{"id":7649,"date":"2021-11-22T07:11:00","date_gmt":"2021-11-22T12:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=7649"},"modified":"2021-11-10T10:02:24","modified_gmt":"2021-11-10T15:02:24","slug":"death-ship-of-the-roach-princess","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=7649","title":{"rendered":"Death Ship of the Roach Princess"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/roach.jpeg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/roach-790x1024.jpeg\" alt=\"\" class=\"wp-image-7648\" width=\"395\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/roach-790x1024.jpeg 790w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/roach-232x300.jpeg 232w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/roach-768x995.jpeg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/roach.jpeg 900w\" sizes=\"auto, (max-width: 395px) 100vw, 395px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Matt Finch\nFrog God Games\nS&amp;W\nLevels 1-3<\/pre>\n\n\n\n<p>A mysterious ship in the city\u2019s harbor holds terrifying secrets \u2026 and the characters are trapped on board! This plane-shifting, roach-infested, puzzle-laden adventure offers fabulous riches, but also offer a fate worse than death.<\/p>\n\n\n\n<p>This 34 page adventure uses fifteen pages to describe fifteen or so relatively complex locations on a ship that is also an interdimensional nexus. It plays with a couple of D&amp;D concepts, and shows an understanding of the player motivation. It is also plagued by the Frogs house style which does absolutely nothing to help the understanding of the adventure or running of the game. At least they got the right cover on this one.<\/p>\n\n\n\n<p>So, listening to my critics, I spent more than 30 minutes this morning picking out a new adventure to review. SOME readers seem to think that its my lack of research that leads me to the issues I have with quality. \u201cWhat did you expect, Bryce?\u201d is a common refrain. We shall see, in this mornings experiments, gentle readers! I dig in and passed Morg Borg after Troika adventure, with appealing descriptions and covers and previews that indicated they were probably the usual crap. Multiple Starry Knight, Filbar, Joseph Mohr, and more. Pamphlet dungeons, two page dungeons, four page dungeons. All passed by. I skipped Frog God dungeons. \u201cThis time it\u2019s gonna be different!\u201d I told myself. Then I spotted something that looked interesting, clicked on it \u2026 and immediately saw it was Frog God. I went back. Then, it struck me. It had Finch\u2019s name on it! I went back. Yup. Matt Finch. Someone who knows what the fuck they are doing. Perhaps, gentle reader, he can overcome the apathy of the publisher to deliver something quality?<\/p>\n\n\n\n<p>If you played the first adventure in the series then you See a Ship In The Harbour to investigate, or if not you hear from another sailor about a large crate of gold rowed over yesterday \u2026 and it\u2019s assumed to want to loot it. You row over to the ship to find it essentially empty, except for a few notable items. First, there are a fuck ton of roaches on the ship, more than usual, by&nbsp; lot. Not monster swarm territory, but, still, a FUCK TON. Second, There\u2019s a bunch of dudes in the rowers hold whose hands are melted in to the oars. They saw you\u2019re trapped here, just like they are. Seems like you\u2019re in a Zeno\u2019s Paradox situation if you try to leave, oh, and also, you\u2019ve got about three days to escape the ship before you melt in also. Finally, that big pile of crates in the corner? It\u2019s in the shape of a spiral making a portal to someplace else, and each one has some gold ingots in it. That\u2019s the first six rooms \u201cof the ship.\u201d<\/p>\n\n\n\n<p>Thus Finch turns on its head a trope of D&amp;D. Two, actually, and he states this up front in his designers notes. You get the treasure FIRST, but you need to get out with the treasure, you need to escape. This pushes you in to exploration. And this is the second trope: the escape adventure. Generally this starts with the party being prisoners, etc, or some other hackneyed idea. This, though, turns that on its head. Rather than a punishment escape, as most of these adventure types are, this adventure is a reward escape: you\u2019ve already got the gold, essentially. Your motivations are different and therefore the vibe is different. And \u2026 there\u2019s the three day timer at the end hanging over you. (I have a hard time seeing that as an issue. Maybe its an explicit pushback against sleeping for spells after every encounter, for OSR, 5e, or Pathfinder?)<\/p>\n\n\n\n<p>You then go through the spiral crates and find extradimensional spaces, with more spiral places to explore. These places you find tend to be a large cavern or mini-complex of rooms, generally with a couple of other spiral exits. You encounter roach monsters, cultists, and some sphere of annihilation-like traps while searching for the command words that will let you bring the ship back to reality \u2026 at least enough to escape with the gold.<\/p>\n\n\n\n<p>It\u2019s imaginative and interesting. The roach element could have been played up more in the rooms. As it stands there are a couple of roach swarm monsters and a note for the DM to emphasize the roaches in their description. More support could have been included for that statement. It feels like, otherwise, its just going to get lost the way so many other environmental issues get lost in a game.&nbsp;<\/p>\n\n\n\n<p>There\u2019s also a bit of exposition dump in the adventure. The doomed oarsmen, up front, explaining things, is the first big dump. I get it, you need to explain the whole trapped\/doomed fate thing, but it feels a bit much. And then I\u2019m thinking of the \u201cMemory roach brains\u201d locale, with more exposition dump. Two very big dumps that, I believe, could have been spread out a bit more. I know WHY they are there: you\u2019ve got to get the party headed towards their goals \u2026 or even know that there is a goal to head to, but they come across as exposition and\/or monologue.<\/p>\n\n\n\n<p>And then there\u2019s the Frogs format. They never met a Wall Of Text that they didn\u2019t love. With a small font. It feels like they are trying some techniques to get past this. There are a coupe of instances of bullet points, particularly when someone has information to relate. There\u2019s also an attempt to divide the larger areas up in to smaller sections. Think a big cave with a general overview description that hints at other parts of the cave \u2026 like murals on the north wall or inky blackness on the west well \u2026 with those two areas both getting their own descriptions. This FEELS like an attempt to break the rooms up in to more manageable sections \u2026 while still working within the confirms of the selected format. That\u2019s laudable. And it still doesn\u2019t work very well. A stronger\/any attempt to explain the overall \u201cflow\u201d of the adventure would have been helpful also. There are multiple command words that do different things found in different areas with different impacts. It\u2019s not OVERLY complex, but its also not immediately intuitive \u2026 the way gibberish words can tend to be. A little extra help in this section would have been useful.&nbsp;<\/p>\n\n\n\n<p>So, Finch knows what he\u2019s doing. It\u2019s not just a hack and there\u2019s shit to fuck with and, if run properly, a decently fucked up vibe. But I don\u2019t think it supports the DM very well to do that, and you\u2019ll need a fucking highlighter, again.<\/p>\n\n\n\n<p>This is $11 at DriveThru. I enjoy the Frogs hubris. You might take a look at the last page of the six page preview to see if the formatting style fits your needs. It doesn\u2019t mine; it feels like work.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/346989\/Death-Ship-of-the-Roach-Princess-Swords-and-Wizardry?1892600\">https:\/\/www.drivethrurpg.com\/product\/346989\/Death-Ship-of-the-Roach-Princess-Swords-and-Wizardry?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Matt Finch Frog God Games S&amp;W Levels 1-3 A mysterious ship in the city\u2019s harbor holds terrifying secrets \u2026 and the characters are trapped on board! This plane-shifting, roach-infested, puzzle-laden adventure offers fabulous riches, but also offer a fate &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=7649\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":7648,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[25,29,3],"tags":[],"class_list":["post-7649","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-5e","category-dungeons-dragons-adventure-review","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/11\/roach.jpeg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7649","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7649"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7649\/revisions"}],"predecessor-version":[{"id":7650,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7649\/revisions\/7650"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/7648"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7649"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7649"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7649"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}