{"id":7659,"date":"2021-11-29T07:11:00","date_gmt":"2021-11-29T12:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=7659"},"modified":"2021-11-17T10:42:40","modified_gmt":"2021-11-17T15:42:40","slug":"brewkessel-level-1","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=7659","title":{"rendered":"Brewkessel Level 1"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/brewk.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/brewk-668x1024.png\" alt=\"\" class=\"wp-image-7658\" width=\"334\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/brewk-668x1024.png 668w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/brewk-196x300.png 196w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/brewk-768x1177.png 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/brewk-1002x1536.png 1002w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/brewk-1336x2048.png 1336w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/brewk.png 1688w\" sizes=\"auto, (max-width: 334px) 100vw, 334px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Tom Holmgren\nOSE\nLevel 1?<\/pre>\n\n\n\n<p>Once upon a time, there was a wonderful school of spellcraft and sorcery called Brewkessel. 62 years ago it vanished in a flash of red lightning, taking with it some of the best and brightest names in magic. All that was left behind was a deep, smoking hole. Was it the result of a spell gone wrong? Had the gods finally rained down judgement on their vile witchcraft? No one could say for sure. In fear of repeating Brewkessel\u2019s unknown mistake, one by one the other schools locked their doors. Brewkessel reappeared 7 months ago.<\/p>\n\n\n\n<p>This 66 digest page \u201czine\u201d uses about 36 pages to describe about 31 rooms on the first level of Hogwarts castle. A fucked up Hogwarts castle. It\u2019s got a consistent vibe (fucked up Hogwarts) and does a relatively good job of supporting the DM, supplementing its excellent formatting and interactivity. Descriptions could use some work, but, hey, whatever. It\u2019s pretty good.&nbsp;<\/p>\n\n\n\n<p>This mania for calling everything a zine needs to end. It\u2019s a fucking module. Was G1, G2, and G3 three individual zines? No? They were modules? Fuck yes they were. And this is level one of a megadungeon, along with some supporting information on the village outside of hogwarts. The village inn, a bit on the outside grounds, the witch who guards the entrance and so forth. It being a digest, about one to two rooms are on each page, usually along with a nice little minimap showing their relation to each other.&nbsp;<\/p>\n\n\n\n<p>Ok, so, fucked up Hogwarts. That\u2019s what you need to know. That, more than anything else, is going to be the deciding factor if you want this adventure. The tone. The party WILL recognize aspects of Hogwarts. Four houses. The great hall. Rowing across the lake perhaps. Paintings that talk. The owlery. But then, it\u2019s going to be slightly twisted. A kind of Bioshock\/City of Rapture version of Hogwarts. It is still KIND of functioning as a home for some powerful wizards &amp; witches, but \u2026 things are a little rough inside and the occupants and magics a bit corrupted.&nbsp;<\/p>\n\n\n\n<p>You see, the castle was transported to Yuggoth and a lot of people got brain parasites. They settled on the land, learned to adapt, and had a couple of coup\u2019s. Then someone brought the castle back. So, you\u2019ve survived on an alien planet for 65 years, being a bit flexible to survive. That kind of warped. It comes off a lot, in many ways, like Castle Xyntillian, but with a Hogwarts vibe. Both, kind of functioning as their intended purpose \u2026 but both corrupted and having a very dangerous disposition. If you want that vibe then this adventure, or at least this level of this adventure, is for you.<\/p>\n\n\n\n<p>Before reaching the castle keys we get a short rumor table and a few businesses in Hogsmead. Those are focused, all three on one page, with the content tending to less is more. A line about the proprietor and maybe what the party can get there. It\u2019s focused on supporting the party through the dungeon rather some kind of a \u201cday in the life of a rustic village\u201d nonsense that all too frequently appears in print. We get a short little \u201cby land or by lake\u201d to the castle, along with wanderers, and a few rival adventuring parties. A wandering monster table for the castle with a paragraph or so for each entry, describing the monster (if there is one) and giving a little push to run the encounter in an interesting way. Exactly what it should be.<\/p>\n\n\n\n<p>And then we reach RIGHT outside the castle. The map depicts a greenhouse, or, at least, the former site of one. And the whomping willow and the forbidden forest, all of which get no description at all. (Perhaps in a future volume?) What we do get, though, are the groundskeepers. When the castle returned a former student and now high level witch showed up to run the entrance, charging people to get in\/out, having contracts to sign and casting spells for fee. She\u2019s supported by a large group of animal headed mercenaries \u2026 with a variety of possibilities, from mundane to FUCKED UP, as to why they have animal heads and why they support the witch. This harkens back to the old days of groups of thieves hitting the party on the way to\/from the dungeon, taking some loot \u2026 serving the purpose that the gate guards and tax collectors sometimes do. It\u2019s a nice touch and she adds a lot to the vibe as well as providing some practicalities like Remove Disease and Identify, as well as some mini-quests like finding keys, etc. I should note that there are also a few hooks provided, with one of my favorite being \u201cwhenever your blood is spilled, it runs uphill toward the castle\u201d, with a close second being a hideous oracle predicting your death in the castle. Uh, duh, of course I want to go there then!&nbsp;<\/p>\n\n\n\n<p>Formatting emulates the Necrotic Gnome style of conveying information with bullets, with strategic bolding and cross-references. It\u2019s clean and easy to scan.<\/p>\n\n\n\n<p>Interactivity is great, with curses, boones, banes, potential allies and neutral parties scattered everywhere. Just about every room has some kind of thing going on, which, while not exactly true, even the \u201cempty\u201d rooms feel like you\u2019re someplace worth looking in to. But, how about that painting with a vampire on it. She\u2019d dearly like for you to find the key to the collar she wears \u2026 she\u2019s so \u2026 thirsty. And in return she feeds you information, helps as much s a painting can \u2026 and giving her the key has \u201cconsequences for other paintings on this level.\u201d&nbsp; That\u2019s enough detail for the DM to riff off of without needing to go in to exacerbating detail.<\/p>\n\n\n\n<p>Owlgirl lives in the rookery, once an own, now a girl\/owl hybrid. ALl she knows is the rookery, but will grow in to someone else if shes exposed to the wide world beyond \u2026 which she is curious about. A classic trope, and combined with the owlery and the owls, a perfect thing for the party to take advantage of. And take advantage they will need. The letter room, near the owlery, has an 8HD mail golem in it. There is no issue here with finding encounters beyond that of the party. They abound. Including the high level staff, who, at least on this level, mostly want to be left to their own devices. Their own Tallulah Bankhead hedonistic devices.&nbsp;<\/p>\n\n\n\n<p>I could take exception with some the language used to create an evocative environment. Certainly the mini-maps, in an iso-metric view, help, and the bulleted items do a decent job. But the overall nature of the room is, I think, lost a bit. The carpentry shop tells us about scattered rusty woodworking tools, unpleasantly siggy wooden planks and a crude carving. Thats a little lifeless, noting the individual elements present in the room but not the overall vibe of the room, proper. Most of the rooms fall in to this syndrome. A few, though, do not, like room two, the courtyard, which describes overgrown grass, dead in patches with three dead black wood trees spotted with red growths \u2026 and a three tier fountain of white stone in the middle, with flowing water, something painted on it, crudely. That\u2019s two bullets, the foliage and fountain, that when taken together in a description provide a good overall feeling of the room. That is missing from most of the entries. This is one of the limits of the Necrotic format, the difficulty in providing an overall feeling. Or, perhaps, the need to ensure that the individual elements add up to that overall feeling.&nbsp;<\/p>\n\n\n\n<p>Beyond this, you get the usual issues with a single level of megadungeon. What are the connections? How does everything fit together? What do people know about things deeper in? If you are going to accept a level by level design then you must also accept the issues with this. And also, that future levels may be slow, or never, show up<\/p>\n\n\n\n<p>Still, this is a very worthwhile addition to a game. It\u2019s the best Hogwarts I\u2019ve seen. It captures the spirit of Hogwarts, and warped nature turning it in to an adventuring locale \u2026 without it being too cutesy or bizarre for the sake of bizarre. It\u2019s a fine line to walk and the designer does a good job. I hope to see more entries.&nbsp;<\/p>\n\n\n\n<p>This is $9 at itch. The product page has a good preview of the room page layout and so on, and how the designers on personal art compliments the vibe. Nice job.<\/p>\n\n\n\n<p><a href=\"https:\/\/kettlesberg.itch.io\/brewkessel-1\">https:\/\/kettlesberg.itch.io\/brewkessel-1<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Tom Holmgren OSE Level 1? Once upon a time, there was a wonderful school of spellcraft and sorcery called Brewkessel. 62 years ago it vanished in a flash of red lightning, taking with it some of the best and &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=7659\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":7658,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,3,7],"tags":[],"class_list":["post-7659","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-reviews","category-the-best"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/brewk.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7659","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7659"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7659\/revisions"}],"predecessor-version":[{"id":7660,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7659\/revisions\/7660"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/7658"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7659"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7659"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7659"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}