{"id":7101,"date":"2021-01-20T07:11:00","date_gmt":"2021-01-20T12:11:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=7101"},"modified":"2021-01-06T08:52:30","modified_gmt":"2021-01-06T13:52:30","slug":"mount-saint-mikkel-dd-adventure-review","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=7101","title":{"rendered":"Mount Saint-Mikkel, D&#038;D adventure review"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/01\/msm.gif\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/01\/msm.gif\" alt=\"\" class=\"wp-image-7100\" width=\"318\" height=\"450\"\/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By Tollkraft\nDondrobat Productions\nOSR (5e?)\nLevels 4-6<\/pre>\n\n\n\n<p>In a secluded corner of the countryside, on top of a hill stands Mount Saint-Mikkel. An ancient power awakened there and since then, the region has been subject to raids by the undead.<\/p>\n\n\n\n<p>You have been assigned to solve the problem\u2026 Baron Solreigh was surprisingly honest when he recruited you: if he offers a pouch of gold to whom will end the troubles that afflicts the mount Saint-Mikkel area, it is because it\u2019s very dangerous. He has not received news from any of the two groups of men \u2014 one of soldiers, the others composed of its five best knights\u2014he successively sent there. And if he\u2019s going to lose more men, he\u2019d rather they not be his own!<\/p>\n\n\n\n<p>Reports mention an ever-growing troop of the undead swarming the villages around mount Saint-Mikkel\u2014an old priory and pilgrimage destination long declining\u2014 leaving only death and ruin in its wake. Listening to the call of adventure and your lust for gold, your group of Adventurers is on its way through the countryside. After a few quiet days, you can finally see the lonely and age-old silhouette of the priory sitting at the top of the hill through the morning mist\u2026<\/p>\n\n\n\n<p>This 26 page adventure uses six pages to describe sixteen linear encounters in a \u201cdungeon\u201d with undead. It\u2019s ok for something linear like this; the encounters don\u2019t overstay their welcome. But, neither are they particularly interesting (with two exceptions.) I wouldn\u2019t Hate Life(\u2122) if given this to run five minutes before a con game. Nor would I EVAR go out of my way to run this though.&nbsp;<\/p>\n\n\n\n<p>For the rest of this review let us assume a minimal level of competency by the designer. Descriptions are not too long, some ok use of bolding, etc. Nothing to write home about or change the existence on earth, but doesn\u2019t make you hate life either. Great, now we can ignore that boring shit (that is usually the easiest to fix, hence my harping on it.) Also, this isn\u2019t really an OSR adventure. It\u2019s written for some French RPG, but essentially converted to 5e while being labeled OSR. The linear nature (and forced combats) would therefore make it more 5e than OSR.<\/p>\n\n\n\n<p>The adventure does two interesting things. First, it occasionally handles a skill check well. In one notable example, you find a cave if you are following footsteps \u2026 OR you can make a PER check if you are not. That\u2019s how you handle a skill check in the OSR. If you search you find the fucking trap, otherwise you fling yourself to the fickle hand of fate. There\u2019s also a read-aloud or two that is done right, noting that a roof looks unstable implies donger when exploring the room, for example. Hints in the description to the player are what develops true player skill, not the min\/max CharOp bullshit that passes for player skill.<\/p>\n\n\n\n<p>There are also The Knights Who Went Before. You end up meeting three of the five. The first, in a cave, a broken man who you can bring out of his misery, perhaps. The second, a ghost, who tries to possess a party member so he can continue his oath to defeat the evil. The third, currently possessed by The Demon (and thus the big bad) can actually be saved by separating him from a cursed sword, and keeping him separated for an hour or two as he regains his senses. This is so much different than the usual \u201ccorrupted forever\u201d or \u201cjust fight and stab stuff cause thats the part of the game were in\u201d dreck that usually happens. There\u2019s more nuance here. It FEELS more real because of it. It\u2019s not just a pretext for a combat. That\u2019s good design.<\/p>\n\n\n\n<p>It makes some of the usual mistakes. Long sections of italics in the read-aloud. The read-aloud says things like \u201cyou are startled\u201d and \u201cyou see\u201d, both using a \u201cyou\u201d perspective and telling the players what their characters think\/feel instead of writing something that MAKES the players feel that feel. You have to make a STR test to walk up a hill. It uses a fancy illuminated font for the keys in the text, making it harder to find the associated key.<\/p>\n\n\n\n<p>A couple of things of special interest. First, the maps here are \u2026 interesting. Rather, they kind of LOOK interesting. There\u2019s a decent overland map (that I think is probably never used?) and a detailed dungeon map. Both of which are essentially illegible. Too dark, not enough detail, or, perhaps, the pertinent detail is lost in the colors. You just can\u2019t make out what is going on, where the cliffs are, etc. Which is too bad, it looks like it could have been an interesting complimentary map. I mean, if it weren\u2019t a linear dungeon.<\/p>\n\n\n\n<p>Then there\u2019s the handwaving. I saw this in the context of the page count. Six pages for the adventure, recall. And yet certain parts of the adventure are handwaved, essentially everything but the room keys proper. Asking around in villages gets you that undead block the road and that there are mines under the monastery that you can use to get in. It\u2019s literally handled in one sentence, also verbatim for what I typed there. And there\u2019s nothing about the region around the monastery, the undead on the road, etc. If your party wants to try that there\u2019s nothing there to support the DM. GO DOWN THE LINEAR DUNGEON BECAUSE THATS WHAT THE dESIGNER WANTED YOU TO DO. A page, to cover rumors in the village and\/or the region around the monastery, the undead attacks, etc, would have been great. Just a fucking page, for context. To add something for the DM to run and support them. But, no.<\/p>\n\n\n\n<p>So, is it offensive? Well, no, not overly so. Is it something that I would ever want to run in a million years? No. Not at all. The knight thing can be stolen for a better adventure, but that\u2019s about it.<\/p>\n\n\n\n<p>This is Pay What You Want at DriveThru with a suggested price of $1. The preview is ten pages and you get to see the map and the first three or four rooms. This gives yo ua good idea of what you are buying, so, a good preview. Take a look at that map; looks interesting, right? And the formatting of the room keys is ok also.\u00a0<\/p>\n\n\n\n<p><br><a href=\"https:\/\/www.drivethrurpg.com\/product\/340889\/Mount-SaintMikkel?1892600\">https:\/\/www.drivethrurpg.com\/product\/340889\/Mount-SaintMikkel?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Tollkraft Dondrobat Productions OSR (5e?) Levels 4-6 In a secluded corner of the countryside, on top of a hill stands Mount Saint-Mikkel. An ancient power awakened there and since then, the region has been subject to raids by the &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=7101\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":7100,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,3],"tags":[],"class_list":["post-7101","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2021\/01\/msm.gif","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7101","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7101"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7101\/revisions"}],"predecessor-version":[{"id":7102,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7101\/revisions\/7102"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/7100"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7101"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7101"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7101"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}