{"id":7737,"date":"2022-01-19T07:11:00","date_gmt":"2022-01-19T12:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=7737"},"modified":"2022-01-10T10:56:48","modified_gmt":"2022-01-10T15:56:48","slug":"delve-of-the-handsome-repeater","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=7737","title":{"rendered":"Delve of the Handsome Repeater"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/01\/and.jpeg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/01\/and-722x1024.jpeg\" alt=\"\" class=\"wp-image-7736\" width=\"361\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/01\/and-722x1024.jpeg 722w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/01\/and-212x300.jpeg 212w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/01\/and-768x1089.jpeg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/01\/and.jpeg 875w\" sizes=\"auto, (max-width: 361px) 100vw, 361px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Brine\nBeasts &amp; Barrows\n\"Low Levels\"<\/pre>\n\n\n\n<p>A face protrudes from the ground; an ancient giant, buried to the chin and left for dead. Volcanic rocks drape the mound, giving the appearance of jagged tufts of sable hair. An agape cave mouth emits whispered echos from below. Locals avoid this place. They call it &#8220;The Handsome Repeater&#8221;. An ageless subject of rumor and superstition; its origins long since forgotten. Lately&#8230; creatures have been breaking free from its eerie depths.<\/p>\n\n\n\n<p>This eighteen page adventure describes an eleven room mostly linear cave dungeon. It has some classical (as in Greek) themes and features Tricks more than monsters. But what there is can be quite interesting. It makes no sense, but, I\u2019m intrigued, as a mini-dungeon that pops up in, for example, a hex crawl.<\/p>\n\n\n\n<p>This is a mostly empty dungeon with a few things to poke at. But, it does, at points, have a kind of mythic feel. A lonesome, despondent vibe is present \u2026 made all the worse by the lack of creatures in the dungeon and\/or the way the wanderers behave. It is this vibe that I want to explore first.<\/p>\n\n\n\n<p>Read that marketing intro again. A giant face, mouth agape as if screaming, covered in volcanic rock. Did you rock form around it or did the was it carved, or did the creature melt in? Who knows. But, the design is certainly \u2026 weird? Mythic? You know you are somewhere else. Then, the dungeon itself has a lonesome feel to it. It DOES have references to Echo and Narcissus in it, which help contribute, and a lack of creatures, which helps contribute to this vibe. And, then \u2026 there\u2019s the monsters. There are none. I mean, Echo appears in one room. That\u2019s the extent of the creatures. Everything else is handled by wanderer rolls. \u201cWhen the DM sees fit and\/or the paty tarry too much.\u201d I\u2019m not a fan of that mechanic. It\u2019s arbitrary, and not in the good way that wanderers are supposed to drive the game forward and provide a time pressure element. It\u2019s just \u201cfuck you, have a wanderer now.\u201d<\/p>\n\n\n\n<p>Having said that \u2026 oh what wanderers there are! I often talk about the wanderers needing to DO something. How they should not exist to only attack. They need something to spur the encounter on, to inspire the DM. These wanderers do NOT follow my advice. Or, maybe they do, but in an unusual way. They make noise. Scary noises. Thus the wanderer table has a monster name and the noise they make. I am a GREAT man of foreshadowing in an adventure. This usually comes in the form of avoiding Lareth the Beautiful syndrome. Other adventures sometimes leave clues around, like monster spoor on the ground. This is closer to that. What you get is something like \u201cmortal bellow and the abrasive sound of metal on stone, dragging.\u201d Let\u2019s say the DM works that in a bit, dropping it around. Then, the players will be SHITTING themselves in fear. And the best D&amp;D moments impact the players instead of their characters. When the actual minotaur shows up dragging its axe, then the players will all immediately GET IT, which is a great moment, they love figuring things out, and feel foolish for not getting it, and get to reap the rewards of their fear. Or, how about deafening screams and the flapping of heavy wings? The stench of rancid meat and sticky slitherings? It does a great job providing some meat to the encounter beforehand. The pre-ride line at DIsney, so to speak.&nbsp;<\/p>\n\n\n\n<p>Other than this, the adventure can be a hit and miss at times. The local village is only described in one word \u201cshantytown\u201d with \u201cDewy Churls\u201d being used to describe the occupants. The\u2019s probably all you need for an adventure like this. The rumors from the churls are an interesting lot. They range from the usual\/generally poor of \u201cechos from the delve curse all who hear them\u201d ro \u201cits the home of a beautiful naked angel \u201c and\/or \u201cthe face is devilishly handsome \u2026 these are the real rumors that would flying around. Boobs! I can get behind the others. The echos, the \u201cgateway to hell\u201d and so on. I can wrk with them, but they don\u2019t resonate like \u201cnaked chicks\u201d do, when delivered by the local worthies.&nbsp;<\/p>\n\n\n\n<p>Encounter descriptions are clean. Mini-maps are provided on facing pages to hep the DM orient. Encounter descriptions are short-ish, less than a page, with generous bullets and descriptions that focus on the task at hand with little in the way or irrelevant detail to clog the works up. Bolding and brief italics are used to good effect. A very journeyman effort, providing good support for DM scanning.<\/p>\n\n\n\n<p>The encounters are kind of puzzly. A pool of water that reflects things \u2026 your own image stepping out to kill you. But, not really evil \u2026 it can join the party! Thats something you don\u2019t often see. The mirrored pool of narcissus acts as a gateway to another room, as well. A cup of poison in a silent room lets you speak if you want to take the poison of the people talking. Subtly there, eh? A maze of rooms, represented by just rolling random dice until you \u201cwin\u201d the maze .Yeah \u2026 so \u2026 that\u2019s not good. Basically the party just roll a die and waste time, with no modifiers to help or puzzle to solve, until they roll 50% enough times. Not cool.&nbsp;<\/p>\n\n\n\n<p>Oh! Oh! One more thing! That entrance to the mythic underworld? The mouth hole of the cave (literally \u2026) with stairs in the back? It has a fesco on the back wall. Of a beautiful boy. A serene scene. That someone has crudely drawn a dick on. Oh, the locals! That\u2019s exactly what WOULD happen in a dungeon entrance like this and I love this dungeon for putting that in. \ud83d\ude42<\/p>\n\n\n\n<p>So, a lonesome kind of dungeon. A few puzzle rooms. An overreliance on wanderers \u2026 whose effect\/impact could have been achieved a different way. It\u2019s just a little too quiet in this place for a \u201cnormal\u201d game, I think. But, as a small dungeon in a hex in a hex-crawl I think it could work&nbsp;<\/p>\n\n\n\n<p>This is Pay What You Want on Itch, with a suggested price of $4.20. Which, I guess is funny. \ud83d\ude42<\/p>\n\n\n\n<p><a href=\"https:\/\/casadeocio.itch.io\/delve-of-the-handsome-repeater\">https:\/\/casadeocio.itch.io\/delve-of-the-handsome-repeater<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Brine Beasts &amp; Barrows &#8220;Low Levels&#8221; A face protrudes from the ground; an ancient giant, buried to the chin and left for dead. Volcanic rocks drape the mound, giving the appearance of jagged tufts of sable hair. An agape &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=7737\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":7736,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,3],"tags":[],"class_list":["post-7737","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2022\/01\/and.jpeg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7737","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7737"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7737\/revisions"}],"predecessor-version":[{"id":7738,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7737\/revisions\/7738"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/7736"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7737"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7737"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7737"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}