{"id":9116,"date":"2024-04-22T07:11:00","date_gmt":"2024-04-22T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=9116"},"modified":"2024-04-22T07:38:49","modified_gmt":"2024-04-22T11:38:49","slug":"desperation-of-ivy","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=9116","title":{"rendered":"Desperation of Ivy"},"content":{"rendered":"\n<figure class=\"wp-block-image size-medium\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/ivy.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"225\" height=\"300\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/ivy-225x300.jpg\" alt=\"\" class=\"wp-image-9115\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/ivy-225x300.jpg 225w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/ivy-768x1024.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/ivy.jpg 900w\" sizes=\"auto, (max-width: 225px) 100vw, 225px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Lance Hawvermale<br>Frog God Games<br>S&amp;W<br>Levels 3-5<\/pre>\n\n\n\n<p>They say the god of nature never forgets. This deity, known today as Oon, birthed himself from nothingness by planting his own seed among the stars. His first memory was of his roots sinking deep into the cosmos, stealing secrets from the place before Time began. Millennia later, one of his clerics would try in turn to steal from Oon, and the god punished the man by transforming him into a deathless creature, forced to live in misery for eternity. Yet in his wisdom, Oon did not permit his fallen priest to roam the countryside freely and write terror in the hearts of the undeserving peasants. Instead, the very plants were commanded to imprison the undead forever.<\/p>\n\n\n\n<p>This 24 page adventure presents a two level manor, with smalls additional basement, with about 35 rooms in it. It\u2019s plant themed, with the place being completely overrun by ivy, and every plant monster in the books. It is, generally, just a hack with a plant theme. If this were any other publisher I\u2019d be unhappy, but by the standards the Frogs set? Well, they put the right cover on it and write a two sentence marketing blurb. So they are improving?<\/p>\n\n\n\n<p>It\u2019s a manor home overgrown with plants. There\u2019s also a small nearby village of a half dozen or so places that also have killer plants. The yardstick for success here, at least in terms of descriptions, is how much I get an Annihilation vibe from the text. That is ,I think, one of the best visual depictions of the Overgrown By Plants trope. And, surprisingly, in this adventure, Lance, the designer, does a halfway decent job of invoking that sort of life and decay and oppressiveness. A grand veranda on the verge of collapse, the floor buckled under the weight of thick vegetation, long green runners hanging down from the dropping ceiling, bees and insects in the sunflowers and thistle growing there. As it would say, a property overgrown with rampant foliage, you must wade through knee high weeks and prickly bushes to even reach the home. There are hints, here and there, like a flowerchild growing in a sunny bedroom, or a room with birds that fly out of it, the interior covered in droppings. I think what Lance does, better than most, is capture the living nature of the area. The birds, the flowerchild and the sun, the sunflowers and bees. It\u2019s alive. Verdant, both literally and figuratively. And capturing that is no small feat, successfully communicating the vibe is a major challenge in any adventure, and Lance kind of pulls it off.&nbsp;<\/p>\n\n\n\n<p>And, well, everything else is not quite a mess, but it\u2019s not very well done either.<\/p>\n\n\n\n<p>Those descriptions, for example. They tend to be LOOOONG. And read-aloud tends to be long, when it appears (which is fine, it doesn\u2019t need to be consistent) but it does lapse in purple at times, with those bees on the porch \u201cdelighting\u201d in those sunflowers. It never goes completely overboard, but the eyes&nbsp; rolled a decent amount during this. And there\u2019s seems to be this compulsion to mention the previous states of the rooms. Not quite in a \u201croom backstory\u201d way, but in a weird passive way. \u201cLong ago, guests hung their garments here, but now the ivy has woven itself through the hooks and shelves and tied them up in knots\u201d Or that the plants have made a once-spacious room now all but impassable. Throw offs, consistently appearing.&nbsp;<\/p>\n\n\n\n<p>And there is, I think, a kind of lack of cohesion in the entire thing. This shows up in the room descriptions, in which some sentences don\u2019t seem to know that others exist.&nbsp; \u201cThis room is full of pegs and hooks for hanging clothes\u201d, the closet tells us, and and then it inserts that \u201clong ago guests hung their garments\u201d line in it, and then goes on. Like the first sentence doesn\u2019t know the others are coming. A perfect example of a sentence that could be trimmed.&nbsp;<\/p>\n\n\n\n<p>And then this extends to the rest of the adventure, in concept. The&nbsp; facts, of which there are about four, don\u2019t really feel like factions. And don\u2019t seem integrated in to the complex very well, hanging out in their rooms and nowhere else.&nbsp;<\/p>\n\n\n\n<p>Enter a room, it\u2019s full of plants life and vines, kill a plant monster, move on to the next room. You\u2019re not going to get much more in the way of interactivity than that. You can talk to some mushroom men. Yeah. But, it\u2019s just not possible to do much more, I guess, in a house full of plants?<\/p>\n\n\n\n<p>And formatting is non-existent. Not even much in the way of bolding. It\u2019s just wall of massive text with even few line breaks. That\u2019s rough.\u00a0<\/p>\n\n\n\n<p>I want to end this review with this little section of text, describing an undead dude in one of the last rooms. It\u2019s a good example of what\u2019s going on here. Skip the first sentence. And don\u2019t fucking mention it\u2019s an undead dude, fuck man, writing 101. But the rest of the description is not too shabby! A little long, maybe, but&nbsp; it\u2019s a good description! And this is the story with this adventure, too long, needs a good editor to trim a lot, and needs a lot more interactivity, but has some decent imagery in it.<\/p>\n\n\n\n<p>\u201cA ghastly figure confronts you. This undead wears tattered red clothing, but that is the only vestige of its humanity that remains. Its head is a skull that crawls with worms, with red motes in eye sockets that are otherwise as black as voids. The spidery hair atop its head floats around its head. Tiny insects have picked its bones clean, and no muscle mass remains, yet still it mana\u201dges to stand, fists clenched, empty ribcage heaving up and down in a ghastly imitation of life.<\/p>\n\n\n\n<p>This is $8 at DriveThru.The preview is four pages. Pretty worthless, but on the last page, in the second column, you can start to get a little of the descriptive text that I think shows a lot of promise.<\/p>\n\n\n\n<p><a href=\"https:\/\/preview.drivethrurpg.com\/en\/product\/235127\/quests-of-doom-4-desperation-of-ivy-swords-and-wizardry?1892600\">https:\/\/preview.drivethrurpg.com\/en\/product\/235127\/quests-of-doom-4-desperation-of-ivy-swords-and-wizardry?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Lance HawvermaleFrog God GamesS&amp;WLevels 3-5 They say the god of nature never forgets. This deity, known today as Oon, birthed himself from nothingness by planting his own seed among the stars. His first memory was of his roots sinking &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=9116\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":9115,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,3],"tags":[],"class_list":["post-9116","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2024\/04\/ivy.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9116","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9116"}],"version-history":[{"count":2,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9116\/revisions"}],"predecessor-version":[{"id":9138,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/9116\/revisions\/9138"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/9115"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9116"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9116"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9116"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}