{"id":7444,"date":"2021-07-21T07:11:00","date_gmt":"2021-07-21T11:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=7444"},"modified":"2021-07-19T08:04:23","modified_gmt":"2021-07-19T12:04:23","slug":"the-silence-of-dawnfell","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=7444","title":{"rendered":"The Silence of Dawnfell"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/07\/dawnfell.jpeg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/07\/dawnfell.jpeg\" alt=\"\" class=\"wp-image-7441\" width=\"306\" height=\"396\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/07\/dawnfell.jpeg 612w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/07\/dawnfell-232x300.jpeg 232w\" sizes=\"auto, (max-width: 306px) 100vw, 306px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Scott Malthouse\nOpen Ended Games\nAgainst The Darkmaster\nLevel 1<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Silence has fallen over the town of Dawnfell. The enchanted ringing of Frostchime, the sacred bell that wards away the clan of wild trolls in the Biting Woods, has vanished. Now Dawnfell is open to vicious attacks &#8211; how long can it last?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This 32 page adventure details a quest in a forest to recover a magic bell \u2026 before the town is attacked. It has some interesting writing and formatting in places, although it\u2019s missing a kind of continuity to bring the various parts of the adventure together. It doesn\u2019t feel cohesive in any way shape or form. The eternal question: muddle through it or find something better? You know how I\u2019m inclined to vote.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Open ended? Sandboxy? Toolkit to run a plot based adventure? I\u2019m not sure how to label this. Perhaps it is closest to something like \u201cHow to run a plot in an OSR environment.\u201d There\u2019s a situation: a town, beset by failing crops, with a troll band nearby that likes to attack the village. Except they are kept at bay by the magic bell the town has. Also, some elves in the forest, who used to be allies of the town but the local Dude In Charge is on the outs with them because his kid died. Also, there\u2019s a woman in town who killed the head troll the last time they attacked. ANd his son now leads the troll band and wants her dead to avenge dad. And there\u2019s some human tubal people in the forest, allied with the elves. And there\u2019s some bandits in the forest, the leader of which kind of feels sympathy for the Dude in Charge because he also lost a kid young. And then the bell goes missing. Oops! Looks like them trolls might a coming!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is an example of the adventure doing things right. As a kind of open-ended thing, with an inciting event, it knows that you need a lot going on, and it certainly has a lot going on. It knows it needs to do this and it does it, and that\u2019s a common theme for the designer. They manage a pretty competent job at most aspects of the adventure. NPC\u2019s are all grouped together, usually a page for each with stat block and maybe some art, with some nicely bulleted items to help the DM find what they are looking for. It could have used a bit of bolding here and there to focus the attention, but it\u2019s the right idea. Likewise the various locations are terse, but well, described. The starting village focuses on the the places important to the adventure\/adventurers, and leaves the rest of the village to a few words like \u201cPeople generally look malnourished and they whis- per of another bad winter on its way. Upon seeing the PCs, people\u2019s spirits will lift and they will waste no time trying to befriend them, hoping they are here to save the day.\u201d or \u201cThey will give them every last morsel on their plate to bring the bell back.\u201d These are strong, strong images to help the DM run the village, communicating the vibe clearly.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The encounters are fairly imaginative at times, or, at least, evocative. A&nbsp; crystal blue italian spring \u2026 with a severed bring at the bottom \u2026 wearing a ring. With the giant spider Geldor in the trees above it. Sweet! Spiders with names are something from Tolkein that I CAN get behind. A nice abandoned woodcutters hut, well described and evocative without droning on. A riddle on a tomb wall noting that the dead elf queen lays in repose until the day death is removed \u2026 with a close examination of the sword she wears on her hip revealing that it\u2019s pommel says \u2018Death.\u2019 Good stuff. The kind of stuff where the party only has themselves to blame, with classic situations and imagery.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There\u2019s not enough of that. And, it suffers GREATLY from a lack of cohesion.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There\u2019s a farmer, the guy who took the bell and sold it to the trolls. But there\u2019s no way to actually track things to him. The woods are just a big map with some numbers on it, with no paths, or tracks or anything. Like you took a blank sheet of paper and scattered the numbers one through six on it, with a scale. How are you supposed to know where to go, or even HOW to go? References are made to \u201cprtrols\u201d by various groups, off hand references, with no more words of advice given. The location in the forest, a few of them, have more detailed maps. But these are physically AND themely disconnected from each other, appearing in different parts of the book (this thing could use some cross references in a lot of places.) The wilderness description, the general overview, is more dynamic and situational while the location description is like \u201cthree elves sitting on a log.\u201d COmpletely disconnected from each other.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Finally, there\u2019s a timer here. The trolls attack the town in two days. The party doesn\u2019t know this. The party has no way of finding this out. The INTENT is for the party to travel in the forest and&nbsp; make friends with the various groups, to bring them to the defense of the town. But, again, there\u2019s no way for the party to know that they need to do this. The quest is just \u201cgo get the bell\u201d not that the town is under imminent threat of attack. You\u2019re on a secret timer, and you have a secret quest objective. Without any way of knowing the context of the citation, the party can\u2019t make informed choices for their characters. Not Cool Man.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So, relatively good formatting, a decent is somewhat basic situation and decent formatting, with some GAPING holes that makes this one I would skip \u2026 as per the usual.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is $9 at DriveThru. Taint no preview man! Not Groovy!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.drivethrurpg.com\/product\/357874\/The-Silence-of-Dawnfell?1892600\">https:\/\/www.drivethrurpg.com\/product\/357874\/The-Silence-of-Dawnfell?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Scott Malthouse Open Ended Games Against The Darkmaster Level 1 Silence has fallen over the town of Dawnfell. The enchanted ringing of Frostchime, the sacred bell that wards away the clan of wild trolls in the Biting Woods, has &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=7444\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":7441,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[3],"tags":[],"class_list":["post-7444","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/07\/dawnfell.jpeg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7444","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7444"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7444\/revisions"}],"predecessor-version":[{"id":7445,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7444\/revisions\/7445"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/7441"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7444"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7444"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7444"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}