{"id":7031,"date":"2020-12-19T07:01:00","date_gmt":"2020-12-19T12:01:00","guid":{"rendered":"https:\/\/tenfootpole.org\/ironspike\/?p=7031"},"modified":"2020-12-22T08:40:54","modified_gmt":"2020-12-22T13:40:54","slug":"abus-children-dd-adventure-review","status":"publish","type":"post","link":"https:\/\/tenfootpole.org\/ironspike\/?p=7031","title":{"rendered":"Abnu&#8217;s Children, D&#038;D adventure review"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/11\/abnu-792x1024.png\" alt=\"\" class=\"wp-image-7030\" width=\"396\" height=\"512\" srcset=\"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/11\/abnu-792x1024.png 792w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/11\/abnu-232x300.png 232w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/11\/abnu-768x993.png 768w, https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/11\/abnu.png 900w\" sizes=\"auto, (max-width: 396px) 100vw, 396px\" \/><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted\">By David Henley\nDavid Henley Productions\nGeneric\nLevel ?<\/pre>\n\n\n\n<p>Here are some tags\/keywords to get your imagination going. Fugitive Heretics, Cursed worshippers, Ancient shrine, Jungle, Dust, cobwebs, and artifacts Abnu&#8217;s Children is written for Agoth-Agog a new campaign setting in development by David Henley Productions. It is a short dungeon crawl in the classic style and playable with any game system. &#8220;Beware the children of Abnu, for they bear his curse&#8230;&#8221;<\/p>\n\n\n\n<p>This seventeen page adventure describes an eight-ish room abandoned shrine with some cultists in it. It explores an interesting concept in presenting the rooms, but fails by being generic, abstracted, and not really having anything other than combat.<\/p>\n\n\n\n<p>This thing had me worked up, in a good way, at first. It presented an old shine off the beaten track. Jungle to be hacked through to get there. Cursed people in the woods hanging around outside, looking for salvation at the shrine, harrying the party to protect what they see as the salvation to their curse. This is all done in very quick hit sentences. \u201cVine choked paths leading to and around the area\u201d, for example. Then it follows that up with a format that has the room diagram at the top of the page, followed by some bullets, and then a heading for Objective or Threats. One room per page can be an interesting way to present encounters, with lots of room for clear formatting, etc.<\/p>\n\n\n\n<p>Except the adventure falls down at nearly every opportunity. Starting with the map. It\u2019s unnumbered. The designer tells us that: \u201cLocations aren\u2019t numbered so that there isn\u2019t a feeling of the right path.\u201d Uh huh. Except there is very clearly an entrance, and many, may adventures use a numbered key and don\u2019t have a right path. What this does is cause the DM to have to annotate everything to get a numbered\/keyed entry. THis is NOT ease of use. THis makes things substantially harder to run at the table as you dig through the adventure pages looking for the little picture that matches the room on the larger map. Just number the fucking thing. Sure, there ARE cases where room\/key isn\u2019t appropriate. This ain\u2019t it.<\/p>\n\n\n\n<p>The room text is \u2026 vague? Inaccurate? Lacking? Padding? \u201c\u201dThis room is empty except for \u2026\u201d or \u201cIn fact this is a \u2026\u201d This sor of text does nothing but pad out the text. It needs to be tighter. Ray\u2019s books addresses this in some detail. Then some of the room descriptions are inaccurate. The first room is listed as 10&#215;15, when in fact it\u2019s not, it\u2019s larger, according to the map, if we use standard 5\u2019 or 10\u2019 squares.&nbsp;<\/p>\n\n\n\n<p>More importantly though, the rooms lack specificity. The descriptions are abstracted and use inconsistent words. There\u2019s a wood carving in a room. The text then refers to a statue. This is not conducive to scanning the text and had me scratching my head for a bit. Did I miss something? No, they are one and the same. In another room it mentions that the rooms objective is to descend the crumbling stairs. Except there are no stairs? In the room or on the map? No. That wood carving, it\u2019s just a wood carving. A statue. Of a young man, Anu. What position? Anything notable? Anything specific AT ALL? No. Just description after description of this abstracted text. Specificity is a good thing. It anchors the mind and in doing so it lets the mind run wild. But no.<\/p>\n\n\n\n<p>This extends to what little (non-combat) interactivity there is in the adventure. To open a door make three arcane checks. Weeeee! It turns out the answer IS on the character sheet after all.<\/p>\n\n\n\n<p>Threats are usually monsters, and not listed in the room description. SO a room full of heretics gets a boring old description and then, later on, maybe on the next page, it mentions Heretics under threats. (Yes, it\u2019s not ACTUALLY one page per room. Which turns the format from promising to TERRIBLE.) People? In the temple? I guess there\u2019s an order or battle or how they react to the party? No. Not present.<\/p>\n\n\n\n<p>\u201cWhat you came for is behind this door.\u201d Sigh. No real treasure to speak of. Not real magic. No real loot. Are you sure this is an OSR adventure? Margins are wide, room names are generic. There was A LOT of room here to add flavour without expanding page count or expanding the text to an unusable extent.&nbsp;<\/p>\n\n\n\n<p>\u201cObjective: Explore the room.\u201d That\u2019s original. I thought that was USUALLY the objective? A salve to format is never a good idea.&nbsp;<\/p>\n\n\n\n<p>It\u2019s too bad. The initial overview had me worked up and excited. But the execution shows all of the classic signs of generic OSR content and writing that plagues the marketplace.<\/p>\n\n\n\n<p>This is $8 at DriveThru. The preview is seven pages. You get to see the overview, that got me excited, on page five and then two rooms, showing the general layout\/style of writing. So, at least in that regard, it\u2019s a good preview.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.drivethrurpg.com\/product\/337220\/Abnus-Children?1892600\">https:\/\/www.drivethrurpg.com\/product\/337220\/Abnus-Children?1892600<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By David Henley David Henley Productions Generic Level ? Here are some tags\/keywords to get your imagination going. Fugitive Heretics, Cursed worshippers, Ancient shrine, Jungle, Dust, cobwebs, and artifacts Abnu&#8217;s Children is written for Agoth-Agog a new campaign setting in &hellip; <a href=\"https:\/\/tenfootpole.org\/ironspike\/?p=7031\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":7030,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,3],"tags":[],"class_list":["post-7031","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dungeons-dragons-adventure-review","category-reviews"],"jetpack_featured_media_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2020\/11\/abnu.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7031","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7031"}],"version-history":[{"count":2,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7031\/revisions"}],"predecessor-version":[{"id":7069,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/posts\/7031\/revisions\/7069"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=\/wp\/v2\/media\/7030"}],"wp:attachment":[{"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7031"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7031"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenfootpole.org\/ironspike\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7031"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}