{"id":9124,"date":"2024-04-27T07:11:00","date_gmt":"2024-04-27T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=9124"},"modified":"2024-04-29T11:54:23","modified_gmt":"2024-04-29T15:54:23","slug":"tar-pits-of-the-bone-dwellers","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=9124","title":{"rendered":"Tar Pits of the Bone Toilers"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/pits.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"405\" height=\"528\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/pits.jpg\" alt=\"\" class=\"wp-image-9123\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/pits.jpg 405w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/pits-230x300.jpg 230w\" sizes=\"auto, (max-width: 405px) 100vw, 405px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Malrex<br>The Merciless merchants<br>OSR<br>Levels 5-8<\/pre>\n\n\n\n<p>A new trade route is being sought through the Dalgarian Canyonlands, pass the friendly Kharazan, Village of Plenty. But the last two expeditions have never returned and the merchants are getting anxious for the new route, causing bags of gold to exchange hands. Meanwhile, the ancient portal, the Maw of Ghormaug, has opened once more and invaders, \u2018bone men\u2019, are beginning to take over territory. No one is safe. Left unchecked, these lands are destined for horror and ruin, unless a brave party steps up to the challenge.<\/p>\n\n\n\n<p>This thirty page adventure presents a small jungle canyon, full of trees and swamp, with various encounters orbiting around a cult of neanderthals with a bone\/skull motif. The overall vibe of the valley is there, with things fitting together well, but the individual encounters seem off. Weaker descriptions and encounters that feel less like situations.&nbsp;<\/p>\n\n\n\n<p>We\u2019ve got this jungle canyon. Merchant dudes want to chart a course through it to open up a new trade path. Off you go to figure out why the last expedition didn\u2019t return. Inaside we find a host of little mythic like encounters, strong on player cultural memory. And the bone toilers. These are primitive men that like to dress in boine armor, etc. And sometimes their taller leaders ride animated skeletons of dinosaurs and shit like that. So, lots of bone monsters and bone motifs and skulls hanging around. Turns out they are from another dimension, the gate is in the bottom of their cave lair in their fort, and there\u2019s a \u2026 bone devil inside! So, not too bad in the It All Makes Sense Now Of Course school of player thought.<\/p>\n\n\n\n<p>Malrex does a decent job here, as I mentioned, of putting in some iconic encounters. We\u2019ve got a mad hermit in a hut who knows just about everything. We\u2019ve got a hooded woman living in a cave, wary at first but also having information to trade for magic items. Also, hey, don\u2019t piss her off maybe \u2026 what are all of those statues in the nearby jungle about? And then theres the \u2026 spirit? We likes walking out of a copse of trees in his spotlessly white robe and pointing, ominously, to a better path for the party to take. A Duskwalker \u2026 enemy of the bone toilers! Also, this one is missing his heart. A village, the former inhabitants of the valley, now massacred. Undead wander, a pyramid of corpses in the center. And, of course, The Looters. Not adventurers. Not bandits. Looters. Great word choice. They are in over their heads and want to get out. And some of them are missing. And their little band is about to be torn apart by some internal strife. Really kind of iconic little things. Oracular medusa? Sign me up!<\/p>\n\n\n\n<p>Maps are not the greatest. We\u2019ve gt a small wilderness area map. The scale is 10 feet, but that can\u2019t be right. That would put most of the encounters within about sixty feet of another one. That just doesn\u2019t make sense for the vibe of the text, which implies a large canyon with jungle and swampy water. The wilderness has several small \u201cdungeons\u201d hanging off ot it. A ruined village, a couple of cave complexes, and the main bone-dudes fort and the caves\/hellmouth underneath. This sort of wilderness with smaller dungeons is intriguing and I like the concept a lot, just not at the scale presented here. And the maps, of the dungeons, are not the greatest. A little blurry and not the most complex things ever, but still better than square rooms connected by lines.<\/p>\n\n\n\n<p>The descriptive text can be maddening. Overall, i think it\u2019s not great. Not, perhaps the weakest, but it tends to avoid the evocative text that some of the Malrex product produces. Things are a bit better with the dungeon entrances. Here\u2019s \u201cSheeting water and mist drench everything at the bottom of the roaring waterfall. Two rivulets enter a cave mouth, making a set of eroded stairs slippery as they lead to darkness.\u201d That\u2019s one of the entrances and it\u2019s not too bad as a forbidding entrance to something. But they fall off from there.&nbsp;<\/p>\n\n\n\n<p>The dungeon rooms, in particular, tend to the hack side, especially in the bone fortress caves. It\u2019s stuffed full and a raid\/stealth\/assault is going to the word of the day, even for characters of this level. \u201c1d6 bone dwellers join the fray every 1d4 rounds.\u201d Ouch! And those dudes are 4HD. A tough fight to get out. And the designer recognizes this aspect of th adventure and provides a rough timetable of events, for the day, for the fortress, to assist the DM in players planning an assault.&nbsp;<\/p>\n\n\n\n<p>Good magic items here, and some really good descriptions, in places, as well as challenges. \u201cCorpses cover the stairs leading up to the 6\u2019 high platform. The corpses create a \u2018ramp\u2019 surrounding the entire temple, so characters need to climb over the corpses to reach the top\u201d That\u2019s a nice little thing.Or \u201cCharacters who touch the orb have their eyes roll up, showing only the whites of the eyes.\u201d That\u2019s a great little effect to help the DM out.&nbsp;<\/p>\n\n\n\n<p>But then, in other places, things fall flat. And that is the overall effect, I think. Not to say that it\u2019s BAD, but just that so many opportunities are missed. In one case you\u2019ve got a room with some beetles eating an alligator corpse. But, also, not mentioned till the end are three skeletons of a dead party lying in a heap on the north wall. THis could go two ways. Take a chance to kill the beetles .. for no reason? On the hope that there\u2019s treasure? Or lure the party in by hinting at the bodies, giving them a reason to push their luck? I think those sorts of things are delicious so I\u2019m readily in the second camp.<\/p>\n\n\n\n<p>I want to also mention an art piece, of a ghast. Of a child. It\u2019s well done and communicates the horror, I think. But the descriptions of the monsters don\u2019t follow through, in most cases. We do get some pot-bellied ghasts at one point, but even that description falls a little flat, and it\u2019s one of the rare examples.&nbsp;<\/p>\n\n\n\n<p>Don\u2019t think I\u2019m too down on this. It\u2019s doing some nice things. But it doesn\u2019t hit as hard as some of the other Malrex adventures. The concept is good and the overall vibe of the setting is good also. And some of the descriptions and encounters and situations. But It just doesn\u2019t reach those heights that we all know Malrex is capable of.<\/p>\n\n\n\n<p>This is $5 at DriveThru. The preview is fourteen pages, more than enough to get a sense of the place and the writing style and the encounter style.<\/p>\n\n\n\n<p><a href=\"https:\/\/preview.drivethrurpg.com\/en\/product\/253868\/tar-pits-of-the-bone-toilers?1892600\">https:\/\/preview.drivethrurpg.com\/en\/product\/253868\/tar-pits-of-the-bone-toilers?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By MalrexThe Merciless merchantsOSRLevels 5-8 A new trade route is being sought through the Dalgarian Canyonlands, pass the friendly Kharazan, Village of Plenty. But the last two expeditions have never returned and the merchants are getting anxious for the new &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=9124\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":9123,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[15,3],"tags":[],"class_list":["post-9124","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-no-regerts","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/pits.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9124","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9124"}],"version-history":[{"count":2,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9124\/revisions"}],"predecessor-version":[{"id":9151,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9124\/revisions\/9151"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/9123"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9124"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9124"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9124"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}