{"id":8510,"date":"2023-04-05T07:11:00","date_gmt":"2023-04-05T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=8510"},"modified":"2023-03-22T10:20:29","modified_gmt":"2023-03-22T14:20:29","slug":"advanced-ancient-academy","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=8510","title":{"rendered":"Advanced Ancient Academy"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/03\/aaa.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/03\/aaa-662x1024.jpg\" alt=\"\" class=\"wp-image-8509\" width=\"331\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/03\/aaa-662x1024.jpg 662w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/03\/aaa-194x300.jpg 194w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/03\/aaa-768x1189.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/03\/aaa.jpg 900w\" sizes=\"auto, (max-width: 331px) 100vw, 331px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Stuart Robertson\nRobertson Games\nOSE\nLevels 1-2<\/pre>\n\n\n\n<p>An expedition to the ruins of an old monastery uncovers hidden mysteries and monstrous peril.&nbsp;<\/p>\n\n\n\n<p>This 36 page digest adventure uses 24 pages to describe forty rooms. And ok map and occasional evocative phrase stick out in what is otherwise just another rando first level dungeon.<\/p>\n\n\n\n<p>\u201c&#8230; a massive bipedal frog looms out of the darkness at the far end of this large column-lined chamber.\u201d So, \u201clooms out of the darkness\u201d is a pretty good description. And, there\u2019s almost an interesting encounter or two. A room with a water-filled floor\/sinkhole\/collapse, zome zombies come out to attack. And in some kitchen you meet Seth, who is looking for food and will join the party. Turns out he\u2019s a cultist out foraging in the dungeon. There\u2019s a few other phrases of bits of encounters that are ok.And the map is, thankfully, non-linear with some features on it. Thank Nergal for small blessings.&nbsp;<\/p>\n\n\n\n<p>But everything else? Meh. At best.<\/p>\n\n\n\n<p>The first six pages of this adventure tell you nothing. A meaningless generic background in a column. A section on how to roll up a character. How to start the adventure. Nothing interesting. Nothing evocative. Just the usual blandness found in most generic adventure settings. Oh no, trade wagons have gone missing. No expectant mothers with children looking longingly in to the distance. *yawn*<\/p>\n\n\n\n<p>And then, Forward to Adventure! The adventure proper is more of the same. Descriptions that generally take a column or so. Multiple paragraphs. Nothing of interest. No real descriptions that are meaningful. A kitchen is a kitchen is a kitchen.&nbsp;<\/p>\n\n\n\n<p>Even the better things, that I mentioned above as some prime examples, are lacking. Those zombies? How much better to have them grab people and pull them under, rather than them lumbering out of the water to attack? A dead face staring up at you from under the water, all Dead Marshes style? THEN they can lumber out. Seth? Seth is a fuckwit. He does the usual attack the party, run away, lead them to danger thing. Just a bland cultist cutout. How much more interesting if we made Seth a real person? Yeah, he\u2019s a cultist, but he\u2019s fucking hungry. Give him some food, let him be ravenous about it. Maybe both wary and gleeful, eating like a ghoul cross legged on the floor, wide grin. Stick him in the fucking the fucking with some questionable morals. But, maybe also, some contacts and shit. That\u2019s such a better encounter. Seth as a real fucking person. You know, in another room there are some bandits. They are looking for loot and interested in knowing more about the dungeon. You know what that makes them? Fellow Murder Hobos, that\u2019s what. Treat them like that. I don\u2019t know. Nergal forbid anyone go beyond the surface level tropes of D&amp;D.&nbsp;<\/p>\n\n\n\n<p>\u201cLarge chamber.\u201d That\u2019s great. Large. Maybe a Big room next? Stick in some better words. \u201cAs the door opens you see \u2026\u201d We don\u2019t do this. I mean, it\u2019s not read-aloud anyway, so I\u2019m not sure why we\u2019re using second person.&nbsp;<\/p>\n\n\n\n<p>Further, the dungeon lacks coherence. It\u2019s more of a random assort of monsters. Goblins. Bugbears. Bandits. Cultists. Dwarves. Zombies. Skeletons. Giant Bees. It\u2019s like you took every level one monster and chucked them in. Each in one room. No real zones. No real story behind the current state of the dungeon. And I don\u2019t mean an actual story, but, rather, the dungeon as a place that kind of makes sense. Not in a realism or simulationist way, but in a way that is meaningful to the adventure. The bandits have explored blah, blah, and blah, lost a dude in a trap room, hes on the floor there, and so on. Instead we get lots of monsters living in their own little rooms. Meh.<\/p>\n\n\n\n<p>\u201cRuined tapestries and broken furniture litter this dark and decaying room.\u201d I asked Ray Weidner once what this kind of sentence was and he didn\u2019t have a strong answer. So, let\u2019s call it \u201ccumbersome and not effective.\u201d I\u2019m not sure what\u2019s going on here. Well, I do, but, I mean, motivation wise when writing it. There seems to be an tendency in this to write \u2026 I don\u2019t know, like a novelist? But it results in these sentences that are trying to be thematic and evocative instead just coming off as cumbersome. It\u2019s \u2026 putting the modifier as the primary thing in the sentence (which, I think, is similar in concept to passive writing. A big nono) And, what it\u2019s modifying, dark and decaying, isn\u2019t really any description at all. They\u2019re all fucking dark.&nbsp;<\/p>\n\n\n\n<p>I should note that this room description (thats the leading sentence) goes on for three paragraphs. To describe a room with six goblins in it searching it. I get what you want. Dank and wet, heaps of moldy tapestries hanging from the walls and on the floors, rotted couches and broken plush chairs turned over, with goblins poking through the piles and digging in to them. But that doesn\u2019t come through in the column long description.&nbsp;<\/p>\n\n\n\n<p>Just as the room intent, the interactivity and the evocative setting, doesn\u2019t really come through in any of the rooms. This was a one pager, expanded to 36. It\u2019s not a terrible job at expanding, but, also, it\u2019s not a good one either. Half the page count would have been better, at least.<\/p>\n\n\n\n<p>This is $10 at DriveThru. No full size preview, just the mini quick preview. I has sadz. \ud83d\ude41 Also, I paid $10 for this?!<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/429427\/Advanced-Ancient-Academy?1892600\">https:\/\/www.drivethrurpg.com\/product\/429427\/Advanced-Ancient-Academy?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Stuart Robertson Robertson Games OSE Levels 1-2 An expedition to the ruins of an old monastery uncovers hidden mysteries and monstrous peril.&nbsp; This 36 page digest adventure uses 24 pages to describe forty rooms. And ok map and occasional &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=8510\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":8509,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,3],"tags":[],"class_list":["post-8510","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2023\/03\/aaa.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8510","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8510"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8510\/revisions"}],"predecessor-version":[{"id":8511,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8510\/revisions\/8511"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/8509"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8510"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8510"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8510"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}