{"id":7063,"date":"2020-12-28T07:04:00","date_gmt":"2020-12-28T12:04:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=7063"},"modified":"2020-12-15T11:06:05","modified_gmt":"2020-12-15T16:06:05","slug":"moon-daughters-fate-dd-adventure-review","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=7063","title":{"rendered":"Moon Daughters Fate, D&#038;D adventure review"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><a href=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/12\/339911.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/12\/339911-790x1024.jpg\" alt=\"\" class=\"wp-image-7062\" width=\"395\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/12\/339911-790x1024.jpg 790w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/12\/339911-232x300.jpg 232w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/12\/339911-768x995.jpg 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/12\/339911.jpg 900w\" sizes=\"auto, (max-width: 395px) 100vw, 395px\" \/><\/a><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">Alice Peng\nFrog God Games\nS&amp;W\nLevels 5-7<\/pre>\n\n\n\n<p>&nbsp;Beginning with an encounter with a disguised god, Moon Daughter\u2019s Fate brings the characters into the province of Sheng Xi Gui, \u201cWhisper Valley,\u201d where divine matters have taken a dangerous turn.<\/p>\n\n\n\n<p>This 34 page adventure is a confusing wall of text nightmare. Errr, I mean, a multi-act investigation of the usual sort, but with Chinese folklore theming. I have no comprehension on why someone would buy this, other than as a novelty, or how they could run this. Caveat: there\u2019s a two page backstory in very tiny font that I didn\u2019t read. Because I don\u2019t care about backstory.<\/p>\n\n\n\n<p>It\u2019s a level 5-7 adventure in a Chinese setting. (Not that you\u2019d fucking know that since the fucking Frogs don\u2019t tell you, either from the cover or from the description, that it is level 5-7. Fucking Frogs and their bullshit.) How does that happen? Do the mists come and take you away? Have you been playing OA for thirty years now and suddenly find yourself needing a level 5-7 adventure to fill in? I loved the OA adventures in Dungeon, for the most part. The folklore vibe is one of my favorites, be it European, Chinese, African, whatever. But I just don\u2019t understand who this adventure is targeted at. Who\u2019s buying a high level OA adventure these days, to run? This is the same problem with ANY heavily themed adventure. If your take on elves is that they are mutant cannibals, and the adventure depends on that being the casein the world, then who\u2019s your target audience? I recall a high level Robin Hood adventure in Dungeon. It may have been great, but who\u2019s running it as anything other than a one shot? Assuming, of course, you have the support materials to run it as a one-shot, with spell lists, character classes, races, etc. A level one adventure? Ok. I can see that.&nbsp;<\/p>\n\n\n\n<p>Problem two, and the far more serious issue,&nbsp; is the adventure is a COMPLETE MESS and nigh incomprehensible. The writing shows inexperience and a lack of understanding of key concepts in usability. Adding to this is WHERE THE FUCK WAS THE FUCKING EDITOR? Oh, wait, it\u2019s the fucking Frogs. Why do the hard work of editing (inexperienced writing or not) when you can just slap a $10 price on the PDF and sell it to the suckers? Hooked on Phonics worked for me!<\/p>\n\n\n\n<p>The basics of the adventure is that you travel to an inn, maybe find signs of violence, and a ghost bull with 14HD who, I hope, you figure out is a god who is poisoned. This is probably all explained to you by a dragon living in the bottom of a well. You go in to the hills to fight cultists, then to a city, and down in to a coal mine.&nbsp;<\/p>\n\n\n\n<p>Read aloud is LONG. A column in some cases and multiple paragraphs are not uncommon. Long read-aloud is bad. It causes players to loose focus. They pull out their phones. You get two, maybe three sentences of read-aloud, that\u2019s it. Even WOTC knows this, even those they frequently forget, and cited it in an article about read-aloud.<\/p>\n\n\n\n<p>The read-aloud is full of \u201cYou are travelling \u2026\u201d or \u201cYou see a \u2026 \u201c or \u201cYou shake the rain off \u2026 \u201c and other sorts of phrasings. This is terrible. Good adventure writing doesn\u2019t refer to characters like this. You don\u2019t embed the players actions. This is some sort of hold-over from novelizations. You paint a picture with words, but you don\u2019t include the party.<\/p>\n\n\n\n<p>\u201cAlong the road, however, you run in to a strange encounter.\u201d&nbsp; no No NO! You don\u2019t fucking do this! You don\u2019t tell the players that an encounter is strange. You run the encounter in such as way that the party comes to the conclusion that it is strange.&nbsp;<\/p>\n\n\n\n<p>At one point the adventure says \u201cthe characters should understand a few things at his point \u2026\u201d and then cites three or four bullets of weirdness. No one greeted them when they came in to the inn. This is very rude. You should pray at the shrine. You should leave an offering. How are the characters supposed to understand this? Am I, the DM, supposed to tell them? DO they have a rich background in the history of Chinese roadhouses? It\u2019s not the specifics I have an issue with, it\u2019s the way that these, rather obscure, facts are presented. If something hinges on the party knowing X then you need to find a way to get X to the parties knowledge. Otherwise you\u2019re just flat out telling them. Which is lame. And not a thing a good adventure does.<\/p>\n\n\n\n<p>Long, long read-aloud. Even longer DM text. And all in a small font, to fit even more on to the page. It\u2019s all a disorganized mess.<\/p>\n\n\n\n<p>At one point we\u2019re told \u201cany character with some kind of divine attunement can get a sense that the man is more than he appears to be.\u201d But, this BEFORE the man is introduced. A section about a well start, in DM text, with \u201cThis appears to be a normal well.\u201d You mean, it IS a normal well? Because it is. Why is this text included? Why are you telling the DM that the well APPEARS to be normal? They have access to the text. They know its not. The read-aloud for this section is even more confusing, giving, I think, a description of the well bucket instead of the well. The bucket that I think is down at the bottom of the well? I don\u2019t know. None of it makes any sense. It\u2019s like someone write an adventure in my own stream of consciousness \u201cadventure review\u201d style, with even less coherence than I have. It\u2019s not that the content of the adventure is necessarily bad, but that it is so disorganized, and so much formatted to be a Wall of Text, that it just doesn\u2019t make sense to try and wade through it.<\/p>\n\n\n\n<p>And the baddies are a cult. Great. Maybe they hide in a sewer also? No? How about a diary? How about we feature a diary in the inn as a part of the adventure? NO DIARIES! Find another fucking way to communicate information!&nbsp;<\/p>\n\n\n\n<p>The adventure can be summed up in one design choice. At the bottom of the well, in a cave, is a dragon. His interactions with the party are, essential, and he essentially tells then what to do, step by step. The adventure almost certainly doesn\u2019t happen without him. And there are not good clues that he\u2019s down there. Unless you miss him. Then the next morning you hear moans coming from the bottom of the well. Everything else is pretext. The dragon tells you wat to do. If you miss him he is shoved at you. (I\u2019m not mad at the last part, if you have to have something happen then a fail condition is ok.) This thing is just going through the motions, surrounding itself in MOUNTAINS of unnecessary text that detract from the adventure instead of enhancing it. The key is for the writing to be evocative, and easy to scan and use at the table. And this isn\u2019t. And you can\u2019t play an adventure that you can\u2019t use at the table. (At least not without a degree of prep work that is untenable.)&nbsp;<\/p>\n\n\n\n<p>This is $10 at DriveThru. The preview is the first few pages of the adventure, which is mostly useless. At best, you get to see the two page backstory. While this isn\u2019t helpful, it does give you can idea of the font and formatting and Wall of Text issues. This style is present throughout.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/339911\/Moon-Daughters-Fate-SW?1892600\">https:\/\/www.drivethrurpg.com\/product\/339911\/Moon-Daughters-Fate-SW?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Alice Peng Frog God Games S&amp;W Levels 5-7 &nbsp;Beginning with an encounter with a disguised god, Moon Daughter\u2019s Fate brings the characters into the province of Sheng Xi Gui, \u201cWhisper Valley,\u201d where divine matters have taken a dangerous turn. This &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=7063\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":7062,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,3],"tags":[],"class_list":["post-7063","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/12\/339911.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7063","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7063"}],"version-history":[{"count":1,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7063\/revisions"}],"predecessor-version":[{"id":7064,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7063\/revisions\/7064"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/7062"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7063"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7063"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7063"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}