{"id":8916,"date":"2023-12-13T07:14:00","date_gmt":"2023-12-13T12:14:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=8916"},"modified":"2023-12-31T07:40:34","modified_gmt":"2023-12-31T12:40:34","slug":"the-beacon-of-illumvale","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=8916","title":{"rendered":"The Beacon of Illumvale"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/11\/beacon.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"791\" height=\"1024\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/11\/beacon-791x1024.jpg\" alt=\"\" class=\"wp-image-8915\" style=\"width:500px\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/11\/beacon-791x1024.jpg 791w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/11\/beacon-232x300.jpg 232w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/11\/beacon-768x994.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/11\/beacon.jpg 900w\" sizes=\"auto, (max-width: 791px) 100vw, 791px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Geoff Marchiori\nLudum press\nS&amp;W\nLevels 1-3\n\n<\/pre>\n\n\n\n<p>Welcome to The Beacon of Illumvale. The Beacon, as the inhabitants refer to it, is a magnificent magical tower within the town of Illumvale that projects a protective magical light much like a lighthouse. In a way it is a lighthouse of law standing strong against the sea of chaos that surrounds it. Illumvale needs protection as it lies on the perilous western border of the province of Byemon with hordes of chaos minions forever attempting to overrun the town<\/p>\n\n\n\n<p>This 111 page adventure describes a town and uses seventeen pages to describe a dungeon with about fifty rooms. In actuality, an over described town with an under described goblin lair assault.\u00a0<\/p>\n\n\n\n<p>Ok, so, this town out in the grasslands wants some new guards. You journey out there to the town and get hired. Then you \u2026 do nothing? Seriously \u2026 there\u2019s not much here in ways of a hook. It suggests that the party stumble over the nearby cave dungeon. Turns out the evil god Fazouli. Phazoli? Whatever, there\u2019s an evil god\/cult getting their foothold on. And, you just stumble over the dungeon.<\/p>\n\n\n\n<p>There\u2019s supposed to be this overland journey element, to get to the town, as well as some encounters in the town. But, they are really just a pretty standard wandering monster table without much detail. \u201cThese farmers are native commonfolk. Their farms are dotted all around the town countryside.\u201d Well now, that certainly added a lot to my game night! There\u2019s nothing interesting, or idiosyncratic, or even a situation going on. Just a wanderer attacks. Oh, I guess a dragon does fly overhead. That\u2019s interesting, I guess? It\u2019s all just \u2026 the normal D&amp;D shit from the books?<\/p>\n\n\n\n<p>The town has a level sixteen wizard in chard. With a level twelve druid and a level twelve cleric also. In spite of this, I guess they can\u2019t really take care of themselves. Oh, they do have city guard patrols running around, each of which has, like, a level five wizard in them, each with a wand of hold person. Did I mention the potter who is a level two fighter? So, yeah, it\u2019s one of THOSE towns. Anyway, about ninety places in town. Each overly described. There is a little note in some of them in how they can contribute to The War Effort. IE: that cleric can identify an evil shamens unholy symbol as Fazouli. Or, the senior sage can be particularly useful to adventurers, but will need funding support from the council. Interesting little bits, but, also, absolutely scattered throughout the text and in no way easy to follow unless you have memorized the entire thing or taken notes and highlighted shit in the index or something like that.&nbsp;<\/p>\n\n\n\n<p>So, eventually, you stumble over the caves. There\u2019s about a dozen cave rooms and then it leads to an underground temple complex with about forty rooms. The interactivity here is stabbing things. And I don\u2019t mean Caves of Chaos stabbing things. Oh, no, Bre-ark, tossing a sack of gold and so on that is a wonder of creativity compared to this thing. Just wander in and stab something and go to the next room and repeat it. Truly, we live in the best of times. There is no exploration. I guess, there is a room with yellow mold? And a dwarf prisoner to free? Does that count? I guess?&nbsp; But this is just a hack. In S&amp;W. In which you shouldn\u2019t really be just hacking.&nbsp;<\/p>\n\n\n\n<p>Room descriptions are long and boring. Boring adjectives like LARGE and BIG. Over described read-aloud \u2026 in a room with guards we\u2019re also told there are four bedrolls and a pile of what you presume to be supplies. Perfect. But my favorite is when DM notes are included in the read-aloud. \u201cThe door to this room is very sturdy and is locked (the witch doctor has the only key).\u201d Uh. Ok. Or, \u201cTwo burly humanoids jump to their feet as you enter. They each have a sword and shield.\u201d Nothing about the room and presuming that the party was noticed. Perfect. \u201cThis is the home of a deadly spider.\u201d Great. Repetition. Almost every single one of the descriptions is like that. And then the DM text drags on for multiple paragraphs overexplaining simple concepts.&nbsp;<\/p>\n\n\n\n<p>It looks purty. Nice clever, decent art \u2026 ai generated it seems, but whatever. And someone spent a lot of time on the town and on the words for the wanderers and overland journey. And an extensive appendices for monsters (which don\u2019t get decent descriptions at all) and magic items and guilds in town and \u2026 but it\u2019s all for nothing. Because the heart of the adventure is not interesting. Just take a goblin complex from B2 and add some more rooms and make the descriptions, I don\u2019t know, ten times longer with slightly less interactivity and the B2 goblins?<\/p>\n\n\n\n<p>The adventure, the dungeon, that\u2019s the main thing. That\u2019s what all of teh time and effort should be spent on. Sure, create a town supplement. Or, add a town to the dungeon. But, the fucking dungeon had better be fucking great at that point. Is there a place for a lair assault in D&amp;D? Sure? I guess so? But even a lair assault can be more interesting than a simple hack. Re: G1.<\/p>\n\n\n\n<p>This is $7 at DriveThru. The preview is eleven pages and show you nothing of the town or the dungeon. Just the meaningless slog of an overland journey.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/458441\/The-Beacon-of-Illumvale--13-lvl-module?1892600\">https:\/\/www.drivethrurpg.com\/product\/458441\/The-Beacon-of-Illumvale&#8211;13-lvl-module?1892600<\/a><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>EDIT: I got a long letter from the designer with a list of things to correct. I corrected the page count to 111 pages. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Geoff Marchiori Ludum press S&amp;W Levels 1-3 Welcome to The Beacon of Illumvale. The Beacon, as the inhabitants refer to it, is a magnificent magical tower within the town of Illumvale that projects a protective magical light much like &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=8916\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":8915,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-8916","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/11\/beacon.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8916","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8916"}],"version-history":[{"count":2,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8916\/revisions"}],"predecessor-version":[{"id":8962,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8916\/revisions\/8962"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/8915"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8916"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8916"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8916"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}