{"id":8010,"date":"2022-06-01T07:11:00","date_gmt":"2022-06-01T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=8010"},"modified":"2022-05-23T13:50:59","modified_gmt":"2022-05-23T17:50:59","slug":"pyramid-of-the-undying","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=8010","title":{"rendered":"Pyramid of the Undying"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/05\/pyra-1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/05\/pyra-1-826x1024.png\" alt=\"\" class=\"wp-image-8008\" width=\"413\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/05\/pyra-1-826x1024.png 826w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/05\/pyra-1-242x300.png 242w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/05\/pyra-1-768x953.png 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/05\/pyra-1.png 899w\" sizes=\"auto, (max-width: 413px) 100vw, 413px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Simon Carryer\nSimon Carryer Games\nOSR\nLevel ... 3?<\/pre>\n\n\n\n<p>A new take on the greatest D&amp;D adventure ever written.<\/p>\n\n\n\n<p>This fourteen page adventure details a ziggurat pyramid with five levels and about sixty rooms. It\u2019s a respin of The Lost City and does a great job with the formatting, the writing, and the interactivity. The support of the faction play could be a bit stronger, but, I\u2019d run this a dozen times over before running the original Lost City.<\/p>\n\n\n\n<p>I know that a lot of people love the classic adventure The Lost City, but I have not been that impressed with it. At least that\u2019s my memory. I don\u2019t own it and it\u2019s been a long while since I took a look at it. I know that I wasn\u2019t impressed with it, in contradiction to the zeitgeist that the old school D&amp;D culture has over it. This one, however, does a much more decent job \u2026 again, filtered through ancient memories of the original.&nbsp;<\/p>\n\n\n\n<p>Ok, so, ancient culture (this one on human earth) seals themselves in a pyramid and lives eternally. There are three main factions and everyone love to wear some animal masks and take on the persona of the mask. So, a dude in a wolf mask acting like a wolf. What I am impressed with here, though, is the interactivity and the combination of evocative writing and formatting.&nbsp;<\/p>\n\n\n\n<p>This is a more traditional paragraph formatting. A room number, a bolded name, and then maybe a bolded monster entry as the first thing. So if the room has giant bees in it then tha\u2019ts the first thing the DM sees, prepping them that their description needs to have a monster in it. Then, generally, one paragraph follows. A short one or maybe three or four sentences. This contains the room description with everything you need to run the room. It\u2019s evocative, and written in such a way as to inspire the DM to more.&nbsp;<\/p>\n\n\n\n<p>So, in practice, lets look at this.&nbsp;<\/p>\n\n\n\n<p><strong>3 Fire Beetle<\/strong>s (1hd, armor as plate, corrosive spit 2d4) Perfect! It\u2019s short and sweet, and reminds me a lot of the Ready Ref monster sheet, which I absolutely fucking love. There\u2019s room for the DM to fill in. I know what the fuck I\u2019m doing. I can run this thing just as written.&nbsp;<\/p>\n\n\n\n<p>Then, comes the room description. For the beetle room (<strong>2. Workshop<\/strong>) we get the room name. Great! I\u2019m oriented now to what the room actually is and I\u2019m thinking \u201cworkshop\u201d as I read the rest of the description, my mind now framed correctly to fill in details. \u201cLadders descend from above. The beetles\u2019 abdomens emit a ruddy glow like a torch. Shelves around the walls contain spare parts for the statues atop the pyramid, clay pots holding remnants of lubricant oil, and metalworking tools. A small forge completes the workshop.\u201d Great! Just a couple of sentences here. We get some evocative room shit, like the ruddy glow from their abdomens. Ruddy, that\u2019s a great word! The choice of adjectives and adverbs helps enhance the room. We also get some remnants of lubricating oil. Again, great, something for tehh DM to work with as they run the encounter. Spare parts for the statues is enough for me ot fill in, and the room description, for the workshop proper, whats in it, is not an exhaustive list of is evocative enough that I can get an idea and fill things in. This is the appropriate amount of detail for the room. It\u2019s good room description. Terse, evocative, it\u2019s got some light elements to work with.&nbsp;<\/p>\n\n\n\n<p>Another room, containing seven stirges, has \u201cFour glittering gems lie in the shards of an amphora, worth a total of 1,700sp. The stirges have entered through a crack in the stonework.\u201d Note the glittering. The classic image of gemstones in a ruined vase, spilling out on to the floor. And it\u2019s got an element of pushing your luck. You want the loot but the room has stirge in it! Want the loot? Make the decision to face the sitrges!<\/p>\n\n\n\n<p>Or, how about an acrid smells coming from a room with an obvious green slime covering the floor \u2026 with some amphorea in it! Or, a dead body in a bronze ibis mask, his arm swollen and purple! Great description! Just enough detail to run with. You don\u2019t need to go hog wild and give everything an evocative description, pick an element or two and craft that fucker.<\/p>\n\n\n\n<p>I\u2019m a big big fan of these. Decent amount of interactivity, embedded in almost every room. An emphasis on humans, with some fantastic elements thrown in and a good use of vermin and giant animals. Some classic elements, like a rotating corridor and sliding statues. It\u2019s good.<\/p>\n\n\n\n<p>There are factions present, as with the original, and I both like them and don\u2019t. They get a little inline description about a third of a page, when they first pop up. How to join. Little missions, etc. I\u2019m pretty happy with them. It could be little stronger, with maybe, which areas are under their control and\/or marking on the map where reaction creatures live, for fighting in the room next door.&nbsp;<\/p>\n\n\n\n<p>But, also, for an adventure tha features A LOT of humans (which, again, I like) it\u2019s a little weak on the actual humans. They don\u2019t really come to life much, more could be done with the personalities, and, maybe, turning them in to those BioShock party goers sort of thing. I want more in this area. I want the human element to REALLY come to life and seem like a functional society. We get some example names, and masks, but a little job party vibe, especially in the appendix, with some better examples, would have been REALLY great. I want some minor intrigue like \u201cmy wife is a zuesian\u201d or some shit. Another page, just for the people, to inspire the DM, would have done A LOT to help thi sthing.&nbsp;<\/p>\n\n\n\n<p>But, still, GREAT adventure. I probably should have read the original to see how close the encounters are to the original ones, but, also, Fuck It! This can can easily stand alone. It\u2019s not the greatest adventure you\u2019re ever gonna run, but, also, it gets pretty close to brining home that Thracia vibe, both in form and function. And, I can\u2019t think of a stronger compliment than that<\/p>\n\n\n\n<p>\u201cShould the character ever turn their back on the worship of Zeus, they lose these benefits, and will henceforth be automatically hit by lightning attacks. If they are outdoors during a storm, there is a 5% chance of them being struck by lightning and killed. &amp; missions\u201d Yeah man! Bring it Zeus, you fucker!<\/p>\n\n\n\n<p>I&#8217;m tempted to Best this. But I&#8217;m not going to. I&#8217;m gonna need just that little bit more, with the people. So, Regerts it is. But, know this, I was close. As I think about the usaul shit piles I review, I feel like I need to strongly contrast this to that. And maybe I did with a Regerts?  If you are at any way interested in the original then you should absolutely check this out.  I would not be unhappy, at all, if more of these classic respins showed up.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>This is Pay What You Want at DriveThru with a suggested price of $1.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/397333\/Pyramid-of-the-Undying?1892600\">https:\/\/www.drivethrurpg.com\/product\/397333\/Pyramid-of-the-Undying?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Simon Carryer Simon Carryer Games OSR Level &#8230; 3? A new take on the greatest D&amp;D adventure ever written. This fourteen page adventure details a ziggurat pyramid with five levels and about sixty rooms. It\u2019s a respin of The &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=8010\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":8008,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,15,3],"tags":[],"class_list":["post-8010","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-no-regerts","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/05\/pyra-1.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8010","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8010"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8010\/revisions"}],"predecessor-version":[{"id":8011,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/8010\/revisions\/8011"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/8008"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8010"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8010"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8010"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}