{"id":7840,"date":"2022-03-16T07:32:00","date_gmt":"2022-03-16T11:32:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=7840"},"modified":"2022-03-07T11:33:48","modified_gmt":"2022-03-07T16:33:48","slug":"treasures-of-the-troll-king","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=7840","title":{"rendered":"Treasures of the Troll King"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/03\/troll.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/03\/troll-736x1024.png\" alt=\"\" class=\"wp-image-7839\" width=\"368\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/03\/troll-736x1024.png 736w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/03\/troll-215x300.png 215w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/03\/troll-768x1069.png 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/03\/troll.png 900w\" sizes=\"auto, (max-width: 368px) 100vw, 368px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Chris Bissette\nLoot the Room\nMork Borg<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Galgenbeck is palimpsest. Tumour. A city built on the ruins of itself. Beneath the sewers the bones of the old city fester. The troll-king Niduk was exiled, driven into the depths to rot and die. Now twisted by hatred and rage he oversees the small domain he has carved for himself, in a forgotten chapel to a murdered god. Why are you here? A lost bet? A doomed quest for silver? Boredom? Does it even matter?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Yeah, It\u2019s Mork Borg. Someone told me that this one didn\u2019t suck. They were right.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This 36 page adventure details a sewer point-crawl with around six locations, and then a more traditional dungeoncrawl with around eleven rooms. Good formatting. Evocative writing. Some interactivity beyond stabbing. Creative situations. This one is not bad at all, even with the required Mork Borg \u201ctilt font 23 degrees to the left\u201d formatting that shows up at times.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Mork Borgians have a bad rep. I might summarize it as \u201csomeone who geeks out over layout and three color art had one conceptual idea for a room in an adventure.\u201d Layout, as a means to facilitating comprehension by the DM, is a good thing. But, the reputation is that layout is pushed too far until IT alone becomes the focus, losing the fact that it is supposed to facilitate DM comprehension of the adventure. Pushed so far that it becomes a detriment to comprehension. And it\u2019s clear that most Morg Borg adventure revolve around one idea, a single concept, and could almost be, or should be, one room dungeons. They don\u2019t try to work toward something longer than two hours.<br>This adventure ain\u2019t that.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Yeah, there\u2019s some three color art (red, yellow and black, the Mork Borg \u201cwe\u2019re PuNk!\u201d staples.) And there\u2019s some formatting nonsense in places, like using roman numerals on a die roll table and tilting the fucking text and varyng the font size, etc, to make a half page \u201cart\u201d die roll table. These are relatively minor though. The art contributes to the adventure vibe in a positive way and I can accept that you gotta throw in that table nonsense or they kick you out of the Mork Borg club. It\u2019s just a couple of pages, anyway.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Mork Borgians don\u2019t get enough credit for their creativity. Generally each of the adventures has come cornerstone element that is quite interesting. The problem is that they don\u2019t follow up. They have one idea and that\u2019s it. Not so with this one. It delivers hit after hit, creative elements and interesting situations of diverse scope. For example, Stolen Wishes. A pile of coins under a sewer grate. Ye olde god of wishes is no more, but, if you seal a coin you\u2019re cursed until YOU fulfill the wish. That\u2019s fun! Good concept, nice push\/pull. I\u2019m down! And that\u2019s just one of the ideas that this thing delivers. There are a lot, from individual room encounters to larger dungeon concepts and even treasure, that just reek of creativity. \u201cA wooden idol bound with filthy bandages. Breaking it summons a small but vicious gore hound.\u201d or \u201cA darkened glass vial containing powdered sunlight. Worth a pretty penny to those who know its uses. Vampires and other undead monstrosities will give anything to see it destroyed.\u201d Not just treasure, but a springboard to adventure also! Nicey done! How about a monster? \u201cThe finger collector<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">approaches in a mist of swirling spores. Visibly necrotic with tumorous growths on the shoulders and head, it clucks and clicks in a twisted mimicry of language. A necklace of fingers rattles around its neck.\u201d Not bad! I could use a little more than \u201cvisibly necrotic\u201d, but, still, not bad.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We get decent writing also. One sewer room has \u201cBlood-red thorny roses sprout from the cracks between the stones.\u201d Well, that\u2019s a sight! A juxtaposition between a sewer environment and blood red roses, growing from cracks int he walls, should have the players shitting themselves! Formatting is pretty good to excellent. The pointcrawl sections, through the sewers, is randomized. I\u2019m not a big fan of random for the sake of random, but, it works out ok this time. You rolls for a chamber and roll for people inside and it\u2019s decent enough, with brief hits of evocative writing and good room formatting. Meaning a room title, a little brief overview, and then bolded bullet points with breif descriptions of DM text. The mechanics are nearby, but offset, so they don\u2019t get in the way, and there are lots of minimaps. It\u2019s done well.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I would note, also, tat the Nork Borgians generally eschew a lot of up-front \u201chow to use this adventure\u201d bullshit boilerplate text. I\u2019m supportive of this. I don\u2019t need to be told how to read a stat block, nor does any other person, ever, in the history of D&amp;D. Yes, I know I can customize the adventure, thank you, no need to tell me. And thank god they got rid of this shit.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So, what could be improved?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There are, I think, two or three things that stand out.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">First, the formatting fails in places because important things are not high enough up in the descriptions. A room with an alter in it, and little else, has no mention of it until pretty far down in the description. A room with a listing floor has no mention of it until farther in. Obvious things should be high up n the room description, generally in the player overview section, and not something for the DM to later discover as they scan the entry. \u201cOh, uh, yeah \u2026 and also the floor is listing a lot toward that door \u2026\u201d Well, fuck, Frank, you should have said so sooner! THis is a relatively common thing in this adventure. Thus the format is good but how to use the format to maximum effect falls down more than a little.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There\u2019s also, I think, A kind of lack of knowledge of how D&amp;D works, or, perhaps, what the imrportant thing are. Hoks are presented as individual hooks. YOU owe someone. YOU escaped, and so on, almost like it was solo adventure. Rumors don\u2019t always match up well to gameable content (although, \u201cGas from the sewers does funny things to the light, and what you see can\u2019t be trusted.\u201d is a great fucking rumor, for the obvios reasons!) One room has a ceiling that hides chitterring things \u2026 with no mention of creatures, so I assume they are just noises? There IS anunderstanding of some design elements \u2026 the troll king is foreshadowed rather well, for example, but there is also a kind of \u201cindividual rooms\u201d theme rather than a \u201ccohesive whole\u201d theme. I\u2019m not talking a funhouse set piece, or the need to themne every room, but a little more of a wholistic view of the adventure would have served the final eleven room dungeon well. And, man, loud rings bells are likely to be heard from more than one room away?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But, it\u2019s not a bad adventure. It\u2019s just not a ten. It\u2019s creative, the writing is evocative which helps the DM run it, it\u2019s formatted well, and it\u2019s more than four rooms \u2026 it\u2019s an actual adventure, which may be a first for a Mork Borg product? Good job. Good enough that, if I can remember, I&#8217;ll go looking for other Loot The Rooms to review.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is $6 at DriveThru. The preview is nineteen pages, showing you both parts of the pointcrawl and the dungeon. Check it out! I like it!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.drivethrurpg.com\/product\/363891\/Treasures-Of-The-Troll-King\">https:\/\/www.drivethrurpg.com\/product\/363891\/Treasures-Of-The-Troll-King<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Chris Bissette Loot the Room Mork Borg Galgenbeck is palimpsest. Tumour. A city built on the ruins of itself. Beneath the sewers the bones of the old city fester. The troll-king Niduk was exiled, driven into the depths to &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=7840\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":7839,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[29,9,3,7],"tags":[],"class_list":["post-7840","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-level-3","category-reviews","category-the-best"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/03\/troll.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7840","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7840"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7840\/revisions"}],"predecessor-version":[{"id":7841,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7840\/revisions\/7841"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/7839"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7840"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7840"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7840"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}