{"id":9149,"date":"2024-05-13T07:11:00","date_gmt":"2024-05-13T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=9149"},"modified":"2024-04-29T11:53:49","modified_gmt":"2024-04-29T15:53:49","slug":"carcassay-titan-rat-city","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=9149","title":{"rendered":"Carcassay &#8211; Titan Rat City"},"content":{"rendered":"\n<figure class=\"wp-block-image size-medium\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/titan.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"232\" height=\"300\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/titan-232x300.jpg\" alt=\"\" class=\"wp-image-9148\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/titan-232x300.jpg 232w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/titan-791x1024.jpg 791w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/titan-768x994.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/titan.jpg 900w\" sizes=\"auto, (max-width: 232px) 100vw, 232px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Joseph R. Lewis<br>Dungeon Age Adventures<br>OSR<br>Low-Mid<\/pre>\n\n\n\n<p>The ancient world of Harth withers beneath its dying sun\u2026but it\u2019s not dead yet. Welcome to the strange and dangerous city of Carcassay, huddled below the skeleton of a titan rat, sprawling above the ruins of countless dead civilizations. This is where folk come to find wealth, power, revenge, secrets, oblivion\u2026 and everything in between.<\/p>\n\n\n\n<p>This 120 page supplement details the shops and people in a city built around a GIANT rat skeleton, as well as three \u201cdungeons\u201d under it. It\u2019s full of quirky people and treasure and the like. It\u2019s also almost certainly not an adventure, in spite of the three dungeons.<\/p>\n\n\n\n<p>So, weirdo city. Kind of? We\u2019ll get to that statement later. This presents a city with a few quarters, the lands outside of it in the immediate vicinity, some sewers, and a few dungeon\/underground areas. Let\u2019s call it eight or so places in the city and another twenty or so outside, with as many underground again, roughly. This is presented in the typical Dungeon Age format of triple column with underlines, bolds, and section call outs, which all works very well for a terse format that is easy to reference during play. I can\u2019t say enough good things about it; Lewis knows his format and knows how to use it. We\u2019re getting about three shops\/buildings a page, using this format, with a few exceptions for some of the more weird ones \u2026 which generally means the more faction-oriented of the sites.Cross-references are pretty good here, with decent references to other sites to help a DM out during play.<\/p>\n\n\n\n<p>Lewis has a knack for terse and evocative writing. A pawn show is described as \u201cA small shop crowded with dusty shelves laden with old assorted wares. A large woman reclines in the corner, petting an old hound.\u201d A hound that barks out but has not much bite. And a woman that is described as \u201cLarge, bob, monocle. Slow, deliberate, precise. Wants to get away from this city. Fears religion.\u201d That\u2019s great! We get a little physical and a little mannerism, along with some goals and fears of hers to help the DM add some additional colour to the running her. The descriptions, especially of the people, are totally oriented to helping the DM riff on them during play. You can really get in to them and run them in an ad hoc manner, filling in things as you need to, with guidance from the designer, as you deal with the parties machinations. I can\u2019t say enough about it. Another example could be Miss Ophelia: \u201cMiss Ophelia (20),<\/p>\n\n\n\n<p>amateur rat-catcher. Small, babyface. Awkward, shy. Loves animals. Loves killing animals. She\u2019s complicated. Paid by the shop owners to keep the street clean of vermin.\u201d Loves animals, loves killing animals \u2026 she\u2019s complicated. GREAT! I don\u2019t know how the fuck dude comes up with this shit but its very high fucking quality and occasional GOLD, like Miss Ohpelia.&nbsp;<\/p>\n\n\n\n<p>And it gies on like this, entry after entry, with most also having some small task that the party could accomplish. Some entries refer to others, with things like \u201csure would be nice if someone burnet down his new rivals inn \u2026 \u201c or some such. People wanting things and, in some way, having something to bargain with that DOESN\u2019T feel just like a job board with posted rewards in the town square. Hows about a flash of 6000 year old absinthee or a Ossuary of 4d6 tiny skilver&nbsp;<\/p>\n\n\n\n<p>So far I have described the thing as buildings, individual things that you could putt out for your own cities, or perhaps in pairs the like in some cases. A few of them are weird enough, or idiosyncratic enough to this setting, that it\u2019s going to be hard to pull out. But that\u2019s general not the case.<\/p>\n\n\n\n<p>The city, proper, though \u2026 well, we need a little more, I think.<\/p>\n\n\n\n<p>It does feel more like the individual buildings are disconnected. The overarching themes, and even major factions don\u2019t really come through very well. There is a VERY short section in front of each city section, a short paragraph, describing it roughy, n terms of sights and smells and so on. But, also, there\u2019s no real VIBE of major factions at play, or themes, or so on. Sure, you\u2019ve got the Corpse Lords in one section, but, also, they feel more than a little static. In fact, it pretty much ALL feels static. Like, hey, here\u2019s something you could do with this business\/person that I just described. Does that make sense? It\u2019a a list of businesses with things that could happen to that business (which is great) but it lacks the feel of a larger scope than perhaps an individual business. Even the ones which cross business boundaries, like burn down Franks inn, are little more than that statement. But the overall VIBE of the city just isn\u2019t there. The scope, of the interactivity, feels small.And this would extend to the dungeon areas. They don\u2019t really feel connected, the rooms in each I mean, to each other. Here\u2019s some rooms and here\u2019s some dudes in those rooms and oh yeah they want the thing that those dudes in room 23 have. The sense of viscerallity of people wants and fears doesn\u2019t really come through on these things.&nbsp;<\/p>\n\n\n\n<p>\u201cBlackest Heart (appears to be a preserved human heart, the bearer can sense the emotions of any creature they can see).\u201d Oh man, that\u2019s a good fucking item \u2026 and this thing is thick with them!<\/p>\n\n\n\n<p>So, not an adventure, even, I would assert, in spite of the three dungeons included. And not really a city, in the sense of machinations held together by people. It is a lot more individual building based, or even group based,without those crossing in others. Perfect for stealing from though. I love the place! The density of city places to steal from is VERY high.<\/p>\n\n\n\n<p>This is $10 at DriveThru.The preview is nineteen pages. More than enough to get a sense of the place. CHeck out actual page ten from the preview for the \u201coverview\u201d of each city quarter.&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/en\/product\/464124\/carcassay-titan-rat-city?1892600\">https:\/\/www.drivethrurpg.com\/en\/product\/464124\/carcassay-titan-rat-city?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Joseph R. LewisDungeon Age AdventuresOSRLow-Mid The ancient world of Harth withers beneath its dying sun\u2026but it\u2019s not dead yet. Welcome to the strange and dangerous city of Carcassay, huddled below the skeleton of a titan rat, sprawling above the &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=9149\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":9148,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-9149","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/titan.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9149","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9149"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9149\/revisions"}],"predecessor-version":[{"id":9150,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9149\/revisions\/9150"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/9148"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9149"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9149"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9149"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}