{"id":9184,"date":"2024-06-05T07:11:00","date_gmt":"2024-06-05T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=9184"},"modified":"2024-05-30T08:14:30","modified_gmt":"2024-05-30T12:14:30","slug":"a-travelers-guide-to-the-echelon-forest","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=9184","title":{"rendered":"A Traveler&#8217;s Guide to the Echelon Forest"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/05\/echelon.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"617\" height=\"953\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/05\/echelon.jpg\" alt=\"\" class=\"wp-image-9183\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/05\/echelon.jpg 617w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/05\/echelon-194x300.jpg 194w\" sizes=\"auto, (max-width: 617px) 100vw, 617px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By David Lombardo<br>AwkwardTutrle<br>Generic\/Universal<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The Echelon Forest stretches a great distance, making it an awkward obstacle to bypass without crossing through it. Attempts to pave roadways through the woods have always met with failure, sometimes violently, so the crossing is usually reserved for small parties or individuals. It is a strange, isolated place. Alive in more ways than could be usually said for a forest. Within the woods time flows and weather changes at their own pace, and in their own ways. Although largely boreal, It is not restricted to a single clime&#8217;s plants and animals. Crossing need not be hazardous, the forest is not malicious, but it is also not entirely safe. Granting the forest its rightful respect is recommended to any who wish to cross quickly and unharmed<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This 32 page adventure is not an adventure. An adventure has to have something happen. It is the D&amp;D version of a walking simulator.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I shall elaborate. I\u2019m not a grumpy old man. I know, I know. But you\u2019re wrong. I have an issue with expectations. I get excited and then am crushed by disappointment. That\u2019s different than being a grumpy old man. My other hobbies tend to be full of old men. And they are grumpy. They hate everything new. They hate that the world has passed them by and that people seem to no longer jump to obey when they open their mouths and have dared to have other opinions. I think the kiddos are great. Life, and change, are a delight. I am, though, somewhat mystified at times. I get, for example, that some people don\u2019t want to play a game and would rather have an experience instead. Engage in an activity, so to speak. It\u2019s not for me and I will be happy to tell you a hundred reasons why I think it sucks shit, but I understand that they can exist and people can like it. And then it gets pushed to the logical extreme and I just am completely lost. I can no longer understand any appeal at all. \u201cWe\u2019re all gonna sit here and stare at the blank wall, quietly and awake, for eight hours.\u201d Uh. Ok. And thus we come to today&#8217;s adventure: a walking simulator.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is a generator for a forest adventure. You do a die drop to create the paths and then roll on some tables to determine which of the points in the booklet to populate where, with the&nbsp; middle of the forest all being the Heart Tree. I\u2019m going to ignore the die drop portion of this, since it\u2019s just used to determine the map. After that you use the points in the booklet to populate the map. And this is the only reason I\u2019m reviewing this, because there were points. It was not advertised as a generator but rather a way to organize the points provided.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The first signs of trouble were in the introductory pages. \u201cThere are no combat encounters here, and no explicit challenges or puzzles. Just the forest, the strange things within, and the changing weather.\u201d Yup. The designer just told us that there is no content in this adventure. And that checks out. A pair of eagles make their nest in the crook of a large tree. A bearcave,, 50% it\u2019s empty. A lean-to, a simple structure constructed of local materials. Signs of a campfire inside but otherwise uninhabited. Those are three of the points you could encounter. And I\u2019m not really cherry picking nor am I giving a summary of the encounter. Those ARE the descriptions of the encounters. That\u2019s it. That\u2019s all you get. There\u2019s nothing else. No generator for whats there or anything like that. Oh, no, you get a generator for the season and the weather. Hot dry and full of life, says the summer generator. Great.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As the designer told us, there are no challenges here. Or even any encounters, I would assert. Just an idea for something. No real descriptions. No evocative writing. No interactivity OF .ANY. KIND. Nothing.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What, then, is an adventure? \u201can unusual and exciting, typically hazardous, experience or activity.\u201d says the arch-heretic of joy, Websters. Unusual? Maybe? Exciting? That\u2019s not this adventure. Is a walking simulator a game? It shares a medium with games. But, without challenge, is it? (WHich, I note, is the same question often asked of the story game people.)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There is no game here. Not even close. There are no challenges, explicitly. There is no evocative writing or anything to bring the unusual to life. There is barely the unusual, or, rather, barely the outline of the unusual.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is $5 at DriveThru. There is no preview.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.drivethrurpg.com\/en\/product\/480881\/a-traveler-s-guide-to-the-echelon-forest?1892600\">https:\/\/www.drivethrurpg.com\/en\/product\/480881\/a-traveler-s-guide-to-the-echelon-forest?1892600<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Largshire<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I also checked out Largshire. This is a village supplement with seventeen locations in about 31 pages. It is massively overwritten, although there is an attempt to include a plot element in each locales as well as a secret. It just came off a boring though. Your village supplement is in another castle, Mario.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.drivethrurpg.com\/en\/product\/451450\/largshire?1892600\">https:\/\/www.drivethrurpg.com\/en\/product\/451450\/largshire?1892600<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By David LombardoAwkwardTutrleGeneric\/Universal The Echelon Forest stretches a great distance, making it an awkward obstacle to bypass without crossing through it. Attempts to pave roadways through the woods have always met with failure, sometimes violently, so the crossing is usually &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=9184\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":9183,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[33,3],"tags":[],"class_list":["post-9184","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-my-life-is-a-living-fucking-hell","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/05\/echelon.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9184","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9184"}],"version-history":[{"count":2,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9184\/revisions"}],"predecessor-version":[{"id":9209,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9184\/revisions\/9209"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/9183"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9184"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9184"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9184"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}