{"id":8817,"date":"2023-10-25T07:11:00","date_gmt":"2023-10-25T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=8817"},"modified":"2023-10-11T09:33:06","modified_gmt":"2023-10-11T13:33:06","slug":"the-raven-and-the-lone-star","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=8817","title":{"rendered":"The Raven and the Lone Star"},"content":{"rendered":"\n<figure class=\"wp-block-image size-medium is-resized\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/10\/rrr.jpg\"><img decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/10\/rrr-232x300.jpg\" alt=\"\" class=\"wp-image-8818\" style=\"aspect-ratio:4\/3;object-fit:contain;width:683px\" width=\"683\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/10\/rrr-232x300.jpg 232w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/10\/rrr-768x994.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/10\/rrr.jpg 791w\" sizes=\"(max-width: 232px) 100vw, 232px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Bill Barsh\nPacesetter Games &amp; Simulations\n1e\nLevel 1<\/pre>\n\n\n\n<p>A ship lies in the frozen tundra of the far north. Its history is lost in time, but its future may spell doom for unwary adventurers.<\/p>\n\n\n\n<p>Fourteen rooms over a three level ship over four and a half pages. It\u2019s a shipwreck in the middle of the frozen tundra of Lambeau. Not an abundance of text, or an abundance of interesting. It\u2019s a throwback to the early days of the OSR.<\/p>\n\n\n\n<p>Why your level ones are out and about in the frozen tundras, blizzards, and glaciers is not mentioned. And while I\u2019m usually ok with some hand waving, if you\u2019re writing an adventure in SHerwood featuring Robin Hood then it might take just a wee bit more the designer to help the DM fit the adventure in to the parties lives. But, anyway, you\u2019re in the far north and you see a full on ship, in the tundra and snow, down in a valley. Being good little adventurers, you go investigate. There\u2019s nothing really to keep you on the ship, except \u2026 there\u2019s this white raven cawing loudly when you get in to room one, the main deck. If you kill it then a witch shows up and makes you go get some spider eggs from below in penance. No stats for the witch; we\u2019re referred to another Pacesetter adventure for more information. Other than that, I might hack apart the deck of the ship to kill shit from above or burn the ship down and loot stuff later. You\u2019re not gonna get rich here; maybe 1500gp in cash\/goods. But, also, a nontrivial amount of magic. +1 armors and weapons. And a bow that fires a 3d6 fire arrow once a turn! And a ring that does a 4d6&nbsp; ice storm! I\u2019m no stranger to powerful magic at level one, running a campaign once where I gave four copies of every magic item in the 1e DMG in session one. But that was the point of that game; I\u2019m not sure about this one.&nbsp;<\/p>\n\n\n\n<p>Barsh keeps his read-aloud pretty simple. \u201cWhile most of the floor of the room is covered with ice, a pile of ballast stones rises to form a small mound near the north wall.\u201d This is a theme throughout the adventure: pretty lackluster descriptions. There\u2019s not much here to inspire. Time and again that is seen in the descriptions, both in the read-aloud and in the DM text. That extends to the interactivity in the adventure. There\u2019s just very little going on here except stabbing the next room of monsters. There IS a healing hot spring \u2026 in the very last room. I\u2019m just gonna need more, even at level one, than moving from room to room and stabbing monsters. Yes, that\u2019s right, I said it, Icewind Dale WAS much poorer than Baldur&#8217;s Gate.&nbsp;<\/p>\n\n\n\n<p>The read-aloud, when it does go in to detail, engages in over reveal. A core element of D&amp;D should be the back and forth between the players and the DM. The characters investigate, they ask questions of the DM and the DM describes something back to them. The longer read-alouds here reveal too much about an scene, thus destroying that critical back and forth game play element. Instead of telling us that an elf is slumped over, wearing tattered chainmail and wiedling x, y, and z, instead tell us of a body slumped, or a warrior slumped. Use the word budget to do better than slumped and warrior, though. Then, in the DM text, provide the DM the information so that when the players investigate they see more. We\u2019re not trying to be obtuse, we\u2019re instead spending our verbosity budget wisely.&nbsp;<\/p>\n\n\n\n<p>And then, there are the bits of DM text that over explain and pad out things with backstory. \u201cThe tundra orc chief calls this room his lair during the hunting trip. This orc is old and missing one eye. He knows the area and has hunted around the ship his entire life. He lets the younger orcs perform the hunting duties while he directs and plans the operations.\u201d Fifty words. Eight of which are relevant to running this encounter. Prune it back and focus on the environment, the interactivity, evocative descriptions \u2026 things useful AT THE TABLE. This emphasis on background data is irrelevant, gets in the way of scanning and running the text, and could be used to make the adventure actually interesting.<\/p>\n\n\n\n<p>I\u2019d say all we\u2019re missing is an \u201cappears to be \u2026 \u201cin the adventure but that\u2019s present also.<\/p>\n\n\n\n<p>Low loot. Low interactivity. Non-evocative text. Padded out text. And, yet, Barsh keeps the text tight, leaning toward minimalism, meaning that he\u2019s still writing better adventures than most&nbsp;<\/p>\n\n\n\n<p>This is $7 at DriveThru. The preview is six pages and you get to see almost half the rooms. Good preview for checking out the text quality.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/432773\/The-Raven-and-the-Lone-Star?1892600\">https:\/\/www.drivethrurpg.com\/product\/432773\/The-Raven-and-the-Lone-Star?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Bill Barsh Pacesetter Games &amp; Simulations 1e Level 1 A ship lies in the frozen tundra of the far north. Its history is lost in time, but its future may spell doom for unwary adventurers. Fourteen rooms over a &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=8817\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":8816,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[],"class_list":["post-8817","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/10\/432773.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8817","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8817"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8817\/revisions"}],"predecessor-version":[{"id":8819,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8817\/revisions\/8819"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/8816"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8817"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8817"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8817"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}