{"id":7178,"date":"2021-03-06T07:16:00","date_gmt":"2021-03-06T12:16:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=7178"},"modified":"2021-02-22T08:21:42","modified_gmt":"2021-02-22T13:21:42","slug":"sulphur-snuff-dd-adventure-review","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=7178","title":{"rendered":"Sulphur &#038; Snuff, D&#038;D adventure review"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/02\/the-Vizier.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/02\/the-Vizier-667x1024.png\" alt=\"\" class=\"wp-image-7179\" width=\"334\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/02\/the-Vizier-667x1024.png 667w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/02\/the-Vizier-196x300.png 196w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/02\/the-Vizier-768x1178.png 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/02\/the-Vizier.png 773w\" sizes=\"auto, (max-width: 334px) 100vw, 334px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Rook\nSelf Published\nOSR\nLevels 1-3<\/pre>\n\n\n\n<p>A wicked theatre, a blue-skinned vizier, an imprisoned demon, evil noblemen and lots of torture, mutilation and cannibalism (and more within!). Sulphur and Snuff &#8211; A Devilish Performance&nbsp; &#8230;<\/p>\n\n\n\n<p>This eleven page landscape adventure features about twenty rooms in a debauched theater in a city. It successfully creates the debauched theater environment, but, is more locale than adventure. A certain degree of motivation is missing.<\/p>\n\n\n\n<p>The closest analog I have for this adventures design is the one page dungeon contest. If you took a bunch of the better one page dungeons and strung them together in to one project then you\u2019d have something like this. One page dungeons are interesting because of how they force the designer in to new and more interesting choices and really focus the efforts. And they suck because they are artificially limited by what you can fit on one page \u2026 and they can slip, far too easily, in to pretentiousness over delivering the goods. You have things like Stonhell or The Fall of WhiteCliff which take one pages and fit them together to form something more. This adventure is like that.<\/p>\n\n\n\n<p>You get a one page overview map and a page or so of overview information integrated in to it, along with a page or so of \u201cwhat does eating a demon organ do to you?\u201d, \u201cthings people are talking about\u201d and random people walking around the theater tables, etc, as well as monster stats all located in the rear. Then you get little mini-maps, each with three or four locations on them, blown up, with the text for the locations on the page surround it. The map, proper, has some color on it, noting doorway types, as well as some icons in the room, Blue Medusa style, to help trigger the DM in to what is in the room and how to run it, as well as what might be in the next room and splashing over in to this one. It\u2019s an effective layout style for this sort of thing.<\/p>\n\n\n\n<p>The rooms, themselves are written fairly well, both in terms of evocative writing that helps the room\/situation spring to mind as well as presenting situations that are going to be interesting to interact with. The situations are familiar enough that the DM can grasp them, or, perhaps, the writing is good enough that the situations SEEM familiar enough to grasp and run with them \u2026 which would be either good writing or good design or both. Outside the theater, for example, we get a throng of locals fended off by two theatre guards in half plate. Prove your worth to get by them; 25gp. Or, the first real room, the foyer. Dimly lit, deep red carpets stretching out over the floor, walls lined with dripping black wax candles, a woman with a noble accent heard arguing with a clerk in a barred window, another guard trying and failing to hide a large streak of blood on the floor. You know this. You know these situations. Either because they are familiar to you or because the writing has CAUSED them to become familiar to you, you know them. They are inside of your head. You know how to run them. You know the attitudes to take. And if you know this then you can relate it to the players. And that is the entire fucking point of the entire exercise. Decent writings, good situations, they combine to form something greater than the sum of their parts.&nbsp;<\/p>\n\n\n\n<p>Blah blah blah blah blah blah. There\u2019s more of the same. A pusher in the alley, bored and jaded nobility. Secret torture club. A demon on stage in a magic circle that is also being tortured for the delight of the social circle milling about in the main theater.<\/p>\n\n\n\n<p>There are some challenges here though.<br>First, your gonna need a place to set this that has a fuck ton of jaded nobles. This place is stuffed like Biohock is full of rich assholes. But while BioSHock could put all the assholes in the world in their libertarian utopia, you\u2019ve only got one city\/kingdom to work with here.&nbsp;<\/p>\n\n\n\n<p>Second, there is some issue with the point of the adventure, and I think the designer recognizes it. They talk about it being a heist, a kidnapping rescue, etc, and not a dungeoncrawl break down the door, kill, loot, repeat adventure. But, then, we get to the SUPPORT of those other play styles. Lets say you wander about until you find the torture room or the treasury. Ok. The entire thing is written in a kind of a non-committal style, at least with regard to how things can\/should go down. We get a very neutral description of a place with few comments on what can happen when the party fucks up or how to support those heist\/rescue play styles. There are no real personalities to the NPC\u2019s, or many \u201cnamed\u201d NPC\u2019s, for that matter. The reaction to violence is given about three words \u2026 there\u2019s just not enough here to support play beyond \u201cgo in to room and look around a have some fun isolated in this room.\u201d It needs more \u2026 interconnectedness.&nbsp;<\/p>\n\n\n\n<p>\u201cA languid, alabaster noblewoman reclines in a basin of blood. It seeps onto the floor as she<\/p>\n\n\n\n<p>rises to meet the players. She is the Baroness Melvelia. She is a detached gossip and for d4 HP worth of fresh blood she will answer one question the PC\u2019s might have about the adventure. She apathetically and effectively knows everything and will answer truthfully.\u201d Well, Hello there! &#8230;. in my best Jerry Lewis &#8230; &#8220;Hey Laaaaaady!&#8221;     How much do you really want to get your questions answered? Man, do you invite a woman like this to your parties? I mean, she&#8217;s interesting to have around, but you&#8217;ve got to get those blood stains out of the carpet and the apathy &#8230; ug, what a let down when you&#8217;ve got the tunes pumping!<\/p>\n\n\n\n<p>This is free at the designers blog. I\u2019d check it out.<\/p>\n\n\n\n<p><a href=\"http:\/\/foreignplanets.blogspot.com\/2021\/02\/sulphur-and-snuff-horror-dungeon.html\">http:\/\/foreignplanets.blogspot.com\/2021\/02\/sulphur-and-snuff-horror-dungeon.html<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Rook Self Published OSR Levels 1-3 A wicked theatre, a blue-skinned vizier, an imprisoned demon, evil noblemen and lots of torture, mutilation and cannibalism (and more within!). Sulphur and Snuff &#8211; A Devilish Performance&nbsp; &#8230; This eleven page landscape &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=7178\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":7179,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,15,3],"tags":[],"class_list":["post-7178","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-no-regerts","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/02\/the-Vizier.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7178","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7178"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7178\/revisions"}],"predecessor-version":[{"id":7180,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7178\/revisions\/7180"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/7179"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7178"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7178"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7178"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}