex that you don\u2019t have a choice entering or not, have the encounter, and then move to the next hex and repeat. Not exactly the height of player agency. But, let\u2019s look at those hexes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hex 1, six miles or so at most from the city, is a cave by the road with smoke coming from it. Full of flinds and gnolls. Uh. I\u2019d like to lodge a complaint with the local magistrate about the dereliction of the lord of the city of Nefford and its city fathers. Yeah, I\u2019m being an ass, but, also, it\u2019s less than six miles from a major city. Anyway, what I wanted to focus on was the description details here. \u201cThe smell of wet dog wafts out, mingled with the smoke which attracted the PCs to these caves.\u201d We can see, in that first line of the first cave encapsulated both what I like and dislike. The smell of wet dog and smoke. Wafting out, as the initial description said. Great description. I think of a craggy hillside cave and smoke coming out of it, the smell of campfires and wet dog. I think it\u2019s great. And then \u201cwhich attracted the PCs to these caves.\u201d And, of course, I loathe padding. And padding there is indeed in these hexes. Maybe a third or a little less is outright padding, with maybe a third more being less than tightly edited text that makes me frown and maybe a third representing some pretty decent descriptions. Hmmm, no, I take that back. In some cases we get some decently evocative text and in others we get a decently good situation description. Hex five has us meeting a human peddler, a woman, who tells of a cyclops lair nearby, with nothing to see in it, it\u2019s dangerous. She\u2019s anxious to leave. Inside the lair (more on it in a bit) the party finds the body of a beautiful woman, recently dead. \u201cThis is the body of Tara Featherlace, a beautiful brunette who was murdered by Teofil [that chick you met on the road]&nbsp; with a leather awl after becoming the subject of her jealousy\u201d That\u2019s fun! I love it when the real world creeps in to an adventure. It\u2019s a little abrupt, there\u2019s not much going on here beyond what I just typed. It\u2019s like finding a dude with a bloody dagger standing over someone dressed as a king. Uh. Ok. Now what? There are no complications here, no follow ups. You can track the chick down and punish her, I guess (which the adventure takes a paragraph to describe) but that\u2019s all. More on this disconnection in a bit.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The inside of the cave, an old Cyclops lair, is a good example of wll that\u2019s right, and wrong, with the world. Giant bronze door off its hinges. The dead chick on the floor. The main chamber, rather lage, has collapsed and is sunken in to the floor about twenty feet and is more cave like now. A decaying corpse of the cyclops and two pet bears, someone having already killed them. And, then, above the cave floor, an old doorway to the rest of the abandoned dwarven outpost the cyclops took over. A hidden area! I really like this. A lot. I like the abandoned outpost, being taken over by the cyclops. The fact he\u2019s dead and decaying. The dead chick.That\u2019s all great. The collapsed floor and \u201chidden\u201d area. The world here is lived in. That comes through loud and clear. It adds to the specificity and gets the players thinking.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And this is something that happens over and over and over again in this adventure. Yeah, there are ambushes by monsters. And maybe things are a little too exciting, hex to hex, for a 1e adventure. And&nbsp; maybe they have a little too little treasure for my tastes. And the fucking encounters. For all of my love for that lived in feel, they are also SO abrupt at times. The text focuses on the wrong things, the mundanity, the&nbsp; mechanics, what the party might do, padded out phrases. Instead it should be offering tantalizing hints of where the encounter could go. Teasing the DM to expand it further. The fucking actress you meet. The asshole elves that let you pass. There\u2019s nothing more BEHIND those encounters.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And, more to the point, they seem entirely random. I mean that in a way that they don\u2019t seem to be related to the plot of the adventure. Sure, a few of them are. You can find some dead dwarves, or maybe a living one, in a couple of the encounters. But, otherwise, these are almost disconnected from the adventure at hand, finding the dwarves. I guess you have to investigate every game and demihuman lair, to check to see if THEY were the ones who killed the dwarves, or if it was the ones in the next hex up. Or the hex after that. Or the hex after that. Don\u2019t get me wrong here, it\u2019s not necessary that every encounter lead to the inevitable conclusion. Randos gonna rando, after all. But, also, as isolated pinpoints there is something lacking here. Both in the \u2018main\u2019 adventure and in the scenarios. I can imagine a possible world in which the actress encounter, or the dead chick encounter, had a little more legs under it, building a bit. Perhaps adding some intrigue, for any definition of that word. But that\u2019s not really to be found here.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Some interesting ideas in this, in places. And a touch of evocative writing here and there. And, also, it\u2019s padded out quite a bit with both empty phrases and with meaningless detail when more evocative and loaded content could have been included. Treasure feels light as well. And, of course, the disconnected nature of the encounters is not quite where I\u2019d like to see things. It\u2019s a balancing act, between plot and non-plot, but for a world that is so lived in, it feels strangle disconnected from itself. But, also, it doesn&#8217;t earn my eternal hate.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And then there\u2019s hex 31.08.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is $10 at DriveThru. The preview is nine pages and shows you several hexes. Very good preview.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.drivethrurpg.com\/en\/product\/480715\/mecc6-the-salt-shipment?1892600\">https:\/\/www.drivethrurpg.com\/en\/product\/480715\/mecc6-the-salt-shipment?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Matthew EvansMithgarthr EntertainmentCastles &amp; CrusadesLevels 4-6 Charcuterie in Nefford may never be the same\u2026 A butcher was supposed to receive a large shipment of salt from the Dwarves of Kamoz Kamendom two weeks ago and has heard neither hide &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=9219\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":9218,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-9219","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/06\/salt-1.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9219","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9219"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9219\/revisions"}],"predecessor-version":[{"id":9220,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9219\/revisions\/9220"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/9218"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9219"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9219"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9219"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}