{"id":8326,"date":"2022-12-07T07:32:00","date_gmt":"2022-12-07T12:32:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=8326"},"modified":"2022-11-25T09:34:42","modified_gmt":"2022-11-25T14:34:42","slug":"palace-of-1001-rooms-the-gatehouse","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=8326","title":{"rendered":"Palace of 1001 Rooms: The Gatehouse"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/11\/gatehouse.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/11\/gatehouse-791x1024.jpg\" alt=\"\" class=\"wp-image-8316\" width=\"396\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/11\/gatehouse-791x1024.jpg 791w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/11\/gatehouse-232x300.jpg 232w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/11\/gatehouse-768x994.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/11\/gatehouse.jpg 900w\" sizes=\"auto, (max-width: 396px) 100vw, 396px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Michael Grayson S\nMapmaster Battlemaps\n2e\nLevel 1<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">And in the middle of this vast sky, there sits an impressive palace of scattered towers and keeps. They hang suspended amidst the clouds from which they rise, as though the pillowy vapors support them, sometimes separated from each other by a mile or more of distance. The architecture is varied, as if erected by different builders of different times, some of them perhaps even alien to the observer. To the east might sit some great ziggurat and to the west something more akin to a tudor castle. Pyramids, obelisks, towers and even mammoth copper domes all stand perplexingly arrayed at dizzying heights. In the darker depths an observer might catch a glimpse of some, strange non-euclidean structure for a moment before the mists swallowed it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This 113 page dungeon&nbsp; is the first 100 rooms of a 1001 room dungeon. It\u2019s essentially Dragons Lair, the adventure,maybe mashed up with Myst,&nbsp; with the party teleporting from one rando room to another and having a little isolated adventure piece. The encounters are interesting enough. Although the evocative nature of the rooms comes not from the text but from the rendered 3d pictures of each.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Woah, boy, where to start with this one? This is the first booklet in a series, each of the booklets describing the next 100 rooms in the Palace of 1001 Rooms. That\u2019s a kind of mythical place. As the intro says: one of the first doors in Sigil leads to it. A place beyond the edge of the world. I saw one of the later. Looks like the latest kickstarter was for chapter 7, so, rooms 700-800 \u2026 and thus dude has delivered 800 rooms so far of his 1001. That\u2019s a feat in and of itself! Each section looks themed, and this one, the first one, is the Gatehouse. The \u201cend\u201d room of each section leads to the next section,&nbsp; with the claim that the challenge level increases in each booklet. This, a kind of campaign.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now, you got to hang in there with me \u2026 there is no map. Some of the room have descriptions that say that a certain tradoor or some such leads to room 6 or something like that. But that\u2019s not why there isn\u2019t a map. Instead, every time you use a door it leads somewhere new. You see, each room number corresponds to a page number. So, when the party goes through a door you roll and see which room they end up in. A significant number of pages is spent describing how this works and nerfing any magic spells, etc, that could let the party dig through a wall, Wizard Eye and so on, as is traditional in one of these teleport door adventures. I don\u2019t really get why the fuck the designer did this? And I don\u2019t buy the \u201cmagical nature of the mythic location!\u201d nonsense. Just put in a fucking map man. This is what contributes, among other things, to the Dragon\u2019s Lair vibe it\u2019s got going on.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But, that\u2019s not the major deviation from the norm with this. There is, as mentioned, one room to a page. And each room has a rendered art piece for the room, , taking up about half the page, showing it and the major features. This is where the Myst reference comes in, among other place. You get this kind of view in to the room, as the DM. The little art piece has some numbers on it and the room text has notes related to those numbers. The chamber pot and cutlery, tapestry, an unseen servant washing dishes, and hand towel. This is the feature that attracted me to review this, for you all know how I am drawn to folk trying to experiment. I really like the little art pieces as a way to visualize the room. And the little numbers, referring back to the text are interesting. Oh, yeah, and I don\u2019t think it works well.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The renders are all samey in their art style, as one would expect, but, I think the vibe of the rooms are different. There really is something to the Less Is More style of describing rooms. Little brief and evocative vignettes let your mind fill things in, but leaves the edges fuzzy. There\u2019s something immensely appealing about the renders, and, yet, I don\u2019t think they work as well as just an evocative room description would.it\u2019s too concrete. And, because it\u2019s visual, there\u2019s no \u201croom\u201d, inside your brain, to fill things in, with the result being it looks a little dull \u2026 at least as compared to THE POWER OF THE IMAGINATION! [Insert rainbow emoji)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Read aloud is a little TOO terse. \u201cYou emerge from the portal into the bottom landing of a<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp;cool spiral staircase.\u201d Uh, sure. \u201cThe room smells of machine oil. A series of vaulted arches run against one wall.\u201d And that\u2019s for a relatively complex room with pillars, arches, stairs, tradoor, weapon racks and the like. Which, I must say, I can describe from the render. But, idk. It feels disconnected from the read-aloud.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And then there\u2019s weird randomness in the descriptions which don\u2019t seem to make sense. I can\u2019t figure out if I\u2019m not getting something or if it\u2019s dungeon dressing or just filler background. \u201cThe Builders prepared this room with a special wax and a broken clay ziggurat, which was mixed with the mortar\u201d and \u201cSomeone has chalked an arrow on the wall pointing to the farthest portal down the wall in a vain attempt to leave a trail for others to follow later. A few feet away, the same chalk has scratched out 7 straight lines. AFAIK, nothing is done with either of these. The first is maybe just background padding? Or maybe background padding and dungeon dressing? The second is either dungeon dressing or a clue to a puzzle? But the rooms are so disjointed, (Dragon\u2019s Lair!) that I don\u2019t see it making sense?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And then there\u2019s this kind of abstracted description thing it does in places. \u201cA tribe of goblins live here.\u201d Sure. It\u2019s stabbing time. How many? No clue. None at ALL. A few? A bajillion? IDK. And this sort of thing is all over the place<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But, the variety of room, and things to do in them, is quite nice. One room is a pillared rotunda. Archways. Gargoyles looking down, a dozen or so. A mosaic on the floor, and in the middle of it a slate pedestal with glowing runes on it reading, in Sylvan Elf \u201cRun of Mind Shielding\u201d. Maybe a little on the nose, but, also, a nice little puzzle and atmospheric for an IDENTIFY pedestal.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I know the renders are the gimmick here. But I can\u2019t help thinking that a more traditional format would have suited this better. Nuke the render. Spend the render time instead on working those evocative &amp; terse room descriptions HARD. Did things get better in the later volumes? Idk. The first one is usually either the best of the nearly the worst in a collected volume, in my experience.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is $30 at DriveThru.No preview. Which Sucks ass. But, you can go to the website of te designer and see a preview at <a href=\"https:\/\/mapmasterbattlemaps.com\/the-palace-of-1001-rooms-1\/btxusf8mxow3qd4ekkinhzfg392282\">https:\/\/mapmasterbattlemaps.com\/the-palace-of-1001-rooms-1\/btxusf8mxow3qd4ekkinhzfg392282<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.drivethrurpg.com\/product\/412181\/The-Palace-of-1001-Rooms-Chapter-1--The--Gatehouse?1892600\">https:\/\/www.drivethrurpg.com\/product\/412181\/The-Palace-of-1001-Rooms-Chapter-1&#8211;The&#8211;Gatehouse?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Michael Grayson S Mapmaster Battlemaps 2e Level 1 And in the middle of this vast sky, there sits an impressive palace of scattered towers and keeps. They hang suspended amidst the clouds from which they rise, as though the &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=8326\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":8316,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[29,3],"tags":[],"class_list":["post-8326","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/11\/gatehouse.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8326","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8326"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8326\/revisions"}],"predecessor-version":[{"id":8327,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8326\/revisions\/8327"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/8316"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8326"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8326"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8326"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}